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Forums - Nintendo - People who consider Mario a gameplay-only game are not true Mario fans

pokoko said:

So you're only saying that Mario only had an interesting feel in relation to other NES titles?  That doesn't really feel like what you were saying in the OP.  Regardless, Faxanadu comes to mind, where the idea of working your way up a gigantic World Tree honestly captured my imagination.  Final Fantasy, though without a named main character, had a really interesting world and magic structure.  Kid Icarus, though not the best game ever, was very imaginative.  Kirby is definitely a more interesting character, with more interesting powers, and so is Megaman.  StarTropics is one that I look back on that captured my imagination in a way Mario never did, with real depth and human emotion behind it.  Even Castlevania, though based on a pre-existing concept, had a more cohesive world.

Good, I asked for examples knowing there were some. I've played the same games you have (bar Faxanadu I never actually got past the first level as a kid and never got back to it, so I don't know).

Yes, these games were all captivating, but they were not whimsical like SMB was. There is no denying that the hidden blocks, the little details that revolve around the theme of secrets (? stages, ? blocks, warp zones, magical flutes), secret white toad houses, secret ghost ships, a magic hammer, these were all whimsical items and things, from the imagination of Mr. Miyamoto. The other games, as great as they were, simply do not compare on that level.

And I love Startropics and Megaman, and Metroid, and Kid Icarus, I love those games. But I'm talking about something else.

@moreno. I'm saying that you don't know what made Mario something truly extraordinary.



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RolStoppable said:

At least you got to the point quickly. Once again it's about prestige. The only way you can enjoy a Nintendo game is if it gets the approval of certain people. So Super Mario Galaxy is amazing while none of the NSMB games are. I remember you making a thread about Skyward Sword, telling us that Nintendo finally got it right. That was shortly after the game was released, but you seemed to change your mind about it over time. I guess because the title didn't get Game of the Year honors. Just take what you said about The Wind Waker in this thread. Supposedly it's one of the best Zelda games of all time, but according to what or whom?

It's pretty crazy that you determine the quality of a Nintendo game by the approval or lack thereof it gets from video game journalists and gamers on message boards.

You're wrong. It's a matter of correlation that the games that are critically acclaimed are games that I also loved. And you know what, Zelda II was not critically acclaimed, yet I love it to death.

So no.

You know, it took me time to like Super Mario Galaxy, despite it being critically acclaimed for the longest time, I just couldn't get into it. But once I did, I understood what the fuss was about. I can't say the same about NSMB.



Am I going to have to break you two up already?

To me Mario was inspired by Alice In Wonderland. One mushroom makes you large and one makes you small. You warp down a pipe to another world like the rabbit hole. It's stayed the same and never changed so I don't understand what point you're trying to prove Mr. Dolphin.



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RolStoppable said:

You had no internet back when Zelda II got released. Additionally, there wasn't much game journalism during that time either, so if Zelda II was not critically acclaimed (something I doubt anyway), it only was because there were not many critics around.

You must've forgotten that back in the day people talked about games in schoolyards, and Zelda II was never considered a great game, always considered some bastard child between Mario and Zelda, yet you couldn't stomp on ennemies. Forget critically acclaimed here, think popular opinion.

But I loved it.

@amp. Whether it took ideas from Alice in Wonderland or not, it was full of things we'd never seen in a video game. Giant mushrooms to walk on, hidden green mushrooms for a life, magic beanstalks, a pipe is not a rabbit hole. Also, Miyamoto is a romantic creator, he sees things where they weren't, and can create worlds nobody ever imagined. That's what was infused into Super Mario Bros.



RolStoppable said:

Interesting. Explain what made Super Mario Galaxy so great.

Aren't you able to explain it? Or did you think it wasn't?



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happydolphin said:
RolStoppable said:

You had no internet back when Zelda II got released. Additionally, there wasn't much game journalism during that time either, so if Zelda II was not critically acclaimed (something I doubt anyway), it only was because there were not many critics around.

You must've forgotten that back in the day people talked about games in schoolyards, and Zelda II was never considered a great game, always considered some bastard child between Mario and Zelda, yet you couldn't stomp on ennemies. Forget critically acclaimed here, think popular opinion.

But I loved it.

@amp. Whether it took ideas from Alice in Wonderland or not, it was full of things we'd never seen in a video game. Giant mushrooms to walk on, hidden green mushrooms for a life, magic beanstalks, a pipe is not a rabbit hole. Also, Miyamoto is a romantic creator, he sees things where they weren't, and can create worlds nobody ever imagined. That's what was infused into Super Mario Bros.

Those have turned up in fairy tales as well, haven't they?  Mushroom Kingdom was inspired by the world of fairy tales in my opinion.  That doesn't mean that it isn't brilliant.  It just isn't quite as original as you think.  Also, the princess being captured by the villain and rescued has been done in a million stories.  I'm just saying.



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I don't know what this thread is about but when I was a kid I had this awesome mario PJ


and I had these awesome mario bros sneakers that I weared to school.. not to mention that Super Mario Bros 3 gum with stickers and I think I still have that McDonalds Happy Meal Toy somewhere



 

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amp316 said:

Those have turned up in fairy tales as well, haven't they?  Mushroom Kingdom was inspired by the world of fairy tales in my opinion.  That doesn't mean that it isn't brilliant.  It just isn't quite as original as you think.  Also, the princess being captured by the villain and rescued has been done in a million stories.  I'm just saying.

I understand that it's not all new, but a lot of it was new, and it's also very much in the presentation. Secret blocks and worlds in the sky, it was something of the extraordinary, really. This wasn't a game revolving around the sky like say Kid Icarus, it was a game about a regular jo who could jump really high. The concept of being flung into the sky defies reality and gives that sense of escapism. But marry that to whimsical music and adequate graphics and colors, and you have a win.

NiKKoM said:

I don't know what this thread is about but when I was a kid I had this awesome mario PJ


and I had these awesome mario bros sneakers that I weared to school.. not to mention that Super Mario Bros 3 gum with stickers and I think I still have that McDonalds Happy Meal Toy somewhere

I had that one too! With the spring at the bottom? Raccoon Mario?



You REALLY don't like the New Super Mario Bros. games, we get it.



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RolStoppable said:

This thread is purely based on your personal opinion, so that's what we have to discuss. As such, you will have to explain things.

No, it should be obvious to you why Galaxy was something way beyond NSMB can ever dream of being, after having played through it. It's time you put in some describing, I've done my share.

TruckOSaurus said:
You REALLY don't like the New Super Mario Bros. games, we get it.

In terms of gameplay they are good. But they are nothing like what old Super Mario Bros games were.

RolStoppable said:

I am quite sure that Zelda II only became a bastard child in retrospect, meaning after more Zelda games with top-down view were released and established this as the norm for the series and making Zelda II the outlier.

No, you're quite wrong. People were very picky even back then. When I got Simon's Quest, I was really dissappointed at first because I was expecting Super Mario. But I had played Castlevania before and Simon's Quest was nothing like it, I hated it, at first.

Now it's one of my favorite games, because it was actually good and grew on me.