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pokoko said:

So you're only saying that Mario only had an interesting feel in relation to other NES titles?  That doesn't really feel like what you were saying in the OP.  Regardless, Faxanadu comes to mind, where the idea of working your way up a gigantic World Tree honestly captured my imagination.  Final Fantasy, though without a named main character, had a really interesting world and magic structure.  Kid Icarus, though not the best game ever, was very imaginative.  Kirby is definitely a more interesting character, with more interesting powers, and so is Megaman.  StarTropics is one that I look back on that captured my imagination in a way Mario never did, with real depth and human emotion behind it.  Even Castlevania, though based on a pre-existing concept, had a more cohesive world.

Good, I asked for examples knowing there were some. I've played the same games you have (bar Faxanadu I never actually got past the first level as a kid and never got back to it, so I don't know).

Yes, these games were all captivating, but they were not whimsical like SMB was. There is no denying that the hidden blocks, the little details that revolve around the theme of secrets (? stages, ? blocks, warp zones, magical flutes), secret white toad houses, secret ghost ships, a magic hammer, these were all whimsical items and things, from the imagination of Mr. Miyamoto. The other games, as great as they were, simply do not compare on that level.

And I love Startropics and Megaman, and Metroid, and Kid Icarus, I love those games. But I'm talking about something else.

@moreno. I'm saying that you don't know what made Mario something truly extraordinary.