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Forums - Nintendo Discussion - Nintendo and 3rd Party Development: Solving the Problem

chapset said:
They got to solve the '' who cares about third parties I buy Nintendo consoles for Nintendo games lawl'' mentality and also Nintendo need to put a third partie friendly hardware


Gamecube was developer friendly hardware, it did't work, bestselling game of 6th generation GTA 3 was never released on Gamecube, and there was no reason why not, even modern version on ios is around 500MB (with better textures).

 

It was even never released on Wii with it's huge install base, so this mentality Nintendo for Nintendo games is not unfounded, it was actually created by 3rd parties



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RolStoppable said:

Did you already forget that the PSP was supposed to take the handheld market by storm and that the DS launched with next to no meaningful third party support as a result of this? But because the DS sold a lot of hardware, third parties eventually came back to support Nintendo; and they succeeded, because they put good games on the system.

Come on, badgenome. You should know this, because you bought a DS, but not a Wii, precisely for these reasons.

DS launched in late 2004, and 2005 was a pretty good year for third party support on the DS. Since it's doubtful that they had time to do such an about-face if they had really abandoned Nintendo, I think you are a crackhead who is having crack-induced fantasies.



badgenome said:

The biggest problem is that like games attract like games, and third parties follow the lead of the first party. The best illustration of this is probably that when Nintendo kicked off the Wii with a minigame collection as its killer app, everyone else followed with their own minigame collections and continued to do so right on through the rest of the Wii's life. Ditto with their lifestyle type software: Wii Fit, Wii Music, Brain Training, and so on. These efforts begat games like EA Active and Just Dance. There were efforts by third parties like Sega to "fill the void" for more typical (read: violent) games on the Wii, but these ended in failure mostly because that void never existed. The audience that Nintendo had established simply didn't want these types of games.

If Nintendo wants to compete for the non-Nintendo fan "core" (or whatever you prefer to call it), they will have to make games themselves that appeal to those gamers. A "Bayonetta 2 GET!" here and there would be nice but won't really cut it, it has to be a sustained effort.

Where is my Zelda clone?

Where is my Metroid clone?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

RolStoppable said:

I'll take that as your way to admit to being wrong.

I'm admitting no such thing, crackie! Developers didn't jump from Nintendo to Sony and back in less than a year, they were just in no hurry to abandon the incredibly successful GBA for Nintendo's new thing.



bananaking21 said:
freebs2 said:
bananaking21 said:
zippy said:
Look at the Rayman situation..A game that was developed especially for Nintendo's new hardware, utilizing all the unique gampad features, and what happens? A complete game is suddenly held back several months so it can ported to Microsoft and Sony platforms thus denying WiiU owners the chance to play the game now.

And this is a 3rd party dev Nintendo is supposed to have a decent relationship with, Nintendo have no hope when it comes to 3rd parties sadly.


do you really blame them? ubisofts two previous efforts were ZombieU and AC3. assasins creed sold just over 100K while ZombieU sold just 320K while being bundled. and ZombieU is the third best selling WiiU game. thye obviously spent alot of money making rayman and they obviously want to make money selling the game

Edit : oooppss. i ment 320K not 32K. sorry!

How much do you really expect to sell if you're launching a new IP on launch on a new platform without any userbase?

To make a comparison Kameo: elements of power (the only new IP on 360's launch if I remember right), a first party IP, has sold 310k lifetime.

Also, every possible AC fan od COD fan has already bought a PC, or a 360, or a Ps3. How much did they expected to sell?

Rayman Legends, on the other hand, is a different story. The platform genre is easily the most popular on the console (the best selling game is a platform), you don't have any competition from other games, WiiU owners are eager to get new games, and then what do you do? Posticipate the release date by 6 months... are they nuts? I understand they want to make it a multiplatform game, but the postponement is totally senseless.

thats exactly the problem with the WiiU. now rayman i agree is a different case. but still publishers will surely still look at their games on the platform to decide whether or not they happy with it. honestly i dont agree with postoning the WiiU version of the game. i think its a rather stupid idea. but i really dont blame ubisoft for doing it

You have to consider things dynamically...why did pulishers had nothing else to sell rather than games wich couldn't possibly be successfull? Because they have never invested a single penny to create a popular (a decent) IP on a Nintendo platform, because they have been developing horseshit on Wii for 6 years.

Clearly the problem is not with Nintendo, and it's not some kind of 3rd party conspiration either. It's just a matter of choice, 3rd parties choosed to focus all their resources on Ps3 and 360, ignoring the Wii success. Now they can't pretend to be successfull on WiiU, on day1. Sure they are free to do whatever they want, in the end these are just business decisions, but if their games are flopping on WiiU they should only blame themselves.



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theRepublic said:

Where is my Zelda clone?

Where is my Metroid clone?

Okami and Conduit?



Booyah said:
RolStoppable said:

1. By that logic, it doesn't make sense to support the PS4 and Nextbox in their first year either, because the installed bases are going to be tiny and the majority of software sales will still happen on the PS3 and 360.

2. This point is conveniently ignoring the PSP, a system that had proven that it can't sell any kind of games on a worldwide basis, but still continued to get much better third party support than the Wii.

3. This entire point (including everything I cut off) is conveniently ignoring the DS. Do you have the slightest bit of proof that Nintendo's marketing and first party software output was different between the Wii and the DS? As far as I am concerned, there was no significant difference in how Nintendo handled these two systems. However, the resulting third party support was worlds apart. Explain why.

Personally I think its the exploding development costs that everyone seems to be downplaying. What are companies going to do when there is no install base early next-gen and they need to sell 2 mil copies just to break even?

Likely port to every available system.  We are probably going to see XBOX3/PS4/WiiU/360/PS3/PC games.  It is the only chance publishers are going to be able to see a profit.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

badgenome said:
theRepublic said:

Where is my Zelda clone?

Where is my Metroid clone?

Okami and Conduit?

Why just one for each?  And only one original game?



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

badgenome said:
theRepublic said:

Where is my Zelda clone?

Where is my Metroid clone?

Okami and Conduit?


I can attest to Okami as I bought it, but wasn't that Ps2 game...



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

theRepublic said:

Why just one for each?  And only one original game?

Jeez, you guys are just insatiable!