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Forums - Gaming - Wii U graphics power finally revealed - "we can now finally rule out any next-gen pretensions for the Wii U"

Next generation PS4/720 racing games would look like this

Project CARS on the PC (currently under development). Real time graphics. I expect the some future Forza or GT to look like this at the end of PS4/720's life.

 

 

Inside the Cockpit Racing view



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Next generation open world 3D RPGs / Action Adventure games

Skyrim (modded)

http://www.techpowerup.com/forums/showpost.php?p=2782374&postcount=3340

and

http://www.techpowerup.com/forums/showpost.php?p=2787503&postcount=3349

I used to think Legend of Zelda Ocarina of Time was incredible. (I still do gameplay wise for its time) but man it looks aged maxed out on the PC. Only now you start to see how far we've come but back when I had my N64, I thought this game was gorgeous!!!

 

You guys are saying we don't need next generation graphics, or that the leap won't be that noticeable from Wii U to PS4/720? Really?

What about 64-player multi-player maps for Battlefield 4? You don't want that?



3rd Person Shooters like Gears of War on 720 could easily look like this.

Warframe (CryEngine 3.4 on the PC)

This is REAL time Graphics already on the PC today.

 

Real time volumetric and particle effects.

Looks amazing.

http://www.techpowerup.com/forums/showpost.php?p=2821713&postcount=3381

 

What about real time lighting effects?

Blacklight Retribution first person shooter.

 

Or would you rather games on Nintendo still look like this? (PC WindWaker in full HD)

 

vs. Sonic HD on the PC

 

vs. Next generation racing games in cockpit view.

 

This is what MASS EFFECT could have looked like if it was made for next gen consoles instead of PS360. This is Mass Effect 2 on the PC maxed out with SweetFX mod.



archbrix said:
TheJimbo1234 said:

Yet everyone else will be playing at these graphics to begin with:

http://www.youtube.com/watch?v=RSXyztq_0uM

First off, we'll see if everyone else will BEGIN at Samaritan graphic fidelity...

Secondly, it does nothing to refute my point, which was that the Zelda demo looks great - and certainly good enough for most people.


Well seeing that Unreal 4 NEEDS a gtx 680, everything else needs to easily run Samaritan or they are screwed.

Also that Zelda did not look great. It looked ok. Peoples tolerance of graphics is only restricted to what is available. What is good today is unplayable tomorrow simply because tomorrows graphics are far better. So now that we are on the cusp of VR headsets and stunning graphic fidelity, I will confidently say that the Zelda demo will be horribly dated by the end of the year.



TheJimbo1234 said:
archbrix said:
TheJimbo1234 said:

Yet everyone else will be playing at these graphics to begin with:

http://www.youtube.com/watch?v=RSXyztq_0uM

First off, we'll see if everyone else will BEGIN at Samaritan graphic fidelity...

Secondly, it does nothing to refute my point, which was that the Zelda demo looks great - and certainly good enough for most people.


Well seeing that Unreal 4 NEEDS a gtx 680, everything else needs to easily run Samaritan or they are screwed.

Also that Zelda did not look great. It looked ok. Peoples tolerance of graphics is only restricted to what is available. What is good today is unplayable tomorrow simply because tomorrows graphics are far better. So now that we are on the cusp of VR headsets and stunning graphic fidelity, I will confidently say that the Zelda demo will be horribly dated by the end of the year.

Solid visual design will not be outdated so easily. Super Mario Galaxy still looks amazing today, for example. To claim graphical progress makes older games unplayable is absolutely ridiculous.



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RolStoppable said:
Chrizum said:
TheJimbo1234 said:

Well seeing that Unreal 4 NEEDS a gtx 680, everything else needs to easily run Samaritan or they are screwed.

Also that Zelda did not look great. It looked ok. Peoples tolerance of graphics is only restricted to what is available. What is good today is unplayable tomorrow simply because tomorrows graphics are far better. So now that we are on the cusp of VR headsets and stunning graphic fidelity, I will confidently say that the Zelda demo will be horribly dated by the end of the year.

Solid visual design will not be outdated so easily. Super Mario Galaxy still looks amazing today, for example. To claim graphical progress makes older games unplayable is absolutely ridiculous.

It's not ridiculous when the only games you play rely on technological advancement. Don't brush off other people's opinion, just because you aren't a shallow gamer like them.

You are right and I apologize to Jimbo.



RolStoppable said:
It's not ridiculous when the only games you play rely on technological advancement. Don't brush off other people's opinion, just because you aren't a shallow gamer like them.

Look at some great PC indie games like Braid, Limbo, Bastion, Super Meatboy, Trine 2, Torchlight 1/2, etc. None of those games has mind-blowing graphics but they are beautiful artistically and fun to play. That said it doesn't mean we don't need next generation graphics. If graphics didn't advance, even those games woulnd't be possible. If graphics didn't advance Super Mario 64 and Goldeneye would never have been possible. It's also not just about graphics but you need more powerful hardware to render larger game worlds, with more NPCs and the CPU allows you to make the AI more advanced. It doesn't at all mean that games with outdated graphics are not playable. I have Sega Genesis collection and I enjoy games like Vectorman or Shinobi from time to time. However, a next generation console is a lot about next generation graphics too. Wouldn't you want a game like Legend of Zelda to have the option to have mature looking characters with mind-blowing graphics? It would be like playing Lord of the Rings movie in real time :)



BlueFalcon said:
RolStoppable said:
It's not ridiculous when the only games you play rely on technological advancement. Don't brush off other people's opinion, just because you aren't a shallow gamer like them.

Look at some great PC indie games like Braid, Limbo, Bastion, Super Meatboy, Trine 2, Torchlight 1/2, etc. None of those games has mind-blowing graphics but they are beautiful artistically and fun to play. That said it doesn't mean we don't need next generation graphics. If graphics didn't advance, even those games woulnd't be possible. If graphics didn't advance Super Mario 64 and Goldeneye would never have been possible. It's also not just about graphics but you need more powerful hardware to render larger game worlds, with more NPCs and the CPU allows you to make the AI more advanced. It doesn't at all mean that games with outdated graphics are not playable. I have Sega Genesis collection and I enjoy games like Vectorman or Shinobi from time to time. However, a next generation console is a lot about next generation graphics too. Wouldn't you want a game like Legend of Zelda to have the option to have mature looking characters with mind-blowing graphics? It would be like playing Lord of the Rings movie in real time :)

That is not what Jimbo said though. He literaly said "What is good today is unplayable tomorrow simply because tomorrows graphics are far better.". I'd rather replay Baldur's Gate, Super Mario World or Terranigma than play Killzone 3 or Crysis even though they are graphical powerhouses right now. Most games with cutting edge graphics lose their value when something shinier comes along, not so with timeless classics with solid game design as most important feature.

I do agree of course that technology must progress to keep things interesting.



BlueFalcon said:

3rd Person Shooters like Gears of War on 720 could easily look like this.

Warframe (CryEngine 3.4 on the PC)

<snip> 

 


These shots are a good example of what many have been saying all along... the jump from 7th to 8th gen is nowhere near as big as from 5th to 6th or 6th to 7th. I mean, those shots look a bit better than games on PS360, but they don't make current PS360 games look 'bad' in comparison by any stretch. I see the biggest value in PS4/Nextbox as the potential for 1080P at 60FPS. We're hitting the point of diminishing returns on power & visuals.

The gap between the WiiU and PS4/Nextbox (3-5x) will not be anywhere near as large as the gap between Wii and PS360 (~20x). Given Nintendo's art prowess and the ability to pull every ounce of potential out of their systems (Galaxy 1&2 on Wii say hi), the WiiU should be able to produce some very pretty games indeed.



TheJimbo1234 said:
archbrix said:
TheJimbo1234 said:

Yet everyone else will be playing at these graphics to begin with:

http://www.youtube.com/watch?v=RSXyztq_0uM

First off, we'll see if everyone else will BEGIN at Samaritan graphic fidelity...

Secondly, it does nothing to refute my point, which was that the Zelda demo looks great - and certainly good enough for most people.


Well seeing that Unreal 4 NEEDS a gtx 680, everything else needs to easily run Samaritan or they are screwed.

Also that Zelda did not look great. It looked ok. Peoples tolerance of graphics is only restricted to what is available. What is good today is unplayable tomorrow simply because tomorrows graphics are far better. So now that we are on the cusp of VR headsets and stunning graphic fidelity, I will confidently say that the Zelda demo will be horribly dated by the end of the year.

UE4 doesn't NEED a 680 to run; it can be scaled down to run on a smartphone, and the new consoles aren't simply screwed if they can't match the Samaritan demo. And the "what is good today is unplayable tomorrow" attitude is absurd.

Your entire post is either flat out wrong or blatantly enforced as fact by your own opinion, of which I steadfastly disagree.