By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

The Wii U is more powerful than the 360 for starters. We don't know how many GFlops Latte pushes yet, and even if we did your sig isn't taking into account the advantage that fixed functions will give it over Xenos (and the 720 and Ps4 GPUs too). Xenon is IOE not OOOE, 3 times more CPU cache and Latte has more than 32MB of eDRAM as well as SRAM being present.

The RAM in the 360 is also GDDR3, not DDR3.

If you're going to criticise a console's power in a signature you should at least get your facts straight.



Around the Network
Galaki said:
Kaizar said:

Like how the 3DS 128 MB FCRAM is way way more efficient then the PS Vita 512 DRAM?

WiiU RAM is called ChRAM. It's made of Chocolate.


WRONG! It's made of gold, GRAM, & you'd be well advised to stop worshiping it.



Oh, and I almost forgot, Xenos has a DX9-equivalent feature-set and Latte has a DX11-equivalent feature set too...which is quite a big deal.



snowdog said:
The Wii U is more powerful than the 360 for starters. We don't know how many GFlops Latte pushes yet, and even if we did your sig isn't taking into account the advantage that fixed functions will give it over Xenos (and the 720 and Ps4 GPUs too). Xenon is IOE not OOOE, 3 times more CPU cache and Latte has more than 32MB of eDRAM as well as SRAM being present.

The RAM in the 360 is also GDDR3, not DDR3.

If you're going to criticise a console's power in a signature you should at least get your facts straight.

http://forum.beyond3d.com/showthread.php?t=60501&page=179 fourth storm the guy who was in charge on the gpu pic operation came to this site to ask for help, i asked them before the gpu pic was released and after, they tell me its on par, even a theory of it being weaker, just for refernce thrakter and blu, the so neogaf experts were predicting 450-700 gflops, beyond 3d were sure it was 300-350



hahaha, marcan via twitter:

"Héctor Martín @marcan42

"The NeoGAF folks could've just asked me and I would've told them about the 32MB MEM1 and 2MB MEM0/EFB without die shots :P"

I am curious of what he and the others will release this year...



Around the Network
ninjablade said:
snowdog said:
The Wii U is more powerful than the 360 for starters. We don't know how many GFlops Latte pushes yet, and even if we did your sig isn't taking into account the advantage that fixed functions will give it over Xenos (and the 720 and Ps4 GPUs too). Xenon is IOE not OOOE, 3 times more CPU cache and Latte has more than 32MB of eDRAM as well as SRAM being present.

The RAM in the 360 is also GDDR3, not DDR3.

If you're going to criticise a console's power in a signature you should at least get your facts straight.

http://forum.beyond3d.com/showthread.php?t=60501&page=179 fourth storm the guy who was in charge on the gpu pic operation came to this site to ask for help, i asked them before the gpu pic was released and after, they tell me its on par, even a theory of it being weaker, just for refernce thrakter and blu, the so neogaf experts were predicting 450-700 gflops, beyond 3d were sure it was 300-350

LOL, you didn't address any of the obvious issues that were pointed out regarding your flamebait sig. The WiiU CPU is OOOE, while the 360 CPU is not, WiiU CPU has more, faster cache, and is highly specialized. Just based on what is assumed, 353gflops with added fixed functions and more modern tech (such as tessellation) is not 'on par' with 240gflops on outdated tech with DX9 instructions and no mondern enhancements. Even so, about half of the blocks on the GPU are not identified, and there's speculation that some of them could be asymetric shaders that would push the guess of 353gflops up higher. You're assuming that the 50% unidentified blocks do absolutely nothing to add to the real-world power, so what are they, decoration? It's pretty obvious that some of the unidentified parts of a 'custom' GPU would be the 'custom' parts, designed to enhance performance/efficiency in some way (fixed functions, asymetrical shaders, whatever). 2GB RAM is not 'on par' with 512MB (and your throughput assumption is just a guess based on single channel RAM, it could be double that with dual channel, so just another piece of speculation). Your sig is such obvious flamebait.

Look, nobody thinks that the WiiU is as powerful as the PS4/Nextbox will be, but it is simply not 'on par' with or weaker than the PS360 either, simply due to modern architecture and DX11 feature set - irrespective of FLOPS (which are higher in your sig anyway!). It's obvious that the WiiU's GPU is very efficient, something that the PS3 and 360 are certainly not. If we go with the 'guess' that exists now, 353 highly efficient GFlops (based only on 50% of the GPU blocks) with fixed functions & better instruction set >>>>>>>> 240Gflops on old, outdated, inefficient tech. We'll just need to wait for games built specifically for the architecture to see this.



timmah said:
ninjablade said:
snowdog said:
The Wii U is more powerful than the 360 for starters. We don't know how many GFlops Latte pushes yet, and even if we did your sig isn't taking into account the advantage that fixed functions will give it over Xenos (and the 720 and Ps4 GPUs too). Xenon is IOE not OOOE, 3 times more CPU cache and Latte has more than 32MB of eDRAM as well as SRAM being present.

The RAM in the 360 is also GDDR3, not DDR3.

If you're going to criticise a console's power in a signature you should at least get your facts straight.

http://forum.beyond3d.com/showthread.php?t=60501&page=179 fourth storm the guy who was in charge on the gpu pic operation came to this site to ask for help, i asked them before the gpu pic was released and after, they tell me its on par, even a theory of it being weaker, just for refernce thrakter and blu, the so neogaf experts were predicting 450-700 gflops, beyond 3d were sure it was 300-350

LOL, you didn't address any of the obvious issues that were pointed out regarding your flamebait sig. The WiiU CPU is OOOE, while the 360 CPU is not, WiiU CPU has more, faster cache, and is highly specialized. Just based on what is assumed, 353gflops with added fixed functions and more modern tech (such as tessellation) is not 'on par' with 240gflops on outdated tech with DX9 instructions and no mondern enhancements. Even so, about half of the blocks on the GPU are not identified, and there's speculation that some of them could be asymetric shaders that would push the guess of 353gflops up higher. You're assuming that the 50% unidentified blocks do absolutely nothing to add to the real-world power, so what are they, decoration? It's pretty obvious that some of the unidentified parts of a 'custom' GPU would be the 'custom' parts, designed to enhance performance/efficiency in some way (fixed functions, asymetrical shaders, whatever). 2GB RAM is not 'on par' with 512MB (and your throughput assumption is just a guess based on single channel RAM, it could be double that with dual channel, so just another piece of speculation). Your sig is such obvious flamebait.

Look, nobody thinks that the WiiU is as powerful as the PS4/Nextbox will be, but it is simply not 'on par' with or weaker than the PS360 either, simply due to modern architecture and DX11 feature set - irrespective of FLOPS (which are higher in your sig anyway!). It's obvious that the WiiU's GPU is very efficient, something that the PS3 and 360 are certainly not. If we go with the 'guess' that exists now, 353 highly efficient GFlops (based only on 50% of the GPU blocks) with fixed functions & better instruction set >>>>>>>> 240Gflops on old, outdated, inefficient tech. We'll just need to wait for games built specifically for the architecture to see this.

I changed my sig to be more accurate, still the over all consensus is on par with current gen on beyond3d, i'm not gonna trust your nintendo biased anylasis, i would love to see you post your theory on beyond3d, and if people agree with you i will be happy to eat crow, still i find it funny that every single cpu intensive game was inferior on wiiu compared to current gen, not to mention many games had bandwidth issue, and no graphical upgrades what so ever sure doesn't scream new tech to me. if a mod has a problem with my sig, they can message me.



timmah said:
ninjablade said:
snowdog said:
The Wii U is more powerful than the 360 for starters. We don't know how many GFlops Latte pushes yet, and even if we did your sig isn't taking into account the advantage that fixed functions will give it over Xenos (and the 720 and Ps4 GPUs too). Xenon is IOE not OOOE, 3 times more CPU cache and Latte has more than 32MB of eDRAM as well as SRAM being present.

The RAM in the 360 is also GDDR3, not DDR3.

If you're going to criticise a console's power in a signature you should at least get your facts straight.

http://forum.beyond3d.com/showthread.php?t=60501&page=179 fourth storm the guy who was in charge on the gpu pic operation came to this site to ask for help, i asked them before the gpu pic was released and after, they tell me its on par, even a theory of it being weaker, just for refernce thrakter and blu, the so neogaf experts were predicting 450-700 gflops, beyond 3d were sure it was 300-350

LOL, you didn't address any of the obvious issues that were pointed out regarding your flamebait sig. The WiiU CPU is OOOE, while the 360 CPU is not, WiiU CPU has more, faster cache, and is highly specialized. Just based on what is assumed, 353gflops with added fixed functions and more modern tech (such as tessellation) is not 'on par' with 240gflops on outdated tech with DX9 instructions and no mondern enhancements. Even so, about half of the blocks on the GPU are not identified, and there's speculation that some of them could be asymetric shaders that would push the guess of 353gflops up higher. You're assuming that the 50% unidentified blocks do absolutely nothing to add to the real-world power, so what are they, decoration? It's pretty obvious that some of the unidentified parts of a 'custom' GPU would be the 'custom' parts, designed to enhance performance/efficiency in some way (fixed functions, asymetrical shaders, whatever). 2GB RAM is not 'on par' with 512MB (and your throughput assumption is just a guess based on single channel RAM, it could be double that with dual channel, so just another piece of speculation). Your sig is such obvious flamebait.

Look, nobody thinks that the WiiU is as powerful as the PS4/Nextbox will be, but it is simply not 'on par' with or weaker than the PS360 either, simply due to modern architecture and DX11 feature set - irrespective of FLOPS (which are higher in your sig anyway!). It's obvious that the WiiU's GPU is very efficient, something that the PS3 and 360 are certainly not. If we go with the 'guess' that exists now, 353 highly efficient GFlops (based only on 50% of the GPU blocks) with fixed functions & better instruction set >>>>>>>> 240Gflops on old, outdated, inefficient tech. We'll just need to wait for games built specifically for the architecture to see this.



Cheers, saved me a load of typing lol



ninjablade said:
timmah said:

LOL, you didn't address any of the obvious issues that were pointed out regarding your flamebait sig. The WiiU CPU is OOOE, while the 360 CPU is not, WiiU CPU has more, faster cache, and is highly specialized. Just based on what is assumed, 353gflops with added fixed functions and more modern tech (such as tessellation) is not 'on par' with 240gflops on outdated tech with DX9 instructions and no mondern enhancements. Even so, about half of the blocks on the GPU are not identified, and there's speculation that some of them could be asymetric shaders that would push the guess of 353gflops up higher. You're assuming that the 50% unidentified blocks do absolutely nothing to add to the real-world power, so what are they, decoration? It's pretty obvious that some of the unidentified parts of a 'custom' GPU would be the 'custom' parts, designed to enhance performance/efficiency in some way (fixed functions, asymetrical shaders, whatever). 2GB RAM is not 'on par' with 512MB (and your throughput assumption is just a guess based on single channel RAM, it could be double that with dual channel, so just another piece of speculation). Your sig is such obvious flamebait.

Look, nobody thinks that the WiiU is as powerful as the PS4/Nextbox will be, but it is simply not 'on par' with or weaker than the PS360 either, simply due to modern architecture and DX11 feature set - irrespective of FLOPS (which are higher in your sig anyway!). It's obvious that the WiiU's GPU is very efficient, something that the PS3 and 360 are certainly not. If we go with the 'guess' that exists now, 353 highly efficient GFlops (based only on 50% of the GPU blocks) with fixed functions & better instruction set >>>>>>>> 240Gflops on old, outdated, inefficient tech. We'll just need to wait for games built specifically for the architecture to see this.

I changed my sig to be more accurate, still the over all consensus is on par with current gen on beyond3d, i'm not gonna trust your nintendo biased anylasis, i would love to see you post your theory on beyond3d, and if people agree with you i will be happy to eat crow, still i find it funny that every single cpu intensive game was inferior on wiiu compared to current gen, not to mention many games had bandwidth issue, and no graphical upgrades what so ever sure doesn't scream new tech to me. if a mod has a problem with my sig, they can message me.

Some rushed CPU intensive ports programmed & optimized for older architecture had issues, a GPU intensive game programmed for newer architecture (Trine 2) was able to pull off graphical effects not possible on the older consoles at higher resolution with better results in every catagory. Different architecture, not equal to or on par, and not fully understood yet. I already said PS4/Nextbox will be quite a bit more a bit more powerful, so not sure why you think I'm being Nintendo biased on that. You're clearly more biased against Nintendo than just about anybody I've seen here, why the crusade against Nintendo? You pretty much have an orgasm any time something suggests the WiiU is 'weak' or 'underpowered'. It's pretty pathetic IMO.



timmah said:
ninjablade said:
timmah said:

LOL, you didn't address any of the obvious issues that were pointed out regarding your flamebait sig. The WiiU CPU is OOOE, while the 360 CPU is not, WiiU CPU has more, faster cache, and is highly specialized. Just based on what is assumed, 353gflops with added fixed functions and more modern tech (such as tessellation) is not 'on par' with 240gflops on outdated tech with DX9 instructions and no mondern enhancements. Even so, about half of the blocks on the GPU are not identified, and there's speculation that some of them could be asymetric shaders that would push the guess of 353gflops up higher. You're assuming that the 50% unidentified blocks do absolutely nothing to add to the real-world power, so what are they, decoration? It's pretty obvious that some of the unidentified parts of a 'custom' GPU would be the 'custom' parts, designed to enhance performance/efficiency in some way (fixed functions, asymetrical shaders, whatever). 2GB RAM is not 'on par' with 512MB (and your throughput assumption is just a guess based on single channel RAM, it could be double that with dual channel, so just another piece of speculation). Your sig is such obvious flamebait.

Look, nobody thinks that the WiiU is as powerful as the PS4/Nextbox will be, but it is simply not 'on par' with or weaker than the PS360 either, simply due to modern architecture and DX11 feature set - irrespective of FLOPS (which are higher in your sig anyway!). It's obvious that the WiiU's GPU is very efficient, something that the PS3 and 360 are certainly not. If we go with the 'guess' that exists now, 353 highly efficient GFlops (based only on 50% of the GPU blocks) with fixed functions & better instruction set >>>>>>>> 240Gflops on old, outdated, inefficient tech. We'll just need to wait for games built specifically for the architecture to see this.

I changed my sig to be more accurate, still the over all consensus is on par with current gen on beyond3d, i'm not gonna trust your nintendo biased anylasis, i would love to see you post your theory on beyond3d, and if people agree with you i will be happy to eat crow, still i find it funny that every single cpu intensive game was inferior on wiiu compared to current gen, not to mention many games had bandwidth issue, and no graphical upgrades what so ever sure doesn't scream new tech to me. if a mod has a problem with my sig, they can message me.

Some rushed CPU intensive ports programmed & optimized for older architecture had issues, a GPU intensive game programmed for newer architecture (Trine 2) was able to pull off graphical effects not possible on the older consoles at higher resolution with better results in every catagory. Different architecture, not equal to or on par, and not fully understood yet. I already said PS4/Nextbox will be quite a bit more a bit more powerful, so not sure why you think I'm being Nintendo biased on that. You're clearly more biased against Nintendo than just about anybody I've seen here, why the crusade against Nintendo? You pretty much have an orgasm any time something suggests the WiiU is 'weak' or 'underpowered'. It's pretty pathetic IMO.


trine 2 played into the wiiu gpu strength, the cpu was hardly being used. i just don't see how bops 2  wus running sub hd, with worst frame it then 360/ps3 the system is bottle necked, and many tech experts have confirmed this to me, and i'm sure your tech knowedge can't be compared to the mods on beyond3d, which actually developed games.