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Forums - Microsoft - VGLeaks: Durango GPU detailed

 

World Exclusive: Durango’s GPU detailed


Last week, we published a poll and you chose to know more about the Durango GPU. Wishes come true. We have splitted the article in three pages, don’t forget to read the whole work.

A better view of Durango’s GPU capabilities and performance.

Durango brings the enhanced capabilities of a modern Direct3D 11 GPU to the console space. The Durango GPU is a departure from previous console generations both in raw performance and in structure.

The following table describes expected performance of the Durango GPU. Bear in mind that the table is based only on hardware specifications, not on actual hardware running actual code. For many reasons, theoretical peak performance can be difficult or impossible to achieve with real-world processing loads.

 

Stat

Value

Clock rate

800 MHz

Compute

Shader cores

12

Instruction issue rate

12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock

FLOPs

768 ops/clock * (1 mul + 1 add) * 800 MHz = 1.2 TFLOPS

Interpolation

( 768 ops/clock / 2 ops ) * 800 MHz = 307.2 Gfloat/sec

Geometry

Triangle rate

2 tri/clock * 800 MHz = 1.6 Gtri/sec

Vertex rate

2 vert/clock * 800 MHz = 1.6 Gvert/sec

Vertex/buffer fetch rate (4 bytes)

4 elements/clock * 12 SCs * 800 MHz = 38.4 Gelement/sec

Vertex/Buffer data rate from cache

38.4 Gelements/sec * 4 bytes = 153.6 GB/sec

Memory

Peak throughput from main RAM

68 GB/sec

Peak throughput from ESRAM

128 bytes/clock * 800 MHz = 102.4 GB/sec

ESRAM size

32 MB

GSM size

64 KB

LSM size

12 SCs * 64 KB = 768 KB

L2 cache size

4 x 128 KB = 512 KB (shared)

Texture

Bilinear fetch rate (4 bytes)

4 fetches/clock * 12 SCs * 800 MHz = 38.4 Gtexels/sec

Bilinear data rate from cache

38.4 Gtexels/sec * 4 bytes = 153.6 GB/sec

L1 cache size

16 KB/SC * 12 SCs = 192 KB (nonshared)

Output

Color/depth blocks

4

Pixel clear rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Pixel hierarchical Z cull rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Sample Z cull rate

16 /clock * 4 DBs * 800 MHz = 51.2 Gsample/sec

Pixel emit rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

Pixel resolve rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

 

That's the first page, for more, just goto the vgleaks site or the neogaf one

Source: 

http://www.neogaf.com/forum/showthread.php?t=511579

 http://www.vgleaks.com/durango-gpu/



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For those who get confused by numbers, on paper, it's about 2.5X Wii U(based on rumors) and 3/5th PS4 on the GPU front ATM, but that doesn't translate into real world performance of course. This has me thinking that they are trying to bundle Kinect 2 as a standard control option so this is one way to cut down costs, in essence, I'm speculating that they are going the route of Wii U whereas PS4 is going more the classic route.



dahuman said:

For those who get confused by numbers, on paper, it's about 2.5X Wii U(based on rumors) and 3/5X PS4 on the GPU front ATM, but that doesn't translate into real world performance of course. This has me thinking that they are trying to bundle Kinect 2 as a standard control option so this is one way to cut down costs, in essence, I'm speculating that they are going the route of Wii U whereas PS4 is going more the classic route.


wut?



JoeTheBro said:
dahuman said:

For those who get confused by numbers, on paper, it's about 2.5X Wii U(based on rumors) and 3/5X PS4 on the GPU front ATM, but that doesn't translate into real world performance of course. This has me thinking that they are trying to bundle Kinect 2 as a standard control option so this is one way to cut down costs, in essence, I'm speculating that they are going the route of Wii U whereas PS4 is going more the classic route.


wut?


3/5th, let me update that lol



dahuman said:
JoeTheBro said:
dahuman said:

For those who get confused by numbers, on paper, it's about 2.5X Wii U(based on rumors) and 3/5X PS4 on the GPU front ATM, but that doesn't translate into real world performance of course. This has me thinking that they are trying to bundle Kinect 2 as a standard control option so this is one way to cut down costs, in essence, I'm speculating that they are going the route of Wii U whereas PS4 is going more the classic route.


wut?


3/5th, let me update that lol

Oh hahaha thought you meant 3 to 5 times PS3.



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JoeTheBro said:


wut?





 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Ya.......so is it good? How is it compared to the PS4 rumored specs?



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

If I'm reading this right, that's something like 768:48:16 config - I'm really interested to see what secret they have if developers are claiming it performs close to rumoured 1152:72:32 config in PS4.



sales2099 said:
Ya.......so is it good? How is it compared to the PS4 rumored specs?


It's a little weaker, that's why I'm guessing Kinect 2 will be bundled with every xbox to cut down the cost.



HoloDust said:
If I'm reading this right, that's something like 768:48:16 config - I'm really interested to see what secret they have if developers are claiming it performs close to rumoured 1152:72:32 config in PS4.


no idea, maybe early dev kits don't tell the whole story.