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World Exclusive: Durango’s GPU detailed


Last week, we published a poll and you chose to know more about the Durango GPU. Wishes come true. We have splitted the article in three pages, don’t forget to read the whole work.

A better view of Durango’s GPU capabilities and performance.

Durango brings the enhanced capabilities of a modern Direct3D 11 GPU to the console space. The Durango GPU is a departure from previous console generations both in raw performance and in structure.

The following table describes expected performance of the Durango GPU. Bear in mind that the table is based only on hardware specifications, not on actual hardware running actual code. For many reasons, theoretical peak performance can be difficult or impossible to achieve with real-world processing loads.

 

Stat

Value

Clock rate

800 MHz

Compute

Shader cores

12

Instruction issue rate

12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock

FLOPs

768 ops/clock * (1 mul + 1 add) * 800 MHz = 1.2 TFLOPS

Interpolation

( 768 ops/clock / 2 ops ) * 800 MHz = 307.2 Gfloat/sec

Geometry

Triangle rate

2 tri/clock * 800 MHz = 1.6 Gtri/sec

Vertex rate

2 vert/clock * 800 MHz = 1.6 Gvert/sec

Vertex/buffer fetch rate (4 bytes)

4 elements/clock * 12 SCs * 800 MHz = 38.4 Gelement/sec

Vertex/Buffer data rate from cache

38.4 Gelements/sec * 4 bytes = 153.6 GB/sec

Memory

Peak throughput from main RAM

68 GB/sec

Peak throughput from ESRAM

128 bytes/clock * 800 MHz = 102.4 GB/sec

ESRAM size

32 MB

GSM size

64 KB

LSM size

12 SCs * 64 KB = 768 KB

L2 cache size

4 x 128 KB = 512 KB (shared)

Texture

Bilinear fetch rate (4 bytes)

4 fetches/clock * 12 SCs * 800 MHz = 38.4 Gtexels/sec

Bilinear data rate from cache

38.4 Gtexels/sec * 4 bytes = 153.6 GB/sec

L1 cache size

16 KB/SC * 12 SCs = 192 KB (nonshared)

Output

Color/depth blocks

4

Pixel clear rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Pixel hierarchical Z cull rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Sample Z cull rate

16 /clock * 4 DBs * 800 MHz = 51.2 Gsample/sec

Pixel emit rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

Pixel resolve rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

 

That's the first page, for more, just goto the vgleaks site or the neogaf one

Source: 

http://www.neogaf.com/forum/showthread.php?t=511579

 http://www.vgleaks.com/durango-gpu/