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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: Echoes of Wisdom Sells 2.58 Million Units

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Are you planning to buy Echoes of Wisdom?

I already pre-ordered 6 42.86%
 
Picking it up soon 4 28.57%
 
Waiting for a sale 2 14.29%
 
No, it's not for me 2 14.29%
 
Total:14
HoloDust said:
curl-6 said:

Guess it's just a matter of taste; in an open world game I need clear goals/objectives to strive for, stuff to set my sights on. The towers gave me that.

psychicscubadiver said:

I actually really loved the towers. Filling in a blank map just satisfies me so the first thing I did once I was done with the Great Plateau was to run directly to every single tower and complete it without deviation. Only once I had all those did I start to adventure like normal. Of course, that's a personal quirk as I did something similar with all of the map squares of the Great Sea back in Wind Walker.

Yeha, I guess it really boils down to personal peference . I always tend to like the games that don't give map at all, so you have to automap while you're exploring until you potentially get somewhere that you can buy/obtain map. And as I said previously, even then I prefer that there's no GPS included, so only way for you to know where you are is via landmarks and compass. But that's really crucial game design desicion, so those worlds need to be made with lot of care for navigation and orientation.

I think you'd really enjoy Hollow Knight, then, if you haven't already played it.
You have no map until you buy it and even then you need to explore on your own to fill in the nooks and crannies. You also can use a compass, but it takes up an item slot so you're sacrificing a little battle capability to use it. I took it off about halfway through the game. 



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psychicscubadiver said:
HoloDust said:

Yeha, I guess it really boils down to personal peference . I always tend to like the games that don't give map at all, so you have to automap while you're exploring until you potentially get somewhere that you can buy/obtain map. And as I said previously, even then I prefer that there's no GPS included, so only way for you to know where you are is via landmarks and compass. But that's really crucial game design desicion, so those worlds need to be made with lot of care for navigation and orientation.

I think you'd really enjoy Hollow Knight, then, if you haven't already played it.
You have no map until you buy it and even then you need to explore on your own to fill in the nooks and crannies. You also can use a compass, but it takes up an item slot so you're sacrificing a little battle capability to use it. I took it off about halfway through the game. 

Thanx, I'm not big these days on 2D platfomers, but I'll probably look into it.



AngryLittleAlchemist said:
Hm ... if only there was some kind of natural formation you could use to get to high vantage points ... something maybe you could climb on .... then we wouldn't need towers but clearly nothing like that exists so towers it is then.

Hence why the towers serve more than just that purpose. 



curl-6 said:
AngryLittleAlchemist said:
Hm ... if only there was some kind of natural formation you could use to get to high vantage points ... something maybe you could climb on .... then we wouldn't need towers but clearly nothing like that exists so towers it is then.

Hence why the towers serve more than just that purpose. 

What is the other one? I thought you just said what makes them great compared to other towers was the vantage points ...

Are you including filling your map as a 2nd purpose?



AngryLittleAlchemist said:
curl-6 said:

Hence why the towers serve more than just that purpose. 

What is the other one? I thought you just said what makes them great compared to other towers was the vantage points ...

Are you including filling your map as a 2nd purpose?

That is another purpose, but to me the more important one was having a distinctive goal that you could see from a distance and strive for. That wouldn't work as well with mountains because they're less distinct, ("which mountains are the landmark ones?") and the smaller size of the towers makes it easier to arrange neat challenges around their base for the player to overcome.



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curl-6 said:
AngryLittleAlchemist said:

What is the other one? I thought you just said what makes them great compared to other towers was the vantage points ...

Are you including filling your map as a 2nd purpose?

That is another purpose, but to me the more important one was having a distinctive goal that you could see from a distance and strive for. That wouldn't work as well with mountains because they're less distinct, ("which mountains are the landmark ones?") and the smaller size of the towers makes it easier to arrange neat challenges around their base for the player to overcome.

That's very reason I don't like them - in other games it's "hm, wonder what's that ruin in a distance on top of the hill, need to check that"...in BotW very early I was more of "another tower...yay, I guess". They seem very artificial and unnecessary IMO, as if they were checking boxes on "what's cool in other current open world games".



mZuzek said:
psychicscubadiver said:

Great to see a fellow Arlo fan. He makes quality content.

We should all be Arlo fans though, shouldn't we? After all, he was a user here early on.

Never forget.

Seriously!?!

I didn’t know that. Who was him? 



One more thing to add for the next game, places to keep non horse mounts.



Dand said:
mZuzek said:

We should all be Arlo fans though, shouldn't we? After all, he was a user here early on.

Never forget.

Seriously!?!

I didn’t know that. Who was him? 

http://gamrconnect.vgchartz.com/profile/124033/arlo/



You know, the more I think about it the clearer it is that Breath of the Wild and Wind Waker are the BEST Zeldas, while Link to the Past is my favorite (Mostly for nostalgia)



My Console Library:

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