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HoloDust said:
curl-6 said:

Guess it's just a matter of taste; in an open world game I need clear goals/objectives to strive for, stuff to set my sights on. The towers gave me that.

psychicscubadiver said:

I actually really loved the towers. Filling in a blank map just satisfies me so the first thing I did once I was done with the Great Plateau was to run directly to every single tower and complete it without deviation. Only once I had all those did I start to adventure like normal. Of course, that's a personal quirk as I did something similar with all of the map squares of the Great Sea back in Wind Walker.

Yeha, I guess it really boils down to personal peference . I always tend to like the games that don't give map at all, so you have to automap while you're exploring until you potentially get somewhere that you can buy/obtain map. And as I said previously, even then I prefer that there's no GPS included, so only way for you to know where you are is via landmarks and compass. But that's really crucial game design desicion, so those worlds need to be made with lot of care for navigation and orientation.

I think you'd really enjoy Hollow Knight, then, if you haven't already played it.
You have no map until you buy it and even then you need to explore on your own to fill in the nooks and crannies. You also can use a compass, but it takes up an item slot so you're sacrificing a little battle capability to use it. I took it off about halfway through the game.