Wyrdness said:
HoloDust said:
All the things I think of BotW are my opinions - just like things you say are your opinions. Sorry to break it to you, but there is no objective truth making any of them gospel. That said:
- Morrowind is RPG, it's supposed to have stats and combat based on them - blame Bethesda for not putting caps on stats, so yes, you can level them to quite silly numbers, if you like wasting your time. Still, it is to this day the best (arguably it's between it and Daggerfall) single character free-roam open-world RPG (note very specific subgenre). It's 8/10 for me. Just like Gothic 2 is best single character open-world action-RPG (though I prefer Gothic 1). It's 8.5/10 for me.
- lot of BotW mechanisms are poorly implemented - they are extremely limited in how they react in its world and some are in domain of "troll physics" given how they are completely opposite of how things behave in RL.
- I don't give a toss about that "key aspect" - nor do I see it as key aspect. Zelda is supposed to be about exploration and dungeons - BotW fails for me quite a bit in both those aspects. Exploration is passable (definitely better than anything Aonuma made), but it's a big world that, unfortunately, lacks enough good content (it's hilarious to even compare it to free roams like TES or M&M) - it actually shows how very little experience they have in designing big open-world games. But lack of proper dungeons (again, either 3D Zelda alike or classic CRPG alike) is its massive flaw.
Put proper physics in place (one that is actually working as it should and that is not confined to certain objects) in world that has proper variety of enemies, proper dungeons, interesting towns and interesting sidequests and we can talk about outstanding game. Until then - it was and still is 7/10 for me - which is still "Good". But that's about it.
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Except the things people have shown you are objective such as utilization of the game mechanics that's not based on opinions that is full on objective you not using them doesn't make it otherwise it's like arguing that because you don't use combos and set ups in fighting games they're a non issue even though that is an opinion it doesn't change the objective nature of the system that's something I have to break to you.
Guess what Bethesda dropped that whole system for a reason and that's because it's tedious, flawed and silly, the is a hilarious video showing the combat of Morrowind where a player is standing for 15 minutes or so swinging at an enemy NPC right in front of him who is doing the same with 1 hit landing every minute or so. It's a system that can not only be abused but also can also hamper the game heavily.
You keep harping on about poorly implemented but you can't even give an example that backs this mean while a number of people have done the opposite.
You may not care about key aspects but guess what that doesn't help your argument as you may as well be arguing what is street fighter with out fighting mechanics, what is Gran Turismo with out driving etc... BOTW has exploration and proper dungeons them not being to your taste doesn't make it otherwise, the funny thing is I've even played those games you mention they're worse in those aspects Morrowind for example you can roam for ages with nothing of note even happening or being found
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If you payed attention, you wouldn't skip my examples. Again:
- you can chop and bomb trees, yet you can't chop and bomb Bokoblin towers
- lighting is just hilariously bad - it will ignore obvious targets, like towers and tall trees and go for you
- burning things is limited - try setting even usual tree on fire
- powering raft with leaf or magnesis trick - sorry, that's not how physics work
- pretty much all runes work only on preset objects, thus in no way they behave like they would if game has proper physics/destructibility
As for exploration, I don't know what games have you been playing, but it seems you haven't been paying much attention while playing:
Morrowind - http://elderscrolls.wikia.com/wiki/Locations_(Morrowind)
Might and Magic VI - http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic6.3/mm6.htm
Might and Magic VII - http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM
And no, shrines do not replace proper dungeons, especially since they always give same reward.
You can argue all you want how your opinion is objective, but, it's just that, an opinion - what might be working and is cool for you, might be broken and flawed for me, and vice versa.
And Bethesda dropped that system cause they went mass market with Oblivion, and full retard with Skyrim. Stat based systems are staple of RPGs and they should be staple of action-RPGs as well (it's just how you implement them, shamefully, every NBA2K has better stat to gameplay implementation than any action-RPG) - as someone who's been playing RPGs since mid 80s (and D&D before that), I tend to think about myself as of someone who knows a thing or two about them.