| HoloDust said: If you payed attention, you wouldn't skip my examples. Again: - you can chop and bomb trees, yet you can't chop and bomb Bokoblin towers As for exploration, I don't know what games have you been playing, but it seems you haven't been paying much attention while playing: Morrowind - http://elderscrolls.wikia.com/wiki/Locations_(Morrowind) You can argue all you want how your opinion is objective, but, it's just that, an opinion - what might be working and is cool for you, might be broken and flawed for me, and vice versa. |
- Trees are needed to be turned into a resource, wood, this is very likely a decision made to not make the player lose out if a fire starts near by and they need wood.
- Lightning targets metallic objects as priority even on enemies this is established early on so the game is working fine on this one.
- You can chop down certain watch towers as well as shown in the video.
- Guess what the Leaf and Magnesis are magical items that manipulate forces in the world.
- Show us magical abilities in the real world please.
These aren't examples of the game not working these are just you trying to find any old nitpick sorry but this isn't even close to a rebuttal and yes shrines do replace dungeons as getting an upgrade is better then getting an item that is used only in it and nowhere else, evn the beasts give you abilities that have use for the player throughout the whole game, prior games only 3-4 items would ever have much use else where in each game. I was paying much attention mate you can go through Morrowind for a while and not find anything notable.
Bethesda didn't go full retard they realized that that system doesn't really work going forward, stats are a part of rpgs but many rpgs from Tales, Dark Souls, The Witcher do not result in the following memes when your stats are low.
This system sorry was never going to get far today, stats do not mean that player input should be overrided entirely.







