HoloDust said:
Yet, for me, after 10-15 hours of fucking around with those mechanisms I felt they are mostly pointless - yes, few of them are nice, but some of them are there just to be "cewl". You can chop and bomb trees, but you can't chop and bomb puny bokoblin tower? They are extremely limited and nowhere near what they should've been if they wanted proper physics in the game. |
The game was built for the Wii U, a system running a 1.24GHz Tri-core PowerPC 750 CPU, essentially an overclocked triple core Gamecube processor. Obviously this limits the sheer quantity and complexity of interactions that can take place.
And yet, in what other game out there can you set a bear on fire and ride it through the forest setting bushes and grass alight as you go? Or shoot a bomb arrow at an enemy causing an apple tree nearby to fall and its apples to be roasted in the fire, and then use the updraft of that fire to take flight and rain arrows down on your enemy from the air?
That thrill of discovery when you find a new way to interact with the world is as much a part of the core gameplay as conquering Shrines or finding the hidden memories. to call it pointless is as inaccurate as calling the story pointless in The Last of Us or Bioshock, or the sidequests pointless in The Witcher 3.
HoloDust said:
- powering raft with leaf or magnesis trick - sorry, that's not how physics work |
BOTW's physics are not meant to be totally realistic; you can use a giant leaf to fan your sail boat along after all, like the graphics, the physics are supposed to be exaggerated and stylized.