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Wyrdness said:
HoloDust said:

If you payed attention, you wouldn't skip my examples. Again:

- you can chop and bomb trees, yet you can't chop and bomb Bokoblin towers
- lighting is just hilariously bad - it will ignore obvious targets, like towers and tall trees and go for you
- burning things is limited - try setting even usual tree on fire
- powering raft with leaf or magnesis trick - sorry, that's not how physics work
- pretty much all runes work only on preset objects, thus in no way they behave like they would if game has proper physics/destructibility

As for exploration, I don't know what games have you been playing, but it seems you haven't been paying much attention while playing:

Morrowind - http://elderscrolls.wikia.com/wiki/Locations_(Morrowind)
Might and Magic VI - http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic6.3/mm6.htm
Might and Magic VII - http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic7.2/MM7.HTM

And no, shrines do not replace proper dungeons, especially since they always give same reward.

You can argue all you want how your opinion is objective, but, it's just that, an opinion - what might be working and is cool for you, might be broken and flawed for me, and vice versa.

And Bethesda dropped that system cause they went mass market with Oblivion, and full retard with Skyrim. Stat based systems are staple of RPGs and they should be staple of action-RPGs as well (it's just how you implement them, shamefully, every NBA2K has better stat to gameplay implementation than any action-RPG) - as someone who's been playing RPGs since mid 80s (and D&D before that), I tend to think about myself as of someone who knows a thing or two about them.

- Trees are needed to be turned into a resource, wood, this is very likely a decision made to not make the player lose out if a fire starts near by and they need wood.
- Lightning targets metallic objects as priority even on enemies this is established early on so the game is working fine on this one.
- You can chop down certain watch towers as well as shown in the video.
- Guess what the Leaf and Magnesis are magical items that manipulate forces in the world.
- Show us magical abilities in the real world please.

These aren't examples of the game not working these are just you trying to find any old nitpick sorry but this isn't even close to a rebuttal and yes shrines do replace dungeons as getting an upgrade is better then getting an item that is used only in it and nowhere else, evn the beasts give you abilities that have use for the player throughout the whole game, prior games only 3-4 items would ever have much use else where in each game. I was paying much attention mate you can go through Morrowind for a while and not find anything notable.

Bethesda didn't go full retard they realized that that system doesn't really work going forward, stats are a part of rpgs but many rpgs from Tales, Dark Souls, The Witcher do not result in the following memes when your stats are low.

This system sorry was never going to get far today, stats do not mean that player input should be overrided entirely.

All I see here mount to poor excuses to justify those mechanisms not working as if they were properly implemented in the first place, instead of being limited to certain objects and certain scenarios. And that's my very point - all those mechanisms are not properly implemented.

- Trees should burn - all trees, not just preset objects
- Lighting does not behave like that at all - it's one of, if not the most stupid thing in BotW
- Yes, you can chop and bomb certain towers...that are on trees...yet first thing you encounter, Bokoblin towers, are apparently made of Vibranium and phased, so axes and other weapons go through them
- Leaf and Magnesis defy action-reaction in one type of scenario, and in others they don't? Oh dear, really great mechanism. I call that poor implementation.

BotW is not physics based game, only certain things in its world are allowed with little physics that it has in it, and other things even don't behave as they should behave. That is, again, what I call poor implementation. For some they might be amusing, for me they are cheap thrills that cannot replace all the things that BotW is lacking in.

Bethesda indeed went full retard, at least when it comes to dumbing down TES. On the business side, they are very smart and know that money is in mass-market. And proper CRPGs are not mass market genre.