Wyrdness said:
- Trees are needed to be turned into a resource, wood, this is very likely a decision made to not make the player lose out if a fire starts near by and they need wood. These aren't examples of the game not working these are just you trying to find any old nitpick sorry but this isn't even close to a rebuttal and yes shrines do replace dungeons as getting an upgrade is better then getting an item that is used only in it and nowhere else, evn the beasts give you abilities that have use for the player throughout the whole game, prior games only 3-4 items would ever have much use else where in each game. I was paying much attention mate you can go through Morrowind for a while and not find anything notable. Bethesda didn't go full retard they realized that that system doesn't really work going forward, stats are a part of rpgs but many rpgs from Tales, Dark Souls, The Witcher do not result in the following memes when your stats are low.
This system sorry was never going to get far today, stats do not mean that player input should be overrided entirely. |
All I see here mount to poor excuses to justify those mechanisms not working as if they were properly implemented in the first place, instead of being limited to certain objects and certain scenarios. And that's my very point - all those mechanisms are not properly implemented.
- Trees should burn - all trees, not just preset objects
- Lighting does not behave like that at all - it's one of, if not the most stupid thing in BotW
- Yes, you can chop and bomb certain towers...that are on trees...yet first thing you encounter, Bokoblin towers, are apparently made of Vibranium and phased, so axes and other weapons go through them
- Leaf and Magnesis defy action-reaction in one type of scenario, and in others they don't? Oh dear, really great mechanism. I call that poor implementation.
BotW is not physics based game, only certain things in its world are allowed with little physics that it has in it, and other things even don't behave as they should behave. That is, again, what I call poor implementation. For some they might be amusing, for me they are cheap thrills that cannot replace all the things that BotW is lacking in.
Bethesda indeed went full retard, at least when it comes to dumbing down TES. On the business side, they are very smart and know that money is in mass-market. And proper CRPGs are not mass market genre.