Kakadu18 said:
HoloDust said:
Well, hopefully TotK dungeons are significantly better than BotW's. I don't know - I'm one of those who don't like BotW very much, and, IMO, Nintendo did a piss poor job at communicating that they improved on its flaws - most of what they were interested in showing was more of " physics shenanigans in Hyrule". |
Like I said, they very clearly heavily improved upon practically all of the biggest complaints that people had with BotW. Or did you not see that comment I made? Weapon durability, enemy variety, dungeon and their bosses, some people thought combat wasn't very rewarding, with monster parts for example being mostly useless. That's not the case in TotK anymore. Engaging in combat is much more rewarding in TotK because every enemy leaves something that can be fused with weapons and make them stronger and more durable or give them special stats, or they drop parts that can be thrown into these mashines to get parts for vehicles. These "physics shenanigans" have much more of a point to them than in BotW. Being mandatory for traversal in the sky for example and improving weapons. Do you not think that the physics system makes combat more fun? Your so called "physics shenanigans" are not a flaw of BotW, they are one of the highest praised aspects of the game and are still being called revolutionary. |
I'll take your word for it - as I said, IMO, Nintendo did a piss poor job at communicating improvements, and focused on new abilities. When I finally get to playing it, I'll see what and how much is actually improved.
I like physics in games, always have, especially when it's consistent and nonrestrictive, which wasn't the case in BotW. If that has changed in TotK, then great. Cause, what boiled down to almost exclusively using physics in combat, which was better avoided altogether in BotW, given how much unrewarding it was, does not count as much fun for me.
Game built completely around physics and its consistent logic is hard to pull off - BotW was not the one, TotK is not one either. The reason why I call them shenanigans is because they are mostly fluff, you can scrap almost all of it from BotW and I wouldn't care or notice it, cause ultimately it doesn't make much of a difference. If Ultrahand is mandatory for sky traversal, then from my POV that is ONE solution to the problem, no matter what contraption you make with it - replace that with classic puzzle, or predefined "LEGO set" vehicle and it won't make any difference, at least not to me - cause that's not what Zelda is about for me.