HoloDust said:
curl-6 said:
The problem is that the gated progression of classic Zelda and the open ended freedom of BOTW are at odds with each other, and the former sells 3-8 million while the latter sold 30 million in its first iteration, so Nintendo is naturally going to favour the one that sells more. That said, the fact they're adding themed dungeons shows they are willing to appeal to fans of the classics, they just can't do so in a way that would contradict the new model's success. |
Yeah, that's the thing, I do think you can make Zelda that has gated progression of classic Zelda and be very open in exploration - there are games out there that have similar structure and I can certainly envision Zelda as one. Of course, Nintendo will go for the sales and new market. After all, sales of Skyrim (game that is most likely one of the reasons that gave Nintendo kick in the butt to wake up for "new" open-world market), sold craploads more compared to something like Morrowind or Daggerfall, yet, creatively, it's inferior game compared to both. So, yeah, all those big guns will go for sales first, no doubt about that. We'll see...I really hope I am wrong and that it'll surprise me...but since I didn't like BotW much (and liked it even less on second playthrough, on then obligatory "watching my ASD son play", which is luckily not necessary anymore) for all the reasons that other people liked it, and seeing (so far) TotK full of those same things dialed to 11, I can only hope that any of the stuff added to TotK that is supposed to cater to classic Zelda fans is enough to get me through it - cause BotW is only mainline Zelda so far that I have no desire to play ever again. |
I don't really see how classic gated progression could be implemented without compromising the open-ended "go anywhere, do anything" nature of BOTW though. The two run counter to one another.