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curl-6 said:
HoloDust said:

Yeah, I guess there is no turning back after BotW and the sales it made. For many, BotW is the first Zelda they ever played, just like for many Fallout 3 is first Fallout they ever played (fairly descent game, pretty shoddy Fallout game), so there's that market as well. For me BotW is fairly descent open world game, but not a very good Zelda game - maybe TotK will be better, I don't know, one way or the other, they have a sale from me cause my son likes it, so I have no option but to buy it (well, technically I do have an option, but I'd be teaching him the wrong lesson that way).

What classic Zelda stuff do you want to return? Cos TOTK does apparently return to themed dungeons and bosses for a start. 

I liked Zelda at its core the most - semi-open world with gated item progression and A LOT of themed dungeons (LoZ had 9, ALttP 12, TP 10, to name a few).

To make a comparison - at one point I was arguing around here that Souls can be made as open-world and that it's probable next step for FROM - a lot of people were opposed, probably not being able to imagine such a game. Then we got Elden Ring, which was, more or less, what I was expecting them to do. ER is not flawless, and though I like it very much, I would take any Souls over it, given that it has lot of space for improvement, but in its core it remained Souls through and through.

I can vividly imagine modern open-world 3D Zelda with its core only slightly tweaked from its original roots. BotW is not that, and IMO it strayed too far away from its core. I don't know about TotK - as I said, so far I've only seen some of the things from 10-11 hours in, and what I've seen catered more to BotW players than to classic Zelda fans. Hopefully I'm wrong, those dungeons, as few as they are, are as good as classics and underworld holds lot of aces in its sleeves.