Runa216 said:
Kakadu18 said: The people for whom the controls didn't work either had a broken Wii mote, didn't have the sensor bar placed ideally or fundamentally did something wrong. Because if you control it the way the tutorial tells you it works. It nearly always worked for me. |
I want to believe you and agree with you, but I tried it with every modification you can imagine. I tried it with the official black wiimote+ controllers, I tried it with the white wiimotes with the Motion+ attachment, I tried it with and without the sleeve, I tried it with the sensor bar on top of the TV and with it below the TV, I tried it on multiple TVs, I tried it standing and sitting down, and I made sure to consult Nintendo and online FAQs to figure out what/if I was doing something wrong. At best, I got 5 minutes of play before I had to recalibrate. (Also, Wii Motion+ aren't supposed to use the IR sensor bar, that was sort of the point, was it not?) Point is, I did my due diligence. I put in the time and I played that game for 20+ hours and in that entire time I was lucky if I could get 5 minutes out of the wiimote without having to recalibrate. Obviously others did not have this problem but it's incredibly unfair to assume I was just doing it wrong or something when I spent hours troubleshooting the issue, consulted with Nintendo tech support, and consulted multiple online FAQs to figure out what may have been going wrong. We tried everything and nothing worked. I'm glad it worked for you. Had it worked for me I may have a wholly different opinion of the game (Bad dialogue and Fi are not game-enders for me.) I absolutely love the series, and I cite A Link to the Past, Breath of the Wild, The Wind Waker, Twilight Princess, and Minish Cap among my all-time favourite games. I'm not biased against the game and the things it did (motion controls, linear progression, more indepth story elements) were things I liked in theory, it just so happened to be that I felt it failed its three major deviations from the formula or the things it was trying to do to set it apart. Clearly I am the minority, but just like FFXIII and Dark Souls II, there's a reason these games are outliers within their franchises and have the most contention within the community. My stances are not unfounded, nor are they without precedent. You can't just dismiss my take because the controls worked for you. |
Yours seems to be a rare case, some or lots of people if you will never hid their dislike for motion controls since they have been playing with dualshock kind of configuration all their life, and that's okay everyone has their personal preferences, just the other day i read on another forum this dialogs:
"I'm happy to be done with the wiimote. It had its place(and so did motion control), but I'm more content pressing buttons. I barely ever use the Wii-U gamepad these days."
"Damn, for real? Never mind then. Not the type to simply shrug off garbage like motion controls. Just don't and won't play that shit. They must've never thought about hard working people who just want to sit down and relax with a game. And not do jumping jacks while trying to play a game? Retard should have a giant Nintendo logo next to it in the dictionary. Thought there were optional control schemes."
The dudes were still discussing some years ago that skyward sword and twillight princess on wii didn't offer "Traditional" controls
but later when they started calling the control scheme broken or unresponsive when it isn't is when you know that there was some bias like with the gamespot reviewer.
And i say your case is rare, since most of the time you don't even need to be swinging the wiimote, Link moves mostly by just using the analog on the nunchuk and operates most things by pressing the A button, i've played that game two times one on normal and one on hard for hours inspecting everything that is to explore, collect, see, or talk to or combat and i can say that the things that make the controls go awry are very few, unlike for example the sword play in wii sports resort that required constantly pointing at the screen to hid the recalibration of the neutral position of the control, the only stances of weird controlling i recognized on the game was one minigame where you need to play a harp by moving the control according to the rythm, and if you start the bow and arrows at other positions than facing the front of the screen, but aside from that not even with the fast bamboo cutting minigame did the controls start pointing in random directions, how does the control start to fail every 5 minutes for you?