Raze said:
| Michael-5 said:
What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.
Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.
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I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.
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Last gen, Nintendo did everything right except they underestimated the speed of adoption of HDTVs. The availability of cheap LCD and LED HDTVs took on a PC like persona, with rapid lowering of prices. By 2010-2012, TVs that could do at least 720P were dirt cheap, and that played into the hands of the HD Twins as Wii simply couldn't render @ HD. The better the TV, the worse Wii looked.
This gen, the Wii U again is hitched onto the bulk of where living room TVs are again, capable of 720-1080p. The HD twins face the unenviable task of again overshooting the masses with a console capable of producing much better def than most TVs. Last gen the late adoption cost both companies billions as they had to subsidize buyers to buy their machines. It was a lost gen, only Nintendo generated for profit like returns. The HD Twins pretty much paid for their rights to lead into next gen. And Nintendo deciding to skip Wii HD resulted in 2 lost years of market relevance.
And we are here today. Wii U is having problems all on its own, general lack of games and a format that doesn't captivate imagination. Gamepad is an experience, just like 3DS, but no where near as intuitive as wii mote. You have to actually try it to know if you even like it, whereas the Wii mote people would like to try it. Nintendo themselves aren't fully convinced of the staying power of the Wii Fit crowd, and are trying to find anchor with their most loyal audience first.
And that was today's ND, a hug for the Nintendo fanbase, more an acknowledgement of problems than a reveal of solutions. Iwata may be uncomfortably uptight, but his words are believable. He said, 3rd party ND is coming. And that shall shed light on whether Wii U will droop down along the lines of GC unit sales, or meander its way towards somewhere between GC and Wii.