Raze said:
I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of. |
Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?
If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?
If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.
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