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Forums - Gaming Discussion - THQ bidding ends: Vigil's done, older IPs to be auctioned in a few weeks

This is what happens to a great company that started to release casual games...


I feel so sad, I've got quite a few of THQ games, they were one of my top developers, their logo was pretty much the sigil of quality to me.

I'm not surpriced Company of Heroes was more expensive than Saint's Row. That game is crazy good, the sequel is almost ready and PC gaming is on the rise recently. Saint's Row is just a brand, you have to make the new game before you can sell it. CoH2 will be released soon, so it will pay back within months and people just can't wait for it, cause it looks awesome!



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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Scisca said:
This is what happens to a great company that started to release casual games...


Query: What does "THQ" stand for?



so what will happen to darksiders?



oni-link said:
so what will happen to darksiders?

The Four Horsemen have come to take it away.



noname2200 said:
From loltaku:

Relic Entertainment
Makers of Company of Heroes
Winning bidder: Sega, $26.6 million.
Runner-up: Zenimax Media, $26.3 million.

THQ Montreal
Makers of 1666 and Underdog, titles under development.
Winning bidder: Ubisoft, $2.5 million. No runner-up.

Evolve
(title in development at Turtle Rock Studios)
Winning bidder: Take-Two Interactive, $10.894 million.
Runner-up: Turtle Rock Studios, $250,000.

Volition, Inc.
Maker of Saints Row
Winning bidder: Koch Media, $22,312,925.
Runner-up: Ubisoft, $5.4 million.

Homefront
Released 2011; due for a sequel.
Winning bidder: Crytek. $544,218.
No runner-up.

Metro
Series; due for the sequel Metro: Last Light.
Winning Bidder: Koch Media, $5,877,551
Runner-up: Ubisoft: $5.175 million.

South Park
License; South Park: The Stick of Truth is due for release March 5.
Winning bidder: Ubisoft, $3,265,306
No runner-up.

EA also supposedly got the WWE license.


Hmm I take it the Saint's Row IP was sold seperately...

Also THQ Montreal was a steal for Ubisoft, a 300+ head studio plus two in development games.

No mention of the fate of Warhammer 40k license, Saints Row (unless it was included with Volition, but I would expect the price to be higher if that was the case), Red Faction, Homeworld or Darksiders fate yet ether.

Seems Vigil is dead RIP

Edit: welp looks like they got Saints Row in the package, also I just read on GAF platnum games is interested in the Darksiders IP and is looking to hire people from Vigil lol. Still time for the other stuff to be picked up I guess.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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So nobody wanted Vigil or Darksiders? Unbelievable, the one franchise from THQ I actually cared about.



Sigs are dumb. And so are you!

awww man

http://www.neogaf.com/forum/showpost.php?p=46817540&postcount=325

"My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.

 

Ben Cureton

Lead Combat Designer

Vigil Games

 

P.S. This is no place for a horse."



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Not sure why so many folks are surprised that Vigil/Darksiders got passed over. The games were expensive to make and lost millions. The sequel didn't exact sell superbly. Not that the original sold eye-popping numbers either.



So no news on the Homeworld IP? does it simply drift off int oeternity or go with Relic...

Speaking of Relic, Sega are just about the best fit for them and it makes me happy to see them 'safe'.



Edit: nope, i should be making less mean-spirited posts than this.

Self-moderated,

-Mr Khan



Monster Hunter: pissing me off since 2010.