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Forums - Gaming - THQ bidding ends: Vigil's done, older IPs to be auctioned in a few weeks

Gehirnkrampf said:
Who else agrees Double Fine is the right one to purchase Destroy All Humans?
Hell, someone HAS to pick up this franchise.


I wouldn't be agaisnt it, that's for sure.



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I just realised that after leaving Ubisoft and making his own studio, Desailles is going back to Ubisoft. How ridiculous is that? At least he has his own team now i suppose... until Ubi makes him churn out more assassins creed! lol



Spazzy_D said:
Scisca said:
Spazzy_D said:
Scisca said:
noname2200 said:
Scisca said:
noname2200 said:
Scisca said:
This is what happens to a great company that started to release casual games...


Query: What does "THQ" stand for?

 

So? How many lakes are there in Lakerland?

 

So it shows that you're theory is completely backwards.

Also, there are a thousand lakes in Lakerland.

It shows nothing, it's just a name. And it's not a theory, I stated the facts. THQ was a huge company, making great core games, including GotY candidates, that were giving profits. Then they decided to release a casual game and went bust because of that single stupid casual game. That's a fact, not a theory.

I mean lakes, not big puddles.


Your argument would hold more weight it 1.) THQ hadn't built itself up to be the company that it was off of "casual" liscensed games (Disney and Nick for example.) and 2.) The fact that companies like Microsoft and Ubisoft still make great core games, but have had massive success in the casual market which actually allows them to fund more "core" experiences.

1) That's ancient history though, so doesn't matter in todays world. They haven't been making such games for years, until they decided to make uDraw...

2) What does MS or Ubi have to do with it? THQ went bust because they released a casual piece of crap called the uDraw. It's a fact nobody can argue with, THQ stated it themselves, so I have no idea what you are guys trying to argue about here. That game singlehandedly caused the company to go under, made so many people unemployed and most probably caused many franchises to die forever.


Check out the bold part.  I was pointing out that it didn't happen to all or even most companies that make casual games.  Also, THQ stopped focusing on liscensed games all the way back in 2011.  Ancient history indeed.

In anycase, U Draw was a bad idea becuase it was a bad idea, not becuase it was a casual device.

Making licensed games on Disney products has been profitable since the beginning of video games and thus doesn't count towards typical casual stuff. Such games are good-old-fashioned rip-offs, not the casual games that started since the Wii/iPhone hit the market.

uDraw wasn't a bad idea. It was a great example of just how fickle and unpredictable the casual market is. It sold decent on Wii, but after PS360 port, sent such a big company packing. This should be an invaluable lesson, to stick to your guns and if companies plan to release these casual games, just make them as cheap as possible, never count on them or put the company's future at stake for them. Only such unsinkable giants like MS can play with this, since they can afford to take a huge loss.

 

@Rhonin_the_Wizzard - yes, uDraw. Check how many tablets they manufactured for that game and how many have they sold.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Gehirnkrampf said:
Who else agrees Double Fine is the right one to purchase Destroy All Humans?
Hell, someone HAS to pick up this franchise.

Would be cool, but they would have to start a Kickstarter to get it though ;)



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Gehirnkrampf said:
Who else agrees Double Fine is the right one to purchase Destroy All Humans?
Hell, someone HAS to pick up this franchise.

Double Fine was supposedly at the auction, although for what I have no idea. Still, they should be able to dig up enough spare change from the couch cushions to pick up Destroy All Humans, sure.



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Scisca said:

 Making licensed games on Disney products has been profitable since the beginning of video games and thus doesn't count towards typical casual stuff. Such games are good-old-fashioned rip-offs, not the casual games that started since the Wii/iPhone hit the market.

uDraw wasn't a bad idea. It was a great example of just how fickle and unpredictable the casual market is. It sold decent on Wii, but after PS360 port, sent such a big company packing. This should be an invaluable lesson, to stick to your guns and if companies plan to release these casual games, just make them as cheap as possible, never count on them or put the company's future at stake for them. Only such unsinkable giants like MS can play with this, since they can afford to take a huge loss.

 

@Rhonin_the_Wizzard - yes, uDraw. Check how many tablets they manufactured for that game and how many have they sold.

uDraw failing was a major blow but it's not like they were in a good position before that. Most of their core games floped or barely broke even. Homefront was a slight success but failed to meet expectations, Darksiders barely broke even and the seccond game lost money (which was the final straw that broke the company), the last two UFC games lost money, Red Faction: Armageddon was a major flop, Warhammer 40,000: Space Marine floped. Hell the only real successes they have had recent years in core games is Saints Row. Othr than that they had some minor success with Homefront, Dawn of War and Metro 2033 but nothing to write home about. uDraw on the Wii saved the company before the PS360 versions cripled it.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Spazzy_D said:
What legacy IPs do they have? The only THQ games I can think of that haven't been auctioned off are de Blob, Destroy all Humans, and Darksiders. All of their earlier games, that I can remember, were licensed.

I think Sony buying Darksiders would be a good move, but Nintendo would have been better off buying Vigil, as they really need more Western studios. Nintendo really does like their developers to be of a certain mindset though, and the fact that no one wanted the studio is telling.


a comprehencive list would be 

Summoner

Red Faction

uDraw

Destroy All Humans!

Tak

Titan Quest

Full Spectrum Warrior

Juiced

Drawn to Life

Impossible Creatures

Stuntman

Homeworld

Rhythm Racing

MX VS ATV

De Blob

Lock's Quest

Costume Quest

Deadly Creatures

Stacking

Most of them are pretty worthless



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:

Scisca said:

 Making licensed games on Disney products has been profitable since the beginning of video games and thus doesn't count towards typical casual stuff. Such games are good-old-fashioned rip-offs, not the casual games that started since the Wii/iPhone hit the market.

uDraw wasn't a bad idea. It was a great example of just how fickle and unpredictable the casual market is. It sold decent on Wii, but after PS360 port, sent such a big company packing. This should be an invaluable lesson, to stick to your guns and if companies plan to release these casual games, just make them as cheap as possible, never count on them or put the company's future at stake for them. Only such unsinkable giants like MS can play with this, since they can afford to take a huge loss.

 

@Rhonin_the_Wizzard - yes, uDraw. Check how many tablets they manufactured for that game and how many have they sold.

uDraw failing was a major blow but it's not like they were in a good position before that. Most of their core games floped or barely broke even. Homefront was a slight success but failed to meet expectations, Darksiders barely broke even and the seccond game lost money (which was the final straw that broke the company), the last two UFC games lost money, Red Faction: Armageddon was a major flop, Warhammer 40,000: Space Marine floped. Hell the only real successes they have had recent years in core games is Saints Row. Othr than that they had some minor success with Homefront, Dawn of War and Metro 2033 but nothing to write home about. uDraw on the Wii saved the company before the PS360 versions cripled it.

They got some money from Company of Heroes and add ons, though that was quite long ago. Still, had they not messed around with uDraw or limited it to the casual crowd on the Wii, they'd live long enough to see CoH2, which could spark more life into them. It wasn't like Darksiders 2 killed them, this game just didn't manage to save them, but then again - it never could. IIt didn't have the potential to earn enough to keep them afloat.

I'm just sad that one of my favourite companies ends this way because of some ridiculous casual gamble. I've been supporting them so long, enjoying the awesome games and add-ons they were releasing and now I get to witness as they are being torn apart :(



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Scisca said:

They got some money from Company of Heroes and add ons, though that was quite long ago. Still, had they not messed around with uDraw or limited it to the casual crowd on the Wii, they'd live long enough to see CoH2, which could spark more life into them. It wasn't like Darksiders 2 killed them, this game just didn't manage to save them, but then again - it never could. IIt didn't have the potential to earn enough to keep them afloat.

I'm just sad that one of my favourite companies ends this way because of some ridiculous casual gamble. I've been supporting them so long, enjoying the awesome games and add-ons they were releasing and now I get to witness as they are being torn apart :(

The first Company of Heroes actually lost money aparently and only turned a profit with the addons and the long tail. Saints Row the Third almost balanced out the uDraw failure leaving them not much worse off than they were before. But they then invested heavily into AAA core games, Darksiders 2 missed their targets by 500k units and lost money that combined with canceling the Saints Row expansion and delaying Metro into 2013 left them unable to pay their debtors and killed the company. Really it's their commitment to quality that killed them in the end, they needed quick cash to get them through. But they tried to turn everything into AAA and they didn't have the cash to screw up once, and in the end DS2 (even tho I liked the game) was that screw up.

THQ will be missed, but the company was badly managed from the top. They made far to many bad decisions this gen and the company in the end couldn't afford turn it around with AAA games. You can't really point to one and say it killed them, as there were just so many failures. Ironically if they had some casual games topping off their income they maybe could have lasted long enough for their AAA projects to pay off.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Crytek comments on acquisition of Homefront IP in THQ auction

Crytek put out a statement today confirming and commenting upon its acquisition of the Homefront franchise in the auctioning of THQ's assets, which was confirmed this morning in a Delaware bankruptcy court.

Crytek acquired the rights to Homefront for $544,218 from THQ, ensuring that it could either self-publish or find a new publisher for Homefront 2, the next game in the franchise which Crytek announced it was working on in late 2011.

"Since we first reached an agreement to develop Homefront 2, we've been firm believers in the IP and its potential to excite and amaze players," Crytek CEO Cevat Yerli wrote in a press release. "Our cooperation with THQ was always positive and we would like to thank them for all their support over the last two years and express our sympathy to those affected by the recent events at the company."

The press release goes on to confirm that "nothing has changed with regards our development of the game," which will continue to be developed at Crytek's Nottingham, U.K. studio.

http://www.polygon.com/2013/1/24/3912812/crytek-comments-on-acquisition-of-homefront-ip-in-thq-auction



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!