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Scisca said:

They got some money from Company of Heroes and add ons, though that was quite long ago. Still, had they not messed around with uDraw or limited it to the casual crowd on the Wii, they'd live long enough to see CoH2, which could spark more life into them. It wasn't like Darksiders 2 killed them, this game just didn't manage to save them, but then again - it never could. IIt didn't have the potential to earn enough to keep them afloat.

I'm just sad that one of my favourite companies ends this way because of some ridiculous casual gamble. I've been supporting them so long, enjoying the awesome games and add-ons they were releasing and now I get to witness as they are being torn apart :(

The first Company of Heroes actually lost money aparently and only turned a profit with the addons and the long tail. Saints Row the Third almost balanced out the uDraw failure leaving them not much worse off than they were before. But they then invested heavily into AAA core games, Darksiders 2 missed their targets by 500k units and lost money that combined with canceling the Saints Row expansion and delaying Metro into 2013 left them unable to pay their debtors and killed the company. Really it's their commitment to quality that killed them in the end, they needed quick cash to get them through. But they tried to turn everything into AAA and they didn't have the cash to screw up once, and in the end DS2 (even tho I liked the game) was that screw up.

THQ will be missed, but the company was badly managed from the top. They made far to many bad decisions this gen and the company in the end couldn't afford turn it around with AAA games. You can't really point to one and say it killed them, as there were just so many failures. Ironically if they had some casual games topping off their income they maybe could have lasted long enough for their AAA projects to pay off.



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