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Scisca said: Making licensed games on Disney products has been profitable since the beginning of video games and thus doesn't count towards typical casual stuff. Such games are good-old-fashioned rip-offs, not the casual games that started since the Wii/iPhone hit the market. uDraw wasn't a bad idea. It was a great example of just how fickle and unpredictable the casual market is. It sold decent on Wii, but after PS360 port, sent such a big company packing. This should be an invaluable lesson, to stick to your guns and if companies plan to release these casual games, just make them as cheap as possible, never count on them or put the company's future at stake for them. Only such unsinkable giants like MS can play with this, since they can afford to take a huge loss.
@Rhonin_the_Wizzard - yes, uDraw. Check how many tablets they manufactured for that game and how many have they sold. |
uDraw failing was a major blow but it's not like they were in a good position before that. Most of their core games floped or barely broke even. Homefront was a slight success but failed to meet expectations, Darksiders barely broke even and the seccond game lost money (which was the final straw that broke the company), the last two UFC games lost money, Red Faction: Armageddon was a major flop, Warhammer 40,000: Space Marine floped. Hell the only real successes they have had recent years in core games is Saints Row. Othr than that they had some minor success with Homefront, Dawn of War and Metro 2033 but nothing to write home about. uDraw on the Wii saved the company before the PS360 versions cripled it.
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