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Forums - Gaming - Looks like next xbox is gonna be a good deal less powerful then PS4

D-Joe said:
Turkish said:
fillet said:
Is there any actual information in this thread, have tried reading it but it just seems to be a few sensible people saying "just leave it", a few non-sensible people saying "you can't handle the truth" and a few inbetweeners saying "so?" mixxed with the odd trolling accusation.

Is that it?

Radeon 7850 equivalent is likely pretty accurate and nothing wrong with that for a home console. What were people expecting? Except it's likely based on 8000 series architecture/die shrinks but equivalent in power to a 7850. Really not sure what is so disappointing?

Do we all want another £400 console that overheats and sounds like a jet engine? Nope, do we want a Wii-U? Nope, we want something in between thank you. (but still way more powerful than a Wii-U GPU which the 7850 definitely is.


The 8850 is the same gpu as the 7850, its rebranded. PS4 is rumoured to have 7900M which is inbetween 7850 and 7870. The WiiU has a e6760.

If PS4 rumors about the 7900M and 4GB GDDR5 ram are true, the graphical difference between PS4 and WiiU will be as big as an entire console gen.

The HD8000 you see right now are just OEM version,retail version coming Q2 and it's not rebranded

Of course maybe HD8000 retail will change name to HD9000,hard to say

Don't count on it, both amd and nvidia have released rebranded gpus in the past.



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Turkish said:

Don't count on it, both amd and nvidia have released rebranded gpus in the past.


Of course they have, mostly to save money or it's not financially feasible or to meet contractual obligations.

However it's already been verified that AMD will be launching OEM 8000 series of GPU's which are rebranded 7000 parts, the real 8000 parts will arrive and will be new hardware.

The reason why they did this is actually very simple, OEM's like Dell, Acer, Asus, HP etc'. Have a cycle of releasing new machines on certain dates and they like to have new hardware to go into it, even if it's only just the name of the hardware that is changed, the average joe isn't going to know any different and will fall for the "Radeon 8950" name and snap it up.

There isn't any point arguing about this particular point as it's already been confirmed by AMD for awhile now. :P
Besides, my Radeon 7970's are holding me back, I would *love* 3x Radeon 8970's with a large juicy performance lead over my current cards. :)




www.youtube.com/@Pemalite

Pemalite said:
Turkish said:

Don't count on it, both amd and nvidia have released rebranded gpus in the past.


Of course they have, mostly to save money or it's not financially feasible or to meet contractual obligations.

However it's already been verified that AMD will be launching OEM 8000 series of GPU's which are rebranded 7000 parts, the real 8000 parts will arrive and will be new hardware.

The reason why they did this is actually very simple, OEM's like Dell, Acer, Asus, HP etc'. Have a cycle of releasing new machines on certain dates and they like to have new hardware to go into it, even if it's only just the name of the hardware that is changed, the average joe isn't going to know any different and will fall for the "Radeon 8950" name and snap it up.

There isn't any point arguing about this particular point as it's already been confirmed by AMD for awhile now. :P
Besides, my Radeon 7970's are holding me back, I would *love* 3x Radeon 8970's with a large juicy performance lead over my current cards. :)


I hope so. I recently bought a beast game pc with GTX670, so I'm good for atleast a year. When the new GK110s come out, i'll definetly upgrade.

And btw 7970 holding you back? :/



Soooo then Xbox will win then, as PS2 beat Xbox.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

BenVTrigger said:
No.....Just no.

We have confirmation from Ubisoft and multiple developers the two consoles are almost exactly the same in power with both having slight advantages in different areas

GASP! You mean like.... Xbox 360 and PS3?

Haha funny how the console fanboy wars are fueled by the very minor differences in consoles to try and make one sound better than the other.



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An insider thuway over on NeoGaf had this to say:

"The extra silicon on the next Xbox will be dedicated to freeing up resources for the GPU. You can expect things like MSAA, certain situations in lighting, AO, etc. to be completely free. I've heard rumors that the machine is designed to where exploiting 100% of the hardware will be very simple. Something I have not heard on Orbis. Than again, I never heard of any such Orbis special sauce either.

Sony on the other hand is using a brute force method. I have zero idea which will win, and if any one is a dev on this board or programmer, we want to hear what you have to say.

Microsoft's specs on paper suggest a smaller profile, thinner unit, and a lighter BoM. This is certain!

!You have nothing to worry about. This machine was designed by the people who made Direct X. They chose hardware for very specific reasons. You will see in the few months ahead why.

AND- cut the shit that it is weaker. It is comparable, and has a different skill set. It is like asking a Japanese Chef and an Italian Chef to make a Burrito using what is in their own kitchen. It's not apples to apples"



From Neogaf:

aegies:

I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.



Nsanity said:

An insider thuway over on NeoGaf had this to say:

"The extra silicon on the next Xbox will be dedicated to freeing up resources for the GPU. You can expect things like MSAA, certain situations in lighting, AO, etc. to be completely free. I've heard rumors that the machine is designed to where exploiting 100% of the hardware will be very simple. Something I have not heard on Orbis. Than again, I never heard of any such Orbis special sauce either.

Sony on the other hand is using a brute force method. I have zero idea which will win, and if any one is a dev on this board or programmer, we want to hear what you have to say.

Microsoft's specs on paper suggest a smaller profile, thinner unit, and a lighter BoM. This is certain!

!You have nothing to worry about. This machine was designed by the people who made Direct X. They chose hardware for very specific reasons. You will see in the few months ahead why.

AND- cut the shit that it is weaker. It is comparable, and has a different skill set. It is like asking a Japanese Chef and an Italian Chef to make a Burrito using what is in their own kitchen. It's not apples to apples"

Even what he said is postive for Durango

But thuway is not insider either

Cyrus_ATX said:
From Neogaf:

aegies: 

I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

Huh,he "believe"?



"You people have no idea what you are in for. I can garuntee you both systems will be beasts at what they do. However they will excel in certain areas. I keep saying this again-and-again-and-again"

http://www.neogaf.com/forum/showpost.php?p=46706153&postcount=741



D-Joe said:
Nsanity said:

An insider thuway over on NeoGaf had this to say:

"The extra silicon on the next Xbox will be dedicated to freeing up resources for the GPU. You can expect things like MSAA, certain situations in lighting, AO, etc. to be completely free. I've heard rumors that the machine is designed to where exploiting 100% of the hardware will be very simple. Something I have not heard on Orbis. Than again, I never heard of any such Orbis special sauce either.

Sony on the other hand is using a brute force method. I have zero idea which will win, and if any one is a dev on this board or programmer, we want to hear what you have to say.

Microsoft's specs on paper suggest a smaller profile, thinner unit, and a lighter BoM. This is certain!

!You have nothing to worry about. This machine was designed by the people who made Direct X. They chose hardware for very specific reasons. You will see in the few months ahead why.

AND- cut the shit that it is weaker. It is comparable, and has a different skill set. It is like asking a Japanese Chef and an Italian Chef to make a Burrito using what is in their own kitchen. It's not apples to apples"

Even what he said is postive for Durango

But thuway is not insider either

Cyrus_ATX said:
From Neogaf:

aegies: 

I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

 

Huh,he "believe"?

 

You sure about that?