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Nsanity said:

An insider thuway over on NeoGaf had this to say:

"The extra silicon on the next Xbox will be dedicated to freeing up resources for the GPU. You can expect things like MSAA, certain situations in lighting, AO, etc. to be completely free. I've heard rumors that the machine is designed to where exploiting 100% of the hardware will be very simple. Something I have not heard on Orbis. Than again, I never heard of any such Orbis special sauce either.

Sony on the other hand is using a brute force method. I have zero idea which will win, and if any one is a dev on this board or programmer, we want to hear what you have to say.

Microsoft's specs on paper suggest a smaller profile, thinner unit, and a lighter BoM. This is certain!

!You have nothing to worry about. This machine was designed by the people who made Direct X. They chose hardware for very specific reasons. You will see in the few months ahead why.

AND- cut the shit that it is weaker. It is comparable, and has a different skill set. It is like asking a Japanese Chef and an Italian Chef to make a Burrito using what is in their own kitchen. It's not apples to apples"

Even what he said is postive for Durango

But thuway is not insider either

Cyrus_ATX said:
From Neogaf:

aegies: 

I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

Huh,he "believe"?