pezus said:
crissindahouse said:
pezus said: ^That's a lot of bundles |
sure, that's also a lot of different games and there are even bundles of only games without console (only someone who really want halo buys a halo game bundle right?) and bundles vgchartz didn't count, that's very funny^^
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Hey, I see people doing the same for GT and UC. The number of different bundles doesn't matter really, it's the quantity - that is, how much of the bundles is produced.
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sure, but first of all you were the one who mentioned all these bundles which isn't that much if it comes down to every single game and more important, it matters how many bundles a game has because more bundles increase the possibility for people to choose such a bundle intead of a bundle with other games. also important is the price of a bundle, halo 4 bundle was damn expensive, only halo fans would buy that. not only that, bundles are often only available for a timespan, if one game got one bundle available for some weeks and another game got 50 bundles (not that there is one) to 50 different times and with that the game was bundled 200 weeks overall, it should be also clear that a game with more bundles profits more of that on average.
but why don't people who use bundles as example look at the release of every single bundle and post the increasing sales then?
i would love if the guy who posted all the bundles would do that, i'm sure he won't find a big increase of halo sales compared to the weeks before which means those bundes didn't really increase the sales a lot.
that's why i agreed with ethomaz when we talked about the gt bundles, the last bundle didn't really increase the sales a lot in europe which means it's not worth to talk about.
but it's another story with games like forza, infamous, lbp or whatever. forza also sells god without bundle even if some call it such a flop (then almost every game would be a flop) but it clearly sells a lot with bundles.