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Forums - Gaming - Next Sonic has a project name of "Sonic Propel"(PS360, Wii U, 3DS). Take with a grain of salt.

Take with a grain of salt. Sonic has a history of crazy rumors but also history of unannounced games being spoiled due to talkers( unleashed, black knight, colors and racing transformed)

http://www.reddit.com/r/gaming/comments/15zk5m/sonic_propel/

* translated by marucha.

*Propel is a working title
*360, ps3 will be launched first, As for the wii U version, it will be launched later
*Will be developed by Sonic team's Sonic Colors segment
*There is no indication it will be released for the next Microsoft and Sony units
*As for the success of the Sonic CD digital re-release, more realistic, Propel's art direction will be inspired by this
*As for Sonic's model, some of repetive elements from old classic and modern era like short stiff spines, slinder arms and legs and round body... to a certain extent will be modified
*A generation mechanics featuring slow geared development for more punctual distribution and abundant fine tuning, will be utilized
*The frequently enhanced "Hedgehog Engine", will be implemented in things like better illumination as well as motion blur
*Minimal plot
*As for eggman, 5 unique metal sonics, each with a unique design and functionality will be deployed
*Will probably do a Death Egg that reboots
*A dramatic decrease in interactivity, no more action base cut-scenes
*Eggman will speak abundantly more than the other characters
*Placing emphasis on stage investigation
*Assisting hidden characters in the stage, you can do this as a power-up options similar to flying that could open secret passage ways...
*Tales, in the way of Sonic 4, character fly ability assist function...
*Although you progress via Shadow the Hedgehog style forking levels, depending on several goal rings, it may be an inaccessible landmark(?)
*3 act level structure. When reaching any goal ring, decides the next place you start at in the next act. Whichever rings you obtain determines changes to the cut scene and story progression, as well will slightly alter the boss stage.
*When you hit a rank, there are are 3 hidden challenge deeds
*First stage is Evergreen Escapade
*As for the optional chaos emerald, for gathering all of those you must take different routes and it is necessary to do several theatres (playthrough?)...
*After emeralds are gathered up, you can do super sonic in all levels
*Secret Final Battle when all emeralds are gathered up
*Easy, Medium, Hard degree of difficulty mode, hint bubble as well as warnings/advice can be disabled.
*3DS version is being developed by means of DIMPS
*In the 3DS version, will use an entirely new graphic engine
*In 3DS version, primarily in 2D, via the touch pad control 3D segment shift
*3DS version differing story development
*In 3DS's both version, Tails however is subtited as an assist character

raw google translate
2013 • Propel Sonic the Hedgehog has been started at the beginning of • 360, PS3 is a working title, the version of the Wii U, the following: • that is being developed by Sonic Colors segment • Sonic Team to start later model of • Sonic inspired slightly shorter repetition of classical and modern now an art director realistic, the Propel more success • The re-released Sonic CD digital, with no indication of being developed for the machine Sony and Microsoft, the harder movement and slow to between the body a rounded spine, limbs and fine, change its contents, and distribution more accurately tweak more than • shorter, modified frequently • Use mechanical generation hedgehog engine that has been, Plot • Eggman minimum • running with motion blur lights and better we • try Death Egg to restart • deploy each with the design and features Sonics special metal 5, unique significantly reduced dialogue, cut scenes • more action-based Eggman says more than the other characters. • • Tails that acts as a power-up option



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Sounds to weird to be true. Sony bein completly ignored doesnt make sense to me (no ps3 or vita version).

Also, sonic bein slower and the redesign both sounds weird to me.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Metrium said:
Sounds to weird to be true. Sony bein completly ignored doesnt make sense to me (no ps3 or vita version).



Also, sonic bein slower and the redesign both sounds weird to me.





????Read it again. btw, Sonic has been redesigned in just about every main Sonic game since Adventure. His speed also varies each game.



This sounds too good to possibly be true. I feel like they keep making Sonic games faster and more like roller coasters with intermittent platforming; the idea of them slowing him down to make it more platform-ish like the original 2D sonic titles has me skeptical.



Sonic games have been excellent recently.

Always happy when the portable version is different to the console versions (means i get 2 unique Sonic releases at the same time).

Will get both versions of this & Castlevania: Lords of Shadow 2/Mirror of Fate.



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Xxain said:

Metrium said:
Sounds to weird to be true. Sony bein completly ignored doesnt make sense to me (no ps3 or vita version).



Also, sonic bein slower and the redesign both sounds weird to me.





????Read it again. btw, Sonic has been redesigned in just about every main Sonic game since Adventure. His speed also varies each game.


Oh, Ive read it wrong, it says ps360 I read 360 for some reasons.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

wfz said:
This sounds too good to possibly be true. I feel like they keep making Sonic games faster and more like roller coasters with intermittent platforming; the idea of them slowing him down to make it more platform-ish like the original 2D sonic titles has me skeptical.





Colors. The fastest Sonic has ever been was in Unleashed where he was able to reach up to 3000 game miles. Since then he has been made slower especially in Colors. He got faster again in Generations but not unleashed fast.



I'm not a native speaker, but I translated as best as I could. Some of it is pretty literal and I'm sure of most of it besides a few areas here and there... without full context, it's difficult.. maybe a native speaker will come along and lend a hand?

 

*Propel is a working title
*360, ps3 will be launched first, As for the wii U version, it will be launched later
*Will be developed by Sonic team's Sonic Colors segment
*There is no indication it will be released for the next Microsoft and Sony units
*As for the success of the Sonic CD digital re-release, more realistic, Propel's art direction will be inspired by this
*As for Sonic's model, some of repetive elements from old classic and modern era like short stiff spines, slinder arms and legs and round body... to a certain extent will be modified
*A generation mechanics featuring slow geared development for more punctual distribution and abundant fine tuning, will be utilized
*The frequently enhanced "Hedgehog Engine", will be implemented in things like better illumination as well as motion blur
*Minimal plot
*As for eggman, 5 unique metal sonics, each with a unique design and functionality will be deployed
*Will probably do a Death Egg that reboots
*A dramatic decrease in interactivity, no more action based cut-scenes
*Eggman will speak abundantly more than the other characters
*Placing emphasis on stage investigation
*Assisting hidden characters in the stage, you can do this as a power-up options similar to flying that could open secret passage ways...
*Tales, in the way of Sonic 4, character fly ability assist function...
*Although you progress via Shadow the Hedgehog style forking levels, depending on several goal rings, it may be an inaccessible landmark(?)
*3 act level structure. When reaching any goal ring, decides the next place you start at in the next act. Whichever rings you obtain determines changes to the cut scene and story progression, as well will slightly alter the boss stage.
*When you hit a rank, there are are 3 hidden challenge deeds
*First stage is Evergreen Escapade
*As for the optional chaos emerald, for gathering all of those you must take different routes and it is necessary to do several theatres (playthrough?)...
*After emeralds are gathered up, you can do super sonic in all levels
*Secret Final Battle when all emeralds are gathered up
*Easy, Medium, Hard degree of difficulty mode, hint bubble as well as warnings/advice can be disabled.
*3DS version is being developed by means of DIMPS
*In the 3DS version, will use an entirely new graphic engine
*In 3DS version, primarily in 2D, via the touch pad control 3D segment shift
*3DS version differing story development
*In 3DS's both version, Tails however is subtited as an assist character



- Slower to allow for better movement

You got that from this line:

より多くの微調整をより正確に配給するための低速の動きと、世代力学を使用

Says Utilizing "Generation mechanics"...

Since it didn't say Sonic Generations specifically, I'm going to assume it's about the game mechanics since it goes on to talk about distribution.



Sounds very good to me.

The game structure is spot on. Now, just to know if the game is going to retain the terrible gameplay from "modern sonic" or the gameplay from Dreamcast era Sonic or Classic Sonic. If i see anything resembling modern its an automatic /skip from me. Otherwise its a wait and see how this pans out.

The 3DS game probably has me more excited as the 3DS version of Sonic Generations was really good (100% good instead of 50% good like the home console version). Just needed more levels.