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I'm not a native speaker, but I translated as best as I could. Some of it is pretty literal and I'm sure of most of it besides a few areas here and there... without full context, it's difficult.. maybe a native speaker will come along and lend a hand?

 

*Propel is a working title
*360, ps3 will be launched first, As for the wii U version, it will be launched later
*Will be developed by Sonic team's Sonic Colors segment
*There is no indication it will be released for the next Microsoft and Sony units
*As for the success of the Sonic CD digital re-release, more realistic, Propel's art direction will be inspired by this
*As for Sonic's model, some of repetive elements from old classic and modern era like short stiff spines, slinder arms and legs and round body... to a certain extent will be modified
*A generation mechanics featuring slow geared development for more punctual distribution and abundant fine tuning, will be utilized
*The frequently enhanced "Hedgehog Engine", will be implemented in things like better illumination as well as motion blur
*Minimal plot
*As for eggman, 5 unique metal sonics, each with a unique design and functionality will be deployed
*Will probably do a Death Egg that reboots
*A dramatic decrease in interactivity, no more action based cut-scenes
*Eggman will speak abundantly more than the other characters
*Placing emphasis on stage investigation
*Assisting hidden characters in the stage, you can do this as a power-up options similar to flying that could open secret passage ways...
*Tales, in the way of Sonic 4, character fly ability assist function...
*Although you progress via Shadow the Hedgehog style forking levels, depending on several goal rings, it may be an inaccessible landmark(?)
*3 act level structure. When reaching any goal ring, decides the next place you start at in the next act. Whichever rings you obtain determines changes to the cut scene and story progression, as well will slightly alter the boss stage.
*When you hit a rank, there are are 3 hidden challenge deeds
*First stage is Evergreen Escapade
*As for the optional chaos emerald, for gathering all of those you must take different routes and it is necessary to do several theatres (playthrough?)...
*After emeralds are gathered up, you can do super sonic in all levels
*Secret Final Battle when all emeralds are gathered up
*Easy, Medium, Hard degree of difficulty mode, hint bubble as well as warnings/advice can be disabled.
*3DS version is being developed by means of DIMPS
*In the 3DS version, will use an entirely new graphic engine
*In 3DS version, primarily in 2D, via the touch pad control 3D segment shift
*3DS version differing story development
*In 3DS's both version, Tails however is subtited as an assist character