By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Update: Pokemon X and Y announced for 3DS! Coming October 2013 worldwide!

 

Which starter is the best?

Fennekin (Fire starter) 186 60.39%
 
Chespin (Grass Starter) 61 19.81%
 
Forakie (Water Starter) 57 18.51%
 
Total:304
Galaki said:

Your posts never fail to make me grin :D



Around the Network
lestatdark said:
Player2 said:
 

I discovered the box trick by myself so hitting lv100 wasn't a problem for me . It worked in Gen 2 too.

Training without vitamins was killer, they save ~35% of the battles.

They need to polish the EV system a bit, the cap should be in the stat points gained through EVs and not in the EVs itselves. For example this way you can't mess things by putting 255 EVs in one stat.

I think the box trick still worked in Gen III and IV, before they overhauled the system to allow for on-the-fly recalculations of stats at lvl 100 in Gen V. I found it on Crystal only, could have saved me a lot of grivances back in Red

And yeah, Vitamins were a life saver back in Gen II. I spent at least 30 hours or so per pokemon back in Red to get my team in shape. 

Well, the current stat points cap is based on the Base level of the stats in conjunction with the IV spread (Nature, Personality and Hidden Ability notwithstanding), so tampering with the EV system alone wouldn't make that much of a difference. And you have to bear in mind that you can undo any kind of "damage" of bad EV training with EV-reducing berries as well.

My personal choice would be to increase the 510 overall EV cap, or even better, make the EV spread a bit higher than the 4:1 EV to stat points ration (2.5:1 would be a very good balance, but I would be happy with 3:1, that would still give you a 85 point spread). With a higher EV to stat point ratio, you could spread out your EVs through more stats (at the current EV cap) and increase the differentiation between builds.

I was just trying to make life a bit easier, not to make gameplay changes . Instead of having a cap at 255 EVs in each stat (which doesn't make sense because 252 points are enough to max it) it shoud be better to put the cap at an +63 stat points in one stat (at level 100, before applying nature bonuses) and at a total of 127 stat points instead of 510 EVs. That way you'll always get a 127 stat point spread no matter what you do, and it isn't needed to keep in mind how much points have been allocated so far to avoid mistakes.

An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs.

But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore.

The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again.



Player2 said:
lestatdark said:
Player2 said:
 

I discovered the box trick by myself so hitting lv100 wasn't a problem for me . It worked in Gen 2 too.

Training without vitamins was killer, they save ~35% of the battles.

They need to polish the EV system a bit, the cap should be in the stat points gained through EVs and not in the EVs itselves. For example this way you can't mess things by putting 255 EVs in one stat.

I think the box trick still worked in Gen III and IV, before they overhauled the system to allow for on-the-fly recalculations of stats at lvl 100 in Gen V. I found it on Crystal only, could have saved me a lot of grivances back in Red

And yeah, Vitamins were a life saver back in Gen II. I spent at least 30 hours or so per pokemon back in Red to get my team in shape. 

Well, the current stat points cap is based on the Base level of the stats in conjunction with the IV spread (Nature, Personality and Hidden Ability notwithstanding), so tampering with the EV system alone wouldn't make that much of a difference. And you have to bear in mind that you can undo any kind of "damage" of bad EV training with EV-reducing berries as well.

My personal choice would be to increase the 510 overall EV cap, or even better, make the EV spread a bit higher than the 4:1 EV to stat points ration (2.5:1 would be a very good balance, but I would be happy with 3:1, that would still give you a 85 point spread). With a higher EV to stat point ratio, you could spread out your EVs through more stats (at the current EV cap) and increase the differentiation between builds.

I was just trying to make life a bit easier, not to make gameplay changes . Instead of having a cap at 255 EVs in each stat (which doesn't make sense because 252 points are enough to max it) it shoud be better to put the cap at an +63 stat points in one stat (at level 100, before applying nature bonuses) and at a total of 127 stat points instead of 510 EVs. That way you'll always get a 127 stat point spread no matter what you do, and it isn't needed to keep in mind how much points have been allocated so far to avoid mistakes.

An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs.

But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore.

The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again.

Well, with a higher ratio, more people would soup up sweepers as they currently do at first, but with the extra points, walls can be much more effective and some strong sweepers that have slight wall capacities (like Tyranitar or Salamence) would rule the Meta. Imagine a modest mence with the current extra 63 points on Sp.Att and Speed, but this time also with an extra 40 stat Def boost to outlast that first Dragon Claw from a Sweeper adamant mence. It would give you time to set up a DD and basically you'll plow the field. 

While increasing the EV cap to allow three stats, what you would see is an increase of Wallers. I shudder to think what a Relaxed Ferrothorn would do with the following spread: 252 HP, 252 Att, 88 Def and 168 SpD. You'd basically get a perma OHKO Gyro Ball to anything except Steel Resist.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Pokemon Company talks Pokemon X/Y - not a reboot, going 3D, design and more

The following comments come from Pokemon Company International director of consumer marketing J.C. Smith...

On calling Pokemon X/Y a reboot for the franchise...

"There's never been a conscious decision to reboot. There's always been an evolution of the look and feel; it just happens to be that we played Black and White, and Heart Gold and Soul Silver, and Diamond and Pearl, and Platinum — all of those games on the same platform. So it feels like it's been a long time in the same way. But between the original Game Boy and Game Boy Color, and moving up into the DS now, it's always had that change."

- Game Freak has worked on ideas for X/Y during the development of previous Pokemon games
- focus on X/Y happened after Black/White 2 launched

On going 3D...

"This game has been a long time coming. Obviously, Game Freak wanted to make sure that when they created this new universe on the 3DS, that it looked fantastic; both in the polygonal style and also when people are able to see the 3D effects as well. It's really exciting to see the Pokemon come to life a little more. They're always working hard to make sure the games are as slick and polished as possible. But with the new expression of that game — they've had the DS for three generations of games now, so I'm sure it took some getting used to to fully utilize the 3DS. But even in this early stage of development, it's looking really cool."

On the new design choices...

"[Pokemon series producer and director Junichi] Masuda is still working on this project, and has been working on Pokemon games since the beginning. Moving to the new platform and having a new look and feel they decided that they wanted to pursue, just opened up their ideas to doing something a little different."

On bringing in new Pokemon alongside the old...

"It's unique. Everyone has their favorites, and sometimes a new one will pop up that makes it into their top ten. But I think that's what keeps Pokemon interesting, is that you can still encounter your favorites while still finding new Pokemon, while finding new things in the game."

On worldwide launch...

"We wanted to make sure, and Game Freak wanted to make sure, that everyone in the world could start trading, start battling, start communicating right from the beginning. It was never perfect when we had that lag. It's certainly nice to have people at the same place. People who pick up the game on day one in Japan, and day one on the U.S. can start developing their teams quickly, and can start training and battling and have it be a little more fair."

Link


Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

It's probably just me, but I find X and Y being easier to differentiated from other versions. They're just basically letters instead of colors or minerals. So it shouldn't be hard for parents to mix them up... unless they forget the X or Y.



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

Around the Network

I think I wouldn't mind if they didn't make this game compatible with the 5th Gen games, but it'd be much better if you could bring your good old team to X/Y.



lestatdark said:
Player2 said:
lestatdark said:
Player2 said:
 

I discovered the box trick by myself so hitting lv100 wasn't a problem for me . It worked in Gen 2 too.

Training without vitamins was killer, they save ~35% of the battles.

They need to polish the EV system a bit, the cap should be in the stat points gained through EVs and not in the EVs itselves. For example this way you can't mess things by putting 255 EVs in one stat.

I think the box trick still worked in Gen III and IV, before they overhauled the system to allow for on-the-fly recalculations of stats at lvl 100 in Gen V. I found it on Crystal only, could have saved me a lot of grivances back in Red

And yeah, Vitamins were a life saver back in Gen II. I spent at least 30 hours or so per pokemon back in Red to get my team in shape. 

Well, the current stat points cap is based on the Base level of the stats in conjunction with the IV spread (Nature, Personality and Hidden Ability notwithstanding), so tampering with the EV system alone wouldn't make that much of a difference. And you have to bear in mind that you can undo any kind of "damage" of bad EV training with EV-reducing berries as well.

My personal choice would be to increase the 510 overall EV cap, or even better, make the EV spread a bit higher than the 4:1 EV to stat points ration (2.5:1 would be a very good balance, but I would be happy with 3:1, that would still give you a 85 point spread). With a higher EV to stat point ratio, you could spread out your EVs through more stats (at the current EV cap) and increase the differentiation between builds.

I was just trying to make life a bit easier, not to make gameplay changes . Instead of having a cap at 255 EVs in each stat (which doesn't make sense because 252 points are enough to max it) it shoud be better to put the cap at an +63 stat points in one stat (at level 100, before applying nature bonuses) and at a total of 127 stat points instead of 510 EVs. That way you'll always get a 127 stat point spread no matter what you do, and it isn't needed to keep in mind how much points have been allocated so far to avoid mistakes.

An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs.

But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore.

The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again.

Well, with a higher ratio, more people would soup up sweepers as they currently do at first, but with the extra points, walls can be much more effective and some strong sweepers that have slight wall capacities (like Tyranitar or Salamence) would rule the Meta. Imagine a modest mence with the current extra 63 points on Sp.Att and Speed, but this time also with an extra 40 stat Def boost to outlast that first Dragon Claw from a Sweeper adamant mence. It would give you time to set up a DD and basically you'll plow the field. 

While increasing the EV cap to allow three stats, what you would see is an increase of Wallers. I shudder to think what a Relaxed Ferrothorn would do with the following spread: 252 HP, 252 Att, 88 Def and 168 SpD. You'd basically get a perma OHKO Gyro Ball to anything except Steel Resist.

Well, that spread is more complex than the ones we have now . But yeah, it sounds quite bad. I guess that the best way to bring mixed sweeping back (which I think it makes the game better because it encourages thinking) would be through more moves like Psyshock.



Player2 said:
lestatdark said:
Player2 said:
lestatdark said:
Player2 said:
 

I discovered the box trick by myself so hitting lv100 wasn't a problem for me . It worked in Gen 2 too.

Training without vitamins was killer, they save ~35% of the battles.

They need to polish the EV system a bit, the cap should be in the stat points gained through EVs and not in the EVs itselves. For example this way you can't mess things by putting 255 EVs in one stat.

I think the box trick still worked in Gen III and IV, before they overhauled the system to allow for on-the-fly recalculations of stats at lvl 100 in Gen V. I found it on Crystal only, could have saved me a lot of grivances back in Red

And yeah, Vitamins were a life saver back in Gen II. I spent at least 30 hours or so per pokemon back in Red to get my team in shape. 

Well, the current stat points cap is based on the Base level of the stats in conjunction with the IV spread (Nature, Personality and Hidden Ability notwithstanding), so tampering with the EV system alone wouldn't make that much of a difference. And you have to bear in mind that you can undo any kind of "damage" of bad EV training with EV-reducing berries as well.

My personal choice would be to increase the 510 overall EV cap, or even better, make the EV spread a bit higher than the 4:1 EV to stat points ration (2.5:1 would be a very good balance, but I would be happy with 3:1, that would still give you a 85 point spread). With a higher EV to stat point ratio, you could spread out your EVs through more stats (at the current EV cap) and increase the differentiation between builds.

I was just trying to make life a bit easier, not to make gameplay changes . Instead of having a cap at 255 EVs in each stat (which doesn't make sense because 252 points are enough to max it) it shoud be better to put the cap at an +63 stat points in one stat (at level 100, before applying nature bonuses) and at a total of 127 stat points instead of 510 EVs. That way you'll always get a 127 stat point spread no matter what you do, and it isn't needed to keep in mind how much points have been allocated so far to avoid mistakes.

An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs.

But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore.

The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again.

Well, with a higher ratio, more people would soup up sweepers as they currently do at first, but with the extra points, walls can be much more effective and some strong sweepers that have slight wall capacities (like Tyranitar or Salamence) would rule the Meta. Imagine a modest mence with the current extra 63 points on Sp.Att and Speed, but this time also with an extra 40 stat Def boost to outlast that first Dragon Claw from a Sweeper adamant mence. It would give you time to set up a DD and basically you'll plow the field. 

While increasing the EV cap to allow three stats, what you would see is an increase of Wallers. I shudder to think what a Relaxed Ferrothorn would do with the following spread: 252 HP, 252 Att, 88 Def and 168 SpD. You'd basically get a perma OHKO Gyro Ball to anything except Steel Resist.

Well, that spread is more complex than the ones we have now . But yeah, it sounds quite bad. I guess that the best way to bring mixed sweeping back (which I think it makes the game better because it encourages thinking) would be through more moves like Psyshock.

The problem of Psyshock is that it requires a very good timing for it to be an effective counter for those switching in pokes. You can't count on it that much to take on most Psychic counters, as they have moderate-to-high Def stat, thus it's only a very effective damaging move on Psychic types with high-to-very high Sp.Att stat. 

In theory, Psyshock is great whenever you encounter a Special waller such as Blissey or Eviolite Chansey, but they have the HP and Softboil to muscle through the weak base power of Psyshock. Also, most other good special walls are either good defensive walls or immune to psychic (specially defensive TTar, Stomb), so it's effectiveness is very reduced, even on Calm Mind wars. 

Those moves would probably be great depending on the typing (an Ice equivalent would break havok in the OU department), but it would all depend on setup.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Nice! nice! I am huge Pokemon fan! so obviously I am gonna buy this buuuut!
I haven't bought Pokemon black/white yet. No funds.





Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3