Galaki said:![]() |
Your posts never fail to make me grin :D
Which starter is the best? | |||
| Fennekin (Fire starter) | 186 | 60.39% | |
| Chespin (Grass Starter) | 61 | 19.81% | |
| Forakie (Water Starter) | 57 | 18.51% | |
| Total: | 304 | ||
Galaki said:![]() |
Your posts never fail to make me grin :D
lestatdark said:
I think the box trick still worked in Gen III and IV, before they overhauled the system to allow for on-the-fly recalculations of stats at lvl 100 in Gen V. I found it on Crystal only, could have saved me a lot of grivances back in Red |
I was just trying to make life a bit easier, not to make gameplay changes
. Instead of having a cap at 255 EVs in each stat (which doesn't make sense because 252 points are enough to max it) it shoud be better to put the cap at an +63 stat points in one stat (at level 100, before applying nature bonuses) and at a total of 127 stat points instead of 510 EVs. That way you'll always get a 127 stat point spread no matter what you do, and it isn't needed to keep in mind how much points have been allocated so far to avoid mistakes.
An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs.
But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore.
The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again.
Player2 said:
I was just trying to make life a bit easier, not to make gameplay changes An alternate way (but less effective as it doesn't guarantee a 127 stat point spread) is to reduce the cap to 252 EVs. But yeah, nothing is definitive with those EV reducing berries around. Luckily they don't reduce EVs to 100 if they were above 100 anymore. The best way to encourage different spreads should be to increase the 510 EV cap (756 allow to max three stats). This would make mixed sweepers a bit more viable again, being able to max both attack stats and speed. The drawback of this is that defensive builds would be able to max HP and both defenses. Tweaking the EV to stat point ratio there's the possibility that putting EV points to get higher bonuses (252/252 Attack and Speed to get 85 stat points in each, for example) could be the most efficient way to allocate EVs in most cases again. |
Well, with a higher ratio, more people would soup up sweepers as they currently do at first, but with the extra points, walls can be much more effective and some strong sweepers that have slight wall capacities (like Tyranitar or Salamence) would rule the Meta. Imagine a modest mence with the current extra 63 points on Sp.Att and Speed, but this time also with an extra 40 stat Def boost to outlast that first Dragon Claw from a Sweeper adamant mence. It would give you time to set up a DD and basically you'll plow the field.
While increasing the EV cap to allow three stats, what you would see is an increase of Wallers. I shudder to think what a Relaxed Ferrothorn would do with the following spread: 252 HP, 252 Att, 88 Def and 168 SpD. You'd basically get a perma OHKO Gyro Ball to anything except Steel Resist.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
Pokemon Company talks Pokemon X/Y - not a reboot, going 3D, design and more
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
It's probably just me, but I find X and Y being easier to differentiated from other versions. They're just basically letters instead of colors or minerals. So it shouldn't be hard for parents to mix them up... unless they forget the X or Y.
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
I think I wouldn't mind if they didn't make this game compatible with the 5th Gen games, but it'd be much better if you could bring your good old team to X/Y.
lestatdark said:
Well, with a higher ratio, more people would soup up sweepers as they currently do at first, but with the extra points, walls can be much more effective and some strong sweepers that have slight wall capacities (like Tyranitar or Salamence) would rule the Meta. Imagine a modest mence with the current extra 63 points on Sp.Att and Speed, but this time also with an extra 40 stat Def boost to outlast that first Dragon Claw from a Sweeper adamant mence. It would give you time to set up a DD and basically you'll plow the field. |
Well, that spread is more complex than the ones we have now
. But yeah, it sounds quite bad. I guess that the best way to bring mixed sweeping back (which I think it makes the game better because it encourages thinking) would be through more moves like Psyshock.
Player2 said:
Well, that spread is more complex than the ones we have now |
The problem of Psyshock is that it requires a very good timing for it to be an effective counter for those switching in pokes. You can't count on it that much to take on most Psychic counters, as they have moderate-to-high Def stat, thus it's only a very effective damaging move on Psychic types with high-to-very high Sp.Att stat.
In theory, Psyshock is great whenever you encounter a Special waller such as Blissey or Eviolite Chansey, but they have the HP and Softboil to muscle through the weak base power of Psyshock. Also, most other good special walls are either good defensive walls or immune to psychic (specially defensive TTar, Stomb), so it's effectiveness is very reduced, even on Calm Mind wars.
Those moves would probably be great depending on the typing (an Ice equivalent would break havok in the OU department), but it would all depend on setup.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
Nice! nice! I am huge Pokemon fan! so obviously I am gonna buy this buuuut!
I haven't bought Pokemon black/white yet. No funds. 


Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3