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Forums - Nintendo Discussion - 'Crysis 3' not coming to Wii U due to lack of "business drive"

Kasz216 said:
Euphoria14 said:
Kasz216 said:
Euphoria14 said:

Didn't Miyamoto say once that he wanted to make a first person shooter?

They should let him.

Sort of.   He said he liked the possibilties that first person gaming provides.

I imagine it would be far more Portal then it would Crysis 2.

 

"Rather than necessarily the question of 'What kind of weapon do I have?' ... I think that the structure of a first-person shooter is something that's very interesting," he says. "Having that 3D space that in theory you are in and being able to look around and explore that-particularly being able to do that in conjunction with another person-is very interesting."

So he wan't to do a first-person perspective game. They should definitely let him then.

I would like to see a Nintendo styled Skyrim.


Well he says he'd like to, but he doesn't have the time.  I feel like you could ask him about pretty much any genre and he'd want to do it.

That's fair.

Then they should have one of their many teams give it a shot. Maybe Monolith. They said they want to do something like a Skyrim.



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so Nintendo finally did something to fix some of their shoveware problems.

Good for them.



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Cobretti2 said:
mrstickball said:


Using the "They will buy Mario first!" logic, then you're simply proving why publishers shouldn't want to release their games on the WiiU. If they're competing for scraps against a game that attaches to ~50% of all consoles, why bother?

 

Ok answer me this, if Halo 3 launched with the 360 would COD 2 have sold so well during launch?

1st party exclusives are the big driver why people pick a certain console. IF that offering happens to be there at launch against a third part game it is a no brainer what the majority will buy irrespective of what system it is.

 


You're using a very inappropriate comparison. You're using two games of the same genre. Of course one would be negatively effected, since both are shooters (a similar situation likely occurred with CoD4/Blops2).

Having said that, the Blops2/NSMBU comparison is significantly different, since they're in different genres. You should expect users to attach to different genres at different rates, thus why one should worry about sales for shooters on the WiiU, irregardless of what Nintendo has released (unless your game is a direct competitor to something like NSMBU).



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zero129 said:
Alby_da_Wolf said:
It makes sense. Crysis are power whore games, they need power whore HW.

So why is it on the 360 and Ps3 if thats the case?.

Because for their gen they are power whores although with some major slips like too little main RAM and, in PS3 case, just one general purpose PPE core. Also, they have a proven hardcore FPS audience ready to buy, making the port worth the effort.
When Wii U user base will be larger, and if its subset of FPS fans will be large enough too, you can bet EA and others will consider porting to it worth the effort.

One last thing: mine wasn't a dig at Wii U, although I consider just 2GB total UMA RAM an oversight, but more a dig at most FPS, and Crysis in particular. Ninty, though, should have considered that devs grown on PC, like Crytek, after the last big RAM crisis ended became quite spoiled brats about RAM usage optimization: already since the last Win XP PCs they took for granted at least 1GB even on entry level gaming PCs, and currently they take for granted 8GB even on cheap gaming PCs. Considering that most gaming is still stuck to 32bit, or at least they offer a 32bit version too, as dev can't give up the enormous XP user base still existing, those 8GB are necessary only on the most bloated 64bit versions, BUT it can be taken for sure that PC devs will rely, for the best settings, on at least 2GB main RAM free for apps, while at least 512MB has become the recommended graphics RAM (The Witcher 1 and 2 devs are quite an exception, with the low recommended HW specs they require for their games, but hey, The Witcher is a RPG, not a FPS  ). Wii U, with 2GB UMA (unified, main+graphics), with quite a big chunk of it, for a console, reserved to the OS, is definitely still a viable platform, considering the high optimizations present in everything made by the console maker, like FW, OS, graphics libraries, etc, but those specs are on the low end, possibly giving some troubles porting the most RAM hungry games. These troubles are expensive to solve, and become acceptable after a given potential user base is reached.
Needless to say, on last gen power whore consoles you'll receive the port, due to the large potential user base, but it won't ever be able to run at the settings possible on a gaming PC, nor it will be able to reach a possible future Wii U optimized version. But should the FPS user base on Wii U remain small, then it could receive a version quickly derived from the XB360 one, so not fully exploiting Wii U power.



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Aielyn said:
noname2200 said:
Aielyn said:

so.

The only part of Activision that truly cared about the Wii was Treyarch (and maybe, MAYBE, Vicarious Visions)

Why the qualifier re: VV?

Because they haven't been consistent enough to make the call, and most of their Wii games were cases where they were the secondary developer assigned the Wii version. Oh, and because Vicarious Visions are primarily a handheld game developer - they specialised in GBA in Gen 6, and in DS in Gen 7.

Treyarch made it a point to make every one of their games for the Wii (Wii U in the case of BO2) as well as the 360 and PS3, despite Activision clearly not giving two hoots about it, and even made it a point to port over the games by Infinity Ward - in other words, Treyarch released more games for the Wii than they did for PS3 or 360. And it was all done in-studio - they didn't hand it to some secondary studio at any point.

I think you're being too harsh. Their Wii games have been very high in quality, and they put far more effort into those titles than nearly every other third party game out there. For example, did you know that your Wii games could take your system's friend list and import it into its own list of online friends? Probably not, because the only games that made the effort to utilize that were by Vicarious Visions.



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Kasz216 said:

Playstation was just popular when third parties made the shooter market what it is today... and Nintendo... was the N64.  It had goldeneye, and perfect dark but... that's about it. 

There were actually quite a few more. The Turok trilogy, Hexen, Doom, Duke Nukem, Rainbow Six, Quake, and some South Park game at the very least: I'm sure there are a few I'm overlooking.



Aielyn said:
Train wreck said:
Like I mentioned in the thread I created just yesterday, this is going to be the rule for a majority of 3rd party games for 2013 for the Wii U not the exception. Im sure the 3rd party developers have late stage kits from Sony and Microsoft and are at this point willing to take the risk to develop for those consoles than take the sure bet of the games not selling for the Wii U.

Again, I point to Ubisoft, Sega, and Warner Bros. I point to Capcom with Monster Hunter, Square Enix with Dragon Quest, Namco Bandai with Tekken (note that not a single Tekken game came to the Wii). I point to Bayonetta 2, and to Ninja Gaiden 3. Activision and EA are the only ones that don't seem to at least be supporting the Wii U with some big titles.

And Ubisoft with ZombiU laughs in your face, by the way.

You brought up Bayo2 several times in this thread....why? Nintendo is basically funding the project. 

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Aielyn said:
oniyide said:
Thats just it though, for the longest time Treyarch WAS the secondary studio. Thats why the HAD to port the games to Wii, cause Acti didnt want to wast the time of their Golden boys (IW) Lets not act that Treyarch is doing anything out of the goodness of their hearts its a business, when Acti tells them jump they say how high. They didnt have anywhere near the prestige and popularity of IW. COD3 was horrid, WaW was better still no where near as popular as 4, they didnt break big till Black Ops, so they made two popular games versus IW's four. NOW they are big boys, but i still think they are being told to make a wii game. I read an article stating that they really didnt put much time in the Wii version and LOL at it being just as good. DLC alone makes this not true.

They were the secondary studio with regards to what? The only time that they acted as a secondary studio was when they ported IW's MW games to the Wii. In all other cases, they made their own games (since they started working on CoD, that is - I make no claims regarding the situation prior to 2005). And it's worth noting that Treyarch's Wii development group grew over time - as I understand it, with CoD 3, they had something like two guys working on it.

Are you suggesting that Activision didn't want to tell Infinity Ward to make Wii versions of their games, but were fine with telling Treyarch that they had to? It just doesn't make sense. Note that I'm not talking about the Modern Warfare ports, I'm talking about the original versions.

Also note that I said nothing about "goodness of their hearts" - when I said "care", I meant it in the sense of "considered to be relevant", not "were emotionally attached". As in, I cared about who was elected president of the US, despite being an Australian. It wasn't an emotional concern, it was practical. Treyarch clearly considered the Wii a relevant console for which development would result in profit, and the level of profit was clearly enough to convince them to continue to do so.

And do you really believe that Activision instructed Treyarch to make CoD games for the Wii? If it were true, Activision would also have advertised the Wii versions, they would have at least mentioned the Wii versions in their PR releases. The lack of such attention from Activision strongly implies that Treyarch was the origin of the decision to support the Wii.

im not suggesting anything, im telling you thats what happened. Its well known that IW didnt care about the Wii, Activision could have made them do it, but seeing how IW was THERE dev studio they had more leeway, ALOT more leeway than Treyarch. 



noname2200 said:
I think you're being too harsh. Their Wii games have been very high in quality, and they put far more effort into those titles than nearly every other third party game out there. For example, did you know that your Wii games could take your system's friend list and import it into its own list of online friends? Probably not, because the only games that made the effort to utilize that were by Vicarious Visions.

This is why I mentioned Vicarious Visions at all. They have been secondary developer in most cases, and mostly worked with DS rather than Wii, but it doesn't mean they didn't put effort into the Wii.

It could simply be that Vicarious Visions takes their work seriously, and when given a Wii game to work on, they put their best into it. But Treyarch clearly made the choice to work on Wii versions, and, over time, put in effort to bring it as close to par with PS3 and 360 versions as they could manage. As we can't confidently say this about Vicarious Visions, it's harder to tell. Thus, "maybe".



M.U.G.E.N said:
You brought up Bayo2 several times in this thread....why? Nintendo is basically funding the project.

Platinum Games is an independent studio, and they felt that Bayonetta 2 for the Wii U would be worth it. Sega's concern wasn't Wii U, but Bayonetta itself.