By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zero129 said:
Alby_da_Wolf said:
It makes sense. Crysis are power whore games, they need power whore HW.

So why is it on the 360 and Ps3 if thats the case?.

Because for their gen they are power whores although with some major slips like too little main RAM and, in PS3 case, just one general purpose PPE core. Also, they have a proven hardcore FPS audience ready to buy, making the port worth the effort.
When Wii U user base will be larger, and if its subset of FPS fans will be large enough too, you can bet EA and others will consider porting to it worth the effort.

One last thing: mine wasn't a dig at Wii U, although I consider just 2GB total UMA RAM an oversight, but more a dig at most FPS, and Crysis in particular. Ninty, though, should have considered that devs grown on PC, like Crytek, after the last big RAM crisis ended became quite spoiled brats about RAM usage optimization: already since the last Win XP PCs they took for granted at least 1GB even on entry level gaming PCs, and currently they take for granted 8GB even on cheap gaming PCs. Considering that most gaming is still stuck to 32bit, or at least they offer a 32bit version too, as dev can't give up the enormous XP user base still existing, those 8GB are necessary only on the most bloated 64bit versions, BUT it can be taken for sure that PC devs will rely, for the best settings, on at least 2GB main RAM free for apps, while at least 512MB has become the recommended graphics RAM (The Witcher 1 and 2 devs are quite an exception, with the low recommended HW specs they require for their games, but hey, The Witcher is a RPG, not a FPS  ). Wii U, with 2GB UMA (unified, main+graphics), with quite a big chunk of it, for a console, reserved to the OS, is definitely still a viable platform, considering the high optimizations present in everything made by the console maker, like FW, OS, graphics libraries, etc, but those specs are on the low end, possibly giving some troubles porting the most RAM hungry games. These troubles are expensive to solve, and become acceptable after a given potential user base is reached.
Needless to say, on last gen power whore consoles you'll receive the port, due to the large potential user base, but it won't ever be able to run at the settings possible on a gaming PC, nor it will be able to reach a possible future Wii U optimized version. But should the FPS user base on Wii U remain small, then it could receive a version quickly derived from the XB360 one, so not fully exploiting Wii U power.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!