To be fair the wii u price also takes into account advertising, r&d, packaging, shipping, labor cost, etc. Nintendo is losing money on each 3ds sold, there is no doubt they aren't going to do that with the Wii U as well unless it fails at its current price point like the 3ds originally did. So to expect equivalent performance to an equivalent priced individually made pc is a little out there unless they were expecting nintendo to sell the system at a loss. It would have been much more fair to compare the performance to an equivalent priced retail pc which will have similar miscellaneous costs that the wii u would
And for the people remarking on the less than steller third party ports. Let me remind you that nearly all ps3 ports looked mediocre compared to their 360 counterparts for a good few years after the ps3 launched. Now third party titles are mostly equivalent and the best looking exclusives are mostly on the ps3.
These developers have become masters at pushing the 360 and ps3 to their limits, but have just started developing on the wii u for the first time, so while its discouraging that games look worse, that definitely is no guarantee that things won't change a year or two down the rode.
Finally people expecting a very big bump in performance over the ps3/360 need to look at the prices. Excuding temporary holiday discounts, the equivalent 360/kinect and playstation/move bundle costs as much, if not more than the WiiU. Heck even the standalone consoles cost nearly as much and they don't have an expensive perpherial in the package.Clearly the wii u is currently meant to compete with current hd consoles. And considering how expensive the nextbox and ps4 will probably be, it should do fine competeting with them for a few years as well, just like the wii was easily able to compete with the more powerful but more expensive 360 and ps3 initially.