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Forums - Nintendo - Digital Foundry - Nintendo Wii U review

"Bearing in mind the general level of performance we've seen from the £300 Digital Foundry PC - built using off-the-shelf parts - it's a touch disappointing that graphical quality in Wii U shows no generational leap at all over the Xbox 360 or PlayStation 3. The DFPC is in the same ballpark price-point as Wii U, it features superior CPU/GPU power, twice as much RAM and much more storage. The notion that Nintendo could not match or better it in an integrated design bearing in mind the vast buying power it has at its disposal - even factoring in the additional cost of touch-screen GamePad - is disappointing."

Basically what I've been saying for months now.



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Mr Khan said:
thismeintiel said:
I'm glad my kids (ages 15 and 8) aren't really interested in getting the Wii U, otherwise I would have to put my foot down and say no. For the increased price, you would think the graphical results would be better, not on par with (or slightly better than in a year or two) 6 year old tech.

@ Mr Kahn

I hope that was a joke. 12GB of RAM? Right. All they would need is maybe 4 GB, a decent CPU, and a really good GPU for you to see a pretty big leap.

That's sort of the point. People are saying "Wii all over again," but, as i said, math

512/88 (the ratio of PS360 ram to Wii ram) = 5.818181 (repeating). 2 (Wii U RAM) * 5.81818181 = 11.6 something or other. So for the gap to be as big, in terms of raw numbers, you would need 12 Gigs of RAM.


So I don't think that the gap in the next generation will be as big as the one in this last one, but you don't honestly think that the ram is what made the difference do you?  Your comparison is illogical, immaterial, and nonsensical.  



...

Mr Khan said:
thismeintiel said:
I'm glad my kids (ages 15 and 8) aren't really interested in getting the Wii U, otherwise I would have to put my foot down and say no. For the increased price, you would think the graphical results would be better, not on par with (or slightly better than in a year or two) 6 year old tech.

@ Mr Kahn

I hope that was a joke. 12GB of RAM? Right. All they would need is maybe 4 GB, a decent CPU, and a really good GPU for you to see a pretty big leap.

That's sort of the point. People are saying "Wii all over again," but, as i said, math

512/88 (the ratio of PS360 ram to Wii ram) = 5.818181 (repeating). 2 (Wii U RAM) * 5.81818181 = 11.6 something or other. So for the gap to be as big, in terms of raw numbers, you would need 12 Gigs of RAM.

It' s not that simple....its not just about the amount of RAM, its about the speed of it and other stuff I couldn't really explalin.
Plus you have to take into account the CPU and GPU. There are leaks that suggest the PS4 will be using an APU, so it won't be directly comparable with the Wii U in that front. GPU will be hard to directly compare to since it will work together with the integrated one in the APU.



Torillian said:
Mr Khan said:
thismeintiel said:
I'm glad my kids (ages 15 and 8) aren't really interested in getting the Wii U, otherwise I would have to put my foot down and say no. For the increased price, you would think the graphical results would be better, not on par with (or slightly better than in a year or two) 6 year old tech.

@ Mr Kahn

I hope that was a joke. 12GB of RAM? Right. All they would need is maybe 4 GB, a decent CPU, and a really good GPU for you to see a pretty big leap.

That's sort of the point. People are saying "Wii all over again," but, as i said, math

512/88 (the ratio of PS360 ram to Wii ram) = 5.818181 (repeating). 2 (Wii U RAM) * 5.81818181 = 11.6 something or other. So for the gap to be as big, in terms of raw numbers, you would need 12 Gigs of RAM.


So I don't think that the gap in the next generation will be as big as the one in this last one, but you don't honestly think that the ram is what made the difference do you?  Your comparison is illogical, immaterial, and nonsensical.

No, but that's part of it. Wii was simply in a different league technologically, with PS360 having more PC-like RAM allotments, but as i said in another thread, a lot of it was about architecture and available features.

The point is that you're not going to get anything like that. Neither in the size of the memory or FLOPS gulf, nor in the kinds of instructions and techniques the chips are capable of executing.



Monster Hunter: pissing me off since 2010.

kowenicki said:
POE said:
kowenicki said:
That's not a great read is it.

I'm getting a tad nervous about my pre-order.


Why are you nervious? Because somebody else´s opinion? God ... people this days


oh ffs.  we arent allowed to read others opinions now?  they are automatically void and useless always?


only if the opinion concludes something other than what POE wants to hear.  :P



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Mr Khan said:
Torillian said:
Mr Khan said:
thismeintiel said:
I'm glad my kids (ages 15 and 8) aren't really interested in getting the Wii U, otherwise I would have to put my foot down and say no. For the increased price, you would think the graphical results would be better, not on par with (or slightly better than in a year or two) 6 year old tech.

@ Mr Kahn

I hope that was a joke. 12GB of RAM? Right. All they would need is maybe 4 GB, a decent CPU, and a really good GPU for you to see a pretty big leap.

That's sort of the point. People are saying "Wii all over again," but, as i said, math

512/88 (the ratio of PS360 ram to Wii ram) = 5.818181 (repeating). 2 (Wii U RAM) * 5.81818181 = 11.6 something or other. So for the gap to be as big, in terms of raw numbers, you would need 12 Gigs of RAM.


So I don't think that the gap in the next generation will be as big as the one in this last one, but you don't honestly think that the ram is what made the difference do you?  Your comparison is illogical, immaterial, and nonsensical.

No, but that's part of it. Wii was simply in a different league technologically, with PS360 having more PC-like RAM allotments, but as i said in another thread, a lot of it was about architecture and available features.

The point is that you're not going to get anything like that. Neither in the size of the memory or FLOPS gulf, nor in the kinds of instructions and techniques the chips are capable of executing.

just want to remind you that while wiiU has 2 Gb ram 1 full gig is dedicated to its OS, an aweful lot.  that puts your math closer to 5 Gb than 12Gb of useable ram.  ...not that MSony won't reserve any for OS but i'd wager not as much as nintendo reserved 'cause i understand it a lot of that is dedicated to gamepad support.  superchunks rumor thread suggests MSony are targeting about 4 Gb...so not as large but still quite large.

 

edit: correction -- 4 to 8 Gb.



kitler53 said:
Mr Khan said:
Torillian said:
Mr Khan said:
thismeintiel said:
I'm glad my kids (ages 15 and 8) aren't really interested in getting the Wii U, otherwise I would have to put my foot down and say no. For the increased price, you would think the graphical results would be better, not on par with (or slightly better than in a year or two) 6 year old tech.

@ Mr Kahn

I hope that was a joke. 12GB of RAM? Right. All they would need is maybe 4 GB, a decent CPU, and a really good GPU for you to see a pretty big leap.

That's sort of the point. People are saying "Wii all over again," but, as i said, math

512/88 (the ratio of PS360 ram to Wii ram) = 5.818181 (repeating). 2 (Wii U RAM) * 5.81818181 = 11.6 something or other. So for the gap to be as big, in terms of raw numbers, you would need 12 Gigs of RAM.


So I don't think that the gap in the next generation will be as big as the one in this last one, but you don't honestly think that the ram is what made the difference do you?  Your comparison is illogical, immaterial, and nonsensical.

No, but that's part of it. Wii was simply in a different league technologically, with PS360 having more PC-like RAM allotments, but as i said in another thread, a lot of it was about architecture and available features.

The point is that you're not going to get anything like that. Neither in the size of the memory or FLOPS gulf, nor in the kinds of instructions and techniques the chips are capable of executing.

just want to remind you that while wiiU has 2 Gb ram 1 full gig is dedicated to its OS, an aweful lot.  that puts your math closer to 5 Gb than 12Gb of useable ram.  ...not that MSony won't reserve any for OS but i'd wager not as much as nintendo reserved 'cause i understand it a lot of that is dedicated to gamepad support.  superchunks rumor thread suggests MSony are targeting about 4 Gb...so not as large but still quite large.

 

edit: correction -- 4 to 8 Gb.

I imagine that limitation will be drawn down as the console lives on. Similar to how the PSP's processor was OS-underclocked for about half its lifespan.



Monster Hunter: pissing me off since 2010.

wfz said:
If the Wii U is not part of a new generation, then it must be a new rendition of the Wii.

I guess that means Nintendo is going to continue kicking ass and taking names in the 7th generation, and the Wii is going to outsell the PS2 by a mile.

haha!! the truth of the matter!! Sony/MS fanboys are doomed :P



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

 

To be fair the wii u price also takes into account advertising, r&d, packaging, shipping, labor cost, etc. Nintendo is losing money on each 3ds sold, there is no doubt they aren't going to do that with the Wii U as well unless it fails at its current price point like the 3ds originally did. So to expect equivalent performance to an equivalent priced individually made pc is a little out there unless they were expecting nintendo to sell the system at a loss. It would have been much more fair to compare the performance to an equivalent priced retail pc which will have similar miscellaneous costs that the wii u would

And for the people remarking on the less than steller third party ports. Let me remind you that nearly all ps3 ports looked mediocre compared to their 360 counterparts for a good few years after the ps3 launched. Now third party titles are mostly equivalent and the best looking exclusives are mostly on the ps3.

These developers have become masters at pushing the 360 and ps3 to their limits, but have just started developing on the wii u for the first time, so while its discouraging that games look worse, that definitely is no guarantee that things won't change a year or two down the rode.

Finally people expecting a very big bump in performance over the ps3/360 need to look at the prices. Excuding temporary holiday discounts, the equivalent 360/kinect and playstation/move bundle costs as much, if not more than the WiiU. Heck even the standalone consoles cost nearly as much and they don't have an expensive perpherial in the package.Clearly the wii u is currently meant to compete with current hd consoles. And considering how expensive the nextbox and ps4 will probably be, it should do fine competeting with them for a few years as well, just like the wii was easily able to compete with the more powerful but more expensive 360 and ps3 initially.



Player1x3 said:
Honestly, I never understood why people buy systems when they're getting launched... You pay much more for a console with less features and a veeery small catalogue of games.

The guy who bought a Ps3 in 2010/11 got a lot more bang for his buck than the guy who bought it in 2006/7. Same goes for Wii, and don't even get me started on 360

But the guy who bought it in 06/07 got 4 more years of bang for his bucks than the guy who bought it in 10/11. Also - in 06/07 - the performance gap between a PS3 and a midrange PC were much larger.

Horses for courses!