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Forums - Sony Discussion - Unconfirmed: Square Enix Holding Special Conference Early Next Year, New Final Fantasy Versus XIII Details Expected

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Aura7541 said:
Nem said:
forevercloud3000 said:
Nem said:

Oh please... what a Sony pink world you live in. Sony bought some squaresoft stock, thats it. They did not Save them, the merger with Enix did. The company that exists now is called Square-Enix, it owes Sony nothing.

Also the majority of their fanbase in the SNES era would be attached to Nintendo and they still developed several titles for the playstation. This is not about hardware brand loyalty, its about money. The market has changed, its not Sony domination anymore. Companies need to adapt and make money. Get over it or get out.

From my understanding, Sony actually owned about 20% of Squaresoft, which is just what they needed to keep them afloat.

Wikipedia.com

"The merger between Square and Enix, which had been under consideration since at least 2000 according to the then Enix chairman Yasuhiro Fukushima, was delayed because of the failure of the film and Enix' hesitation at merging with a company that had just lost a substantial amount of money.[34]"

The merger with Enix would have never happened without that help from Sony. It wasn't until the Merger where Enix head boss bought the deciding amount of stock in the company that Sony's share fell to 8.3%.

We will have to agree to disagree on where majority of their fanbase lies. I think its fairly obvious that if you were a die hard FF fan and played FFVII on you would grow to expect them on that same platform that had always been. Simple logic.


Its only simple logic to you because you dont understand how marketing works. Its not as simple as "i put the game in this platform, therefore i should put all of them here", that only works for the generation it started in. The product is aimed at the consumer, not the fan of console X. The market changed since the PS1. Microsoft came into the market, nintendo changed strategy and SEGA abandoned the market. With each new generation its a whole new ball game. The same people dont buy the same systems every gen, every system is different from their predecessor. Square's job is to bring their product to the most consumers possible to garner the most sales/profit possible. It really makes no sense to think it should stay in the sucessor of the previous system and should assume every consumer that purchased the previous iteration will purchase the new one.

Besides that, you are totally ignoring new adopters/buyers. The consumers ultimately rule the market. This gen the consumers decided to split between PS3 and X360 and companies had to adapt to that. Its the companies that adapt to the market, not the consumers. They are the ones looking to make money.

What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example.


And yet you're also guilty for thinking too simply. "This gen the consumers decided to splite between PS3 and X360." That's consumers, in general. Your arguments lack any demographic insight. No two consumers have the same tastes. You'd really think there are as many JRPG fans in the 360 userbase as those in the PS3 userbase? smh. The PS3 userbase has a much larger JRPG fanbase and when SE decided to drastically change FFXIII's original identity, it alientated much of the JRPG fanbase, that a lot of those potential sales went down the drain.

"What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example." That... made me laugh... a lot. Nice try at stretching forevercloud3000's argument beyond its intended message. In case you didn't know, SE has already did what you just stated. The company ignored much of the JRPG market with terrible decisions such as excruciating linearity, no towns, and continuance of FFXIII when no one asked SE to do so. SE blindly released FFXIII-2 expecting better reception than FFXIII. Didn't work. Now, it's blindly going to release Lightning Returns in hilarious hope to save a series that was never meant to be.

This^

Thanks for explaining exactly what I have een trying to get across to him for the past few pages....

He seems to not realize consumers are creatures of habit. It takes multiple entries in a series to train consumers in which console's to get their games on. For instance, take the "Tales of.." series. The series has spanned far too many systems, so FANS of the series are hella confused on which system to get if they are to recieve the next tales game. With consistancy the fanbase know where to find the game and hence it will recieve more sales. Namco has FINALLY learned that. This is why Star Ocean suffered so greatly when they put it on 360 initially as an exclusive. Also fans would have been expecting it on PS3.

Take a look at the sales of something like FFXIII, with 4/6ths of sales on PS3. Its on both consoles so why is it not even or MORE on 360 seeing as it had the larger fanbase? Because....as I have said till I am blue in the face on these forums, games do NOT sell dramatically more due to larger userbase but simply grow or fluctuate with the fanbase's desire for it. And with that simple fact, there is no real reason to make a game multiplatform as it justs costs a company more money with sales they would have gotten anyway on one platform. Shit, FFXIII is the worst selling FF game in years for it's respective correspondence in the generation timeline. Every first entry of the series on a platform has been the top selling  for that gen since PS1, FFX sold 8m while FFXIII struggled for 6m.

Its funny to me, because his logic dictates that some mysteriously new "2million  adopters" got the 360 version and had never played a FF game before. Seriously? New adopters are subtle in their practice and usually only do so in small portions. Any reasonable person will tell you that majority of those buyers were already existing FF fans, same goes for on PS3. What it really means is that 2million consumers bought a 360 with its head start and cheaper price, whom might have gotten a PS3 once a game such as FF came out for it, if they didn't have the option of getting it for 360 (also mind you, the game was heavily bundled in the US and only for 360 as they had exclusive marketing rights for the game in US).

I'm just so done explain to people that games don't magically double sales(or increase at ALL in most cases) because they are spread across multiple consoles and it is foolish to think so. lol



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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Aura7541 said:


And yet you're also guilty for thinking too simply. "This gen the consumers decided to splite between PS3 and X360." That's consumers, in general. Your arguments lack any demographic insight. No two consumers have the same tastes. You'd really think there are as many JRPG fans in the 360 userbase as those in the PS3 userbase? smh. The PS3 userbase has a much larger JRPG fanbase and when SE decided to drastically change FFXIII's original identity, it alientated much of the JRPG fanbase, that a lot of those potential sales went down the drain.

"What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example." That... made me laugh... a lot. Nice try at stretching forevercloud3000's argument beyond its intended message. In case you didn't know, SE has already did what you just stated. The company ignored much of the JRPG market with terrible decisions such as excruciating linearity, no towns, and continuance of FFXIII when no one asked SE to do so. SE blindly released FFXIII-2 expecting better reception than FFXIII. Didn't work. Now, it's blindly going to release Lightning Returns in hilarious hope to save a series that was never meant to be.

...Or maybe they just wanted to make use of all those assets they had left over, get a few free bucks out of it.

You guys' posts are so full of drama lol



"...Or maybe they just wanted to make use of all those assets they had left over, get a few free bucks out of it."

That's if SE is even lucky. Less people cared about FFXIII-2 and even less so for Lightening Returns.

"You guys' posts are so full of drama lol"

lol. Full of drama, you say? You're so funny. In all seriousness, how about you actually contribute to the conversation instead of posting useless snarks?


forevercloud3000 said:
miz1q2w3e said:
Aura7541 said:
@ Nem

I've read your posts and your arguments lack reason. What the others have said is not fanboyism. They bring up good points. Multiplatform =/= More sales. SE deciding to make FFXIII multiplatform was a very bad idea for many reasons. SE decided to do that right in the middle of their development of the game. Also, the storage limitations of the 360 discs limited what FFXIII would've been. So what that FFXIII sold 2 million on the 360. Had SE put all of its focus on the PS3 only, we would've gotten a higher quality game that could do what it was originally envisioned to do. This could've led to more sales than the combined sales of the 360 and PS3 versions. Your suggestions that SE make FFvXIII multiplat is one of the most foolish suggestions I've ever seen. Why all of a sudden go multiplat when you're already so far into the development of the game? Look what that did to FFXIII. Nomura, the mastermind of FFvXIII, only wanted to make this for the PS3 and I bet he still does today.

Just commenting on this part, but Final Fantasy XIII turned out exactly how the game directors/designers wanted it to be. I just happened to read about how the guy who was directing the game wanted it to be an interactive movie RPG. They made it linear on purpose, they decided to get rid of towns, shops, mini-games and other aspects not central to the story and character development. That's the reason people disliked the game, and it had nothing to do with Xbox.

See here, PlayStation 3 era.

You can be linear without being claustrophobic inducing.Some of what was wrong with the game was scheduled from the start, but not all. I just find it frustrating that people try to say they didn't gimp this game even tho much of the evidence is overwhelming. SE has just been trying to save face with very terrible excuses.

 

  • -Originally we were getting regularly updated on FFXIII's progress. The game was tentively dated for a while, but postponed. Then mysteriously the game goes dark for over a year...
  • -FFXIII appears at  E3, only to first appear at the MS booth showing it is now MP.
  • -Wada stated the decision to make FFXIII litterally happened days before E3..... Yet Wada promises  the 360 version would have no effect on the PS3 version. I call bullshit, no company makes such a large decision over a few days. It is obvious they had been in talks about it for a while.
  • -Another article stated that PS3 development was completely done and they just needed to finish the port....which totally contradicts the idea that the game would not be delayed at all due to the port. The game litterally suffered another 6months+ delay because of 360. Wada previously promised this would not happen. I could have been content if PS3 got it first, then PS3 later (Which plenty of games have done in the reverse) but SE had to make sure they came out at the same time.
  • -An interview with Nomura said that  the teams on the game were beyond pissed they had to all reallocate to FFXIII and mostly so the 2 versions (PS3/and 360) could be out at the same time. Nomura was later forced to retract this statement(IE like Cormick Rage dev).
  • -A SE worker reveals that over the years of development, a game's worth of content was cut from FFXIII, including cities, pedestrians, mini-games, etc. SE explains this away by saying that is normal. In what universe? If they were truely deciding on a theme or style to go with, this would normally be decided in the CONCEPT ART phase. Anything else after the 3D models go into play would be a slight tweak, not a complete overhaul.
  • -Square-Enix later admits after product testing the game, that they knew people would not like the fact it didn't have cities and was very linear. They decided to ship it anyway and re-use the stuff that would have been in it (if it fit) into another game, AKA FFXIII-2. Of course SE says it differently, something about they just "took what we learned and incorperated it into FFXIII-2".
  • - I distinctly remember some concept art way back when that looked like one of the larger cities in FFXIII-2 :/
  • - A statement was also made by a SE employee that "360 originally was thought to take up 7+ discs, but they later cut down on some stuff to make it all fit." Later forced to retract statement.

 

I am just baffled how we can ignore all this stuff and take SE's word after being caught in lie after lie. The game got botched big time. Maybe some of it was originally in the plans for FFXIII, but assuredly not all of the mishaps that was that game.

I wish I could find all the links to this stuff, but I am too lazy to dig for them right now.

You should read this if you haven't already:

http://www.gamasutra.com/view/news/30640/Exclusive_Behind_The_Scenes_Of_Square_Enixs_Final_Fantasy_XIII.php#.UKgNRYajN8E

You're giving SE far too much credit. The whole FFXIII project was mis-managed from the start, way before the 360 was even planned. They didn't even nail the final specification until the FFXIII demo, about a year before it finally released.



Aura7541 said:

"...Or maybe they just wanted to make use of all those assets they had left over, get a few free bucks out of it."

That's if SE is even lucky. Less people cared about FFXIII-2 and even less so for Lightening Returns.

"You guys' posts are so full of drama lol"

lol. Full of drama, you say? You're so funny. In all seriousness, how about you actually contribute to the conversation instead of posting useless snarks?

A few bucks is better than nothing for some things they already made. I know I'm buying it.

Sorry, I didn't mean to be rude. The last part of your post just looked kinda funny to me, the way it was written, so poetic :p



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forevercloud3000 said:
miz1q2w3e said:
Aura7541 said:
@ Nem

I've read your posts and your arguments lack reason. What the others have said is not fanboyism. They bring up good points. Multiplatform =/= More sales. SE deciding to make FFXIII multiplatform was a very bad idea for many reasons. SE decided to do that right in the middle of their development of the game. Also, the storage limitations of the 360 discs limited what FFXIII would've been. So what that FFXIII sold 2 million on the 360. Had SE put all of its focus on the PS3 only, we would've gotten a higher quality game that could do what it was originally envisioned to do. This could've led to more sales than the combined sales of the 360 and PS3 versions. Your suggestions that SE make FFvXIII multiplat is one of the most foolish suggestions I've ever seen. Why all of a sudden go multiplat when you're already so far into the development of the game? Look what that did to FFXIII. Nomura, the mastermind of FFvXIII, only wanted to make this for the PS3 and I bet he still does today.

Just commenting on this part, but Final Fantasy XIII turned out exactly how the game directors/designers wanted it to be. I just happened to read about how the guy who was directing the game wanted it to be an interactive movie RPG. They made it linear on purpose, they decided to get rid of towns, shops, mini-games and other aspects not central to the story and character development. That's the reason people disliked the game, and it had nothing to do with Xbox.

See here, PlayStation 3 era.

You can be linear without being claustrophobic inducing.Some of what was wrong with the game was scheduled from the start, but not all. I just find it frustrating that people try to say they didn't gimp this game even tho much of the evidence is overwhelming. SE has just been trying to save face with very terrible excuses.

 

  • -Originally we were getting regularly updated on FFXIII's progress. The game was tentively dated for a while, but postponed. Then mysteriously the game goes dark for over a year...
  • -FFXIII appears at  E3, only to first appear at the MS booth showing it is now MP.
  • -Wada stated the decision to make FFXIII litterally happened days before E3..... Yet Wada promises  the 360 version would have no effect on the PS3 version. I call bullshit, no company makes such a large decision over a few days. It is obvious they had been in talks about it for a while.
  • -Another article stated that PS3 development was completely done and they just needed to finish the port....which totally contradicts the idea that the game would not be delayed at all due to the port. The game litterally suffered another 6months+ delay because of 360. Wada previously promised this would not happen. I could have been content if PS3 got it first, then PS3 later (Which plenty of games have done in the reverse) but SE had to make sure they came out at the same time.
  • -An interview with Nomura said that  the teams on the game were beyond pissed they had to all reallocate to FFXIII and mostly so the 2 versions (PS3/and 360) could be out at the same time. Nomura was later forced to retract this statement(IE like Cormick Rage dev).
  • -A SE worker reveals that over the years of development, a game's worth of content was cut from FFXIII, including cities, pedestrians, mini-games, etc. SE explains this away by saying that is normal. In what universe? If they were truely deciding on a theme or style to go with, this would normally be decided in the CONCEPT ART phase. Anything else after the 3D models go into play would be a slight tweak, not a complete overhaul.
  • -Square-Enix later admits after product testing the game, that they knew people would not like the fact it didn't have cities and was very linear. They decided to ship it anyway and re-use the stuff that would have been in it (if it fit) into another game, AKA FFXIII-2. Of course SE says it differently, something about they just "took what we learned and incorperated it into FFXIII-2".
  • - I distinctly remember some concept art way back when that looked like one of the larger cities in FFXIII-2 :/
  • - A statement was also made by a SE employee that "360 originally was thought to take up 7+ discs, but they later cut down on some stuff to make it all fit." Later forced to retract statement.

 

I am just baffled how we can ignore all this stuff and take SE's word after being caught in lie after lie. The game got botched big time. Maybe some of it was originally in the plans for FFXIII, but assuredly not all of the mishaps that was that game.

I wish I could find all the links to this stuff, but I am too lazy to dig for them right now.

I'm sure the 360 version was initially 7+ discs, but then Square Enix discovered something called compression. I don't for a second believe that locations were cut due to the 360, content such as that is hardly space intensive and if its the same "cities" we saw in FFXIII-2 then this is 110% not the case lol. There are much bigger games on the 360 then FFXIII and they manage to squeeze themselfs onto 2 discs max. If anything they could have released it as DLC, its seems clear from the begining that square wanted to strech FFXIII out for as long as possible. Fabunove crystalis (whatever its called) was supposed to last several years, so I say thats the true reason for FFXIII content beig cut and put onto a second game. More money for square!!!



Aura7541 said:
Nem said:
forevercloud3000 said:
Nem said:

Oh please... what a Sony pink world you live in. Sony bought some squaresoft stock, thats it. They did not Save them, the merger with Enix did. The company that exists now is called Square-Enix, it owes Sony nothing.

Also the majority of their fanbase in the SNES era would be attached to Nintendo and they still developed several titles for the playstation. This is not about hardware brand loyalty, its about money. The market has changed, its not Sony domination anymore. Companies need to adapt and make money. Get over it or get out.

From my understanding, Sony actually owned about 20% of Squaresoft, which is just what they needed to keep them afloat.

Wikipedia.com

"The merger between Square and Enix, which had been under consideration since at least 2000 according to the then Enix chairman Yasuhiro Fukushima, was delayed because of the failure of the film and Enix' hesitation at merging with a company that had just lost a substantial amount of money.[34]"

The merger with Enix would have never happened without that help from Sony. It wasn't until the Merger where Enix head boss bought the deciding amount of stock in the company that Sony's share fell to 8.3%.

We will have to agree to disagree on where majority of their fanbase lies. I think its fairly obvious that if you were a die hard FF fan and played FFVII on you would grow to expect them on that same platform that had always been. Simple logic.


Its only simple logic to you because you dont understand how marketing works. Its not as simple as "i put the game in this platform, therefore i should put all of them here", that only works for the generation it started in. The product is aimed at the consumer, not the fan of console X. The market changed since the PS1. Microsoft came into the market, nintendo changed strategy and SEGA abandoned the market. With each new generation its a whole new ball game. The same people dont buy the same systems every gen, every system is different from their predecessor. Square's job is to bring their product to the most consumers possible to garner the most sales/profit possible. It really makes no sense to think it should stay in the sucessor of the previous system and should assume every consumer that purchased the previous iteration will purchase the new one.

Besides that, you are totally ignoring new adopters/buyers. The consumers ultimately rule the market. This gen the consumers decided to split between PS3 and X360 and companies had to adapt to that. Its the companies that adapt to the market, not the consumers. They are the ones looking to make money.

What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example.


And yet you're also guilty for thinking too simply. "This gen the consumers decided to splite between PS3 and X360." That's consumers, in general. Your arguments lack any demographic insight. No two consumers have the same tastes. You'd really think there are as many JRPG fans in the 360 userbase as those in the PS3 userbase? smh. The PS3 userbase has a much larger JRPG fanbase and when SE decided to drastically change FFXIII's original identity, it alientated much of the JRPG fanbase, that a lot of those potential sales went down the drain.

"What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example." That... made me laugh... a lot. Nice try at stretching forevercloud3000's argument beyond its intended message. In case you didn't know, SE has already did what you just stated. The company ignored much of the JRPG market with terrible decisions such as excruciating linearity, no towns, and continuance of FFXIII when no one asked SE to do so. SE blindly released FFXIII-2 expecting better reception than FFXIII. Didn't work. Now, it's blindly going to release Lightning Returns in hilarious hope to save a series that was never meant to be.


You are right. I did not think too simply i chose not to overly complicate the argument. I believe its already difficult enough for him to see that his logic is lacking. I can throw in here how you determine your target, the demographic factors, economic factors , social factors, etc. factors. But that is for a marketing class, not for these forums. When determining your target consumer lots more factors are taken into account and these come as result from an analysis of the micro and macro envyronment.

At bold, you presume to claim that because square reacted to stimulus from the market and decided to release the game in the Xbox 360, it somehow affected the design decisions? Thats a big assumption right there. I actually totally agree with what you said in bold, but that has no relation to releasing the game in more than 1 system. Design decisions are the field of the producers.

I do have a different theory on the why though. And why FFXIII-2 failed, it was because it still carried the same crappy combat system that his predecessor did and the poor reception the first game had.



forevercloud3000 said:
Aura7541 said:
Nem said:
forevercloud3000 said:
Nem said:

Oh please... what a Sony pink world you live in. Sony bought some squaresoft stock, thats it. They did not Save them, the merger with Enix did. The company that exists now is called Square-Enix, it owes Sony nothing.

Also the majority of their fanbase in the SNES era would be attached to Nintendo and they still developed several titles for the playstation. This is not about hardware brand loyalty, its about money. The market has changed, its not Sony domination anymore. Companies need to adapt and make money. Get over it or get out.

From my understanding, Sony actually owned about 20% of Squaresoft, which is just what they needed to keep them afloat.

Wikipedia.com

"The merger between Square and Enix, which had been under consideration since at least 2000 according to the then Enix chairman Yasuhiro Fukushima, was delayed because of the failure of the film and Enix' hesitation at merging with a company that had just lost a substantial amount of money.[34]"

The merger with Enix would have never happened without that help from Sony. It wasn't until the Merger where Enix head boss bought the deciding amount of stock in the company that Sony's share fell to 8.3%.

We will have to agree to disagree on where majority of their fanbase lies. I think its fairly obvious that if you were a die hard FF fan and played FFVII on you would grow to expect them on that same platform that had always been. Simple logic.


Its only simple logic to you because you dont understand how marketing works. Its not as simple as "i put the game in this platform, therefore i should put all of them here", that only works for the generation it started in. The product is aimed at the consumer, not the fan of console X. The market changed since the PS1. Microsoft came into the market, nintendo changed strategy and SEGA abandoned the market. With each new generation its a whole new ball game. The same people dont buy the same systems every gen, every system is different from their predecessor. Square's job is to bring their product to the most consumers possible to garner the most sales/profit possible. It really makes no sense to think it should stay in the sucessor of the previous system and should assume every consumer that purchased the previous iteration will purchase the new one.

Besides that, you are totally ignoring new adopters/buyers. The consumers ultimately rule the market. This gen the consumers decided to split between PS3 and X360 and companies had to adapt to that. Its the companies that adapt to the market, not the consumers. They are the ones looking to make money.

What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example.


And yet you're also guilty for thinking too simply. "This gen the consumers decided to splite between PS3 and X360." That's consumers, in general. Your arguments lack any demographic insight. No two consumers have the same tastes. You'd really think there are as many JRPG fans in the 360 userbase as those in the PS3 userbase? smh. The PS3 userbase has a much larger JRPG fanbase and when SE decided to drastically change FFXIII's original identity, it alientated much of the JRPG fanbase, that a lot of those potential sales went down the drain.

"What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example." That... made me laugh... a lot. Nice try at stretching forevercloud3000's argument beyond its intended message. In case you didn't know, SE has already did what you just stated. The company ignored much of the JRPG market with terrible decisions such as excruciating linearity, no towns, and continuance of FFXIII when no one asked SE to do so. SE blindly released FFXIII-2 expecting better reception than FFXIII. Didn't work. Now, it's blindly going to release Lightning Returns in hilarious hope to save a series that was never meant to be.

This^

Thanks for explaining exactly what I have een trying to get across to him for the past few pages....

He seems to not realize consumers are creatures of habit. It takes multiple entries in a series to train consumers in which console's to get their games on. For instance, take the "Tales of.." series. The series has spanned far too many systems, so FANS of the series are hella confused on which system to get if they are to recieve the next tales game. With consistancy the fanbase know where to find the game and hence it will recieve more sales. Namco has FINALLY learned that. This is why Star Ocean suffered so greatly when they put it on 360 initially as an exclusive. Also fans would have been expecting it on PS3.

Take a look at the sales of something like FFXIII, with 4/6ths of sales on PS3. Its on both consoles so why is it not even or MORE on 360 seeing as it had the larger fanbase? Because....as I have said till I am blue in the face on these forums, games do NOT sell dramatically more due to larger userbase but simply grow or fluctuate with the fanbase's desire for it. And with that simple fact, there is no real reason to make a game multiplatform as it justs costs a company more money with sales they would have gotten anyway on one platform. Shit, FFXIII is the worst selling FF game in years for it's respective correspondence in the generation timeline. Every first entry of the series on a platform has been the top selling  for that gen since PS1, FFX sold 8m while FFXIII struggled for 6m.

Its funny to me, because his logic dictates that some mysteriously new "2million  adopters" got the 360 version and had never played a FF game before. Seriously? New adopters are subtle in their practice and usually only do so in small portions. Any reasonable person will tell you that majority of those buyers were already existing FF fans, same goes for on PS3. What it really means is that 2million consumers bought a 360 with its head start and cheaper price, whom might have gotten a PS3 once a game such as FF came out for it, if they didn't have the option of getting it for 360 (also mind you, the game was heavily bundled in the US and only for 360 as they had exclusive marketing rights for the game in US).

I'm just so done explain to people that games don't magically double sales(or increase at ALL in most cases) because they are spread across multiple consoles and it is foolish to think so. lol

 

Why dont you make the math on how much % of the installed base of Xbox360 in japan bought the game and how much of the PS3 one? Where are your fans now? Also dont forget to see how the game sold better in the X360 in the west than in the PS3.

 

As for FFXIII you are seeing in absolutes. Its not about wich console sells the most, its about making money!

In Italic, poor atempt at spinning. I never said those 2 millions were only new buyers. Recall me saying that not everyone buys the same system every gen? Yup, theres new buyers and theres old buyers that ditched the Playstation for various reasons. They ammounted to those 2 million, wich if you had your way would never have seen the game and square wouldnt have made as many sales.

What you have to understand is that the market is divided in half in share, but not necessarily with an equal ammount of consumer types across them. Releasing in both platforms might double sales or it might not, but it certainly increases overall sales than releasing in just one platform. Easy example: compare Halo sales with CoD sales. If Halo wasnt an Xbox exclusive it could potencially hit alot bigger numbers. Double? Not necessarily. I never made that argument, but definitly more.

Do you understand now why its best to have the game be multi-platform instead of PS3 exclusive? I bolded the why in this post, and i will 1-up that with reaching a higher overall number of fans. The idea that everyone should buy a playstation 3 to buy every series that ever came out in the playstation 1 and 2 exclusively and therefore the companies having better sales is completely obtuse. That can only be the case if the playstation 3 had the large majority of the market share. It happened with the PS2, but it didnt with the PS3. Time to learn that was the result. Why not blame Sony´s tardiness and arrogance price wise in the market? Those are the real reasons why the trend didnt continue.



I get the idea from these last posts that SE had high(er) hopes for 13-2?
Can someone back that up cause i figured they just made some 'easy' cash with decent enough sales... (did like the game though)



Nem said:
forevercloud3000 said:
Aura7541 said:
Nem said:
forevercloud3000 said:
Nem said:

Oh please... what a Sony pink world you live in. Sony bought some squaresoft stock, thats it. They did not Save them, the merger with Enix did. The company that exists now is called Square-Enix, it owes Sony nothing.

Also the majority of their fanbase in the SNES era would be attached to Nintendo and they still developed several titles for the playstation. This is not about hardware brand loyalty, its about money. The market has changed, its not Sony domination anymore. Companies need to adapt and make money. Get over it or get out.

From my understanding, Sony actually owned about 20% of Squaresoft, which is just what they needed to keep them afloat.

Wikipedia.com

"The merger between Square and Enix, which had been under consideration since at least 2000 according to the then Enix chairman Yasuhiro Fukushima, was delayed because of the failure of the film and Enix' hesitation at merging with a company that had just lost a substantial amount of money.[34]"

The merger with Enix would have never happened without that help from Sony. It wasn't until the Merger where Enix head boss bought the deciding amount of stock in the company that Sony's share fell to 8.3%.

We will have to agree to disagree on where majority of their fanbase lies. I think its fairly obvious that if you were a die hard FF fan and played FFVII on you would grow to expect them on that same platform that had always been. Simple logic.


Its only simple logic to you because you dont understand how marketing works. Its not as simple as "i put the game in this platform, therefore i should put all of them here", that only works for the generation it started in. The product is aimed at the consumer, not the fan of console X. The market changed since the PS1. Microsoft came into the market, nintendo changed strategy and SEGA abandoned the market. With each new generation its a whole new ball game. The same people dont buy the same systems every gen, every system is different from their predecessor. Square's job is to bring their product to the most consumers possible to garner the most sales/profit possible. It really makes no sense to think it should stay in the sucessor of the previous system and should assume every consumer that purchased the previous iteration will purchase the new one.

Besides that, you are totally ignoring new adopters/buyers. The consumers ultimately rule the market. This gen the consumers decided to split between PS3 and X360 and companies had to adapt to that. Its the companies that adapt to the market, not the consumers. They are the ones looking to make money.

What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example.


And yet you're also guilty for thinking too simply. "This gen the consumers decided to splite between PS3 and X360." That's consumers, in general. Your arguments lack any demographic insight. No two consumers have the same tastes. You'd really think there are as many JRPG fans in the 360 userbase as those in the PS3 userbase? smh. The PS3 userbase has a much larger JRPG fanbase and when SE decided to drastically change FFXIII's original identity, it alientated much of the JRPG fanbase, that a lot of those potential sales went down the drain.

"What you're telling us is that companies should ignore the market and blindly release titles on the sucessor system everytime to expect the same result. It just isnt the case at all. It seems like the recipe for disaster if you look at the Vita for example." That... made me laugh... a lot. Nice try at stretching forevercloud3000's argument beyond its intended message. In case you didn't know, SE has already did what you just stated. The company ignored much of the JRPG market with terrible decisions such as excruciating linearity, no towns, and continuance of FFXIII when no one asked SE to do so. SE blindly released FFXIII-2 expecting better reception than FFXIII. Didn't work. Now, it's blindly going to release Lightning Returns in hilarious hope to save a series that was never meant to be.

This^

Thanks for explaining exactly what I have een trying to get across to him for the past few pages....

He seems to not realize consumers are creatures of habit. It takes multiple entries in a series to train consumers in which console's to get their games on. For instance, take the "Tales of.." series. The series has spanned far too many systems, so FANS of the series are hella confused on which system to get if they are to recieve the next tales game. With consistancy the fanbase know where to find the game and hence it will recieve more sales. Namco has FINALLY learned that. This is why Star Ocean suffered so greatly when they put it on 360 initially as an exclusive. Also fans would have been expecting it on PS3.

Take a look at the sales of something like FFXIII, with 4/6ths of sales on PS3. Its on both consoles so why is it not even or MORE on 360 seeing as it had the larger fanbase? Because....as I have said till I am blue in the face on these forums, games do NOT sell dramatically more due to larger userbase but simply grow or fluctuate with the fanbase's desire for it. And with that simple fact, there is no real reason to make a game multiplatform as it justs costs a company more money with sales they would have gotten anyway on one platform. Shit, FFXIII is the worst selling FF game in years for it's respective correspondence in the generation timeline. Every first entry of the series on a platform has been the top selling  for that gen since PS1, FFX sold 8m while FFXIII struggled for 6m.

Its funny to me, because his logic dictates that some mysteriously new "2million  adopters" got the 360 version and had never played a FF game before. Seriously? New adopters are subtle in their practice and usually only do so in small portions. Any reasonable person will tell you that majority of those buyers were already existing FF fans, same goes for on PS3. What it really means is that 2million consumers bought a 360 with its head start and cheaper price, whom might have gotten a PS3 once a game such as FF came out for it, if they didn't have the option of getting it for 360 (also mind you, the game was heavily bundled in the US and only for 360 as they had exclusive marketing rights for the game in US).

I'm just so done explain to people that games don't magically double sales(or increase at ALL in most cases) because they are spread across multiple consoles and it is foolish to think so. lol

 

Why dont you make the math on how much % of the installed base of Xbox360 in japan bought the game and how much of the PS3 one? Where are your fans now? Also dont forget to see how the game sold better in the X360 in the west than in the PS3.

 

As for FFXIII you are seeing in absolutes. Its not about wich console sells the most, its about making money!

In Italic, poor atempt at spinning. I never said those 2 millions were only new buyers. Recall me saying that not everyone buys the same system every gen? Yup, theres new buyers and theres old buyers that ditched the Playstation for various reasons. They ammounted to those 2 million, wich if you had your way would never have seen the game and square wouldnt have made as many sales.

What you have to understand is that the market is divided in half in share, but not necessarily with an equal ammount of consumer types across them. Releasing in both platforms might double sales or it might not, but it certainly increases overall sales than releasing in just one platform. Easy example: compare Halo sales with CoD sales. If Halo wasnt an Xbox exclusive it could potencially hit alot bigger numbers. Double? Not necessarily. I never made that argument, but definitly more.

Do you understand now why its best to have the game be multi-platform instead of PS3 exclusive? I bolded the why in this post, and i will 1-up that with reaching a higher overall number of fans. The idea that everyone should buy a playstation 3 to buy every series that ever came out in the playstation 1 and 2 exclusively and therefore the companies having better sales is completely obtuse. That can only be the case if the playstation 3 had the large majority of the market share. It happened with the PS2, but it didnt with the PS3. Time to learn that was the result. Why not blame Sony´s tardiness and arrogance price wise in the market? Those are the real reasons why the trend didnt continue.


It costs more money to make a game multiplatform than to make a game for only one console. Considering the very different architecture of the PS3, it's a no brainer to say that it costed way more to make FFXIII for both consoles. Had SE just stuck with just the PS3, which would've not gimped the final product, FFXIII could've sold just as much as the combined sales of both versions of the actual product. Maybe even more. Which way would've gotten more money for SE? The PS3 exclusive route. Why? Because SE would've only had to focus on one console, which in turn would require a lot less resources and energy. In addition, SE wouldn't have had to make the FFvXIII team to work on FFXIII had it kept FFXIII only for the PS3, which would also be more cost efficient. Why? Because FFvXIII would've been a lot closer to being finished had the FFvXIII team not been forced to reallocate. SE really dropped the ball big time and it's going to hurt the company long term.

"That can only be the case if the playstation 3 had large majority of the market share." Again, "market share" is general. This isn't just the market share, it's the JRPG market share in which the PS3 still has a large majority of. Please read forevercloud3000's post more carefully. Look what happened with Star Ocean. Look what happened with Tales of Versperia. The 360 userbase didn't care. Here's another one. The Lost Odyssey, one of the best turn-based JRPG's this generation, and the 360 userbase did not give a damn. Now look at some the PS3's RPG's. Valkyria Chronicles sold over a million. Tales of Xillia sold about 3/4 of a million copies and that's only in Japan!