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Forums - PC - Sui Generis - kickstarter - Open world RPG for the PC featuring "ground breaking technology and innovative gameplay" - physics based combat

Look forward to it. Are they getting funding from other sources too?



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Soleron said:

Can this game really be made for $150k? Even iOS budgets are in the millions range.

They're only 5 developers, possibly adding a couple more. But yeah I guess it'll be tight.

 

 



Scoobes said:
Look forward to it. Are they getting funding from other sources too?

Nope. That's why we need to support this project!

Mark my words, this game will be famous. You read it here first.

These guys have crazy good talent, and a crazy good concept.



Slimebeast said:
Soleron said:

Can this game really be made for $150k? Even iOS budgets are in the millions range.

They're only 5 developers, possibly adding a couple more. But yeah I guess it'll be tight.

 

 

$150k - 5% KS fee - 5% processing fee - 5% merchandise / 5 people / 1.5 years = $17k/person, not including their equipment and office space. Less than US minimum wage after those things are taken into account, that's not very sustainable. If it's being done out of love in their spare time I can better understand but then there's problems of delivery and motivation.



Soleron said:
Slimebeast said:
Soleron said:

Can this game really be made for $150k? Even iOS budgets are in the millions range.

They're only 5 developers, possibly adding a couple more. But yeah I guess it'll be tight.

 

 

$150k - 5% KS fee - 5% processing fee - 5% merchandise / 5 people / 1.5 years = $17k/person, not including their equipment and office space. Less than US minimum wage after those things are taken into account, that's not very sustainable. If it's being done out of love in their spare time I can better understand but then there's problems of delivery and motivation.

Haha, I was just about to ask you for a breakdown of the financials.

So all those extra costs amount to 15% and leaves only +$100k to the actual development budget?

What I know is that these guys do have regular jobs at the moment, so maybe a couple of them (like the composer guy)  will keep their jobs and just put spare time hours as a labor of love into the game?

Wait, I just realized you calculated in Dollars. This KS is actually in British Pounds. £150K.

I guess that would make it roughly $25-30k per person? That's not unreasonable isn't it? What's your own personal income for example, Soleron?

I mean, I have more than one friend who lives on around 1k Euros per month and that includes all expenses, even house rental.

If you don't have family (and I hope these guys in Bare Mettle don't lol), you can survive with quite little.



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Sorry, I read and used dollars because the internet is always in dollars.

UK minimum wage is £12k, so £17k is not unreasonable actually. One person could live OK. They may also qualify for welfare due to self-employment. I don't have an income, my university forbids part-time jobs.



They won't make the whole game for only 150k. That is just enough to get it developed enough to get loans and such. Looks kinda drunk though



the full update explains the state of the animations

So, another much awaited update. We're sorry about the delay, we were well under way and then we had some hardware and other problems.

A lot of people have been asking questions about how the combat controls work, whether we can handle multiple characters and expressing concerns about the quality of the animations. Hopefully this update will give you some answers.

For this video we also put together a whole new environment type, a wasteland. It still needs a lot of work but we wanted to demonstrate how quickly we can produce different environments using our systems.

Click here for full size Image

Click here for full size Image

Madoc has coded some new AI and behaviours so we now have combat with multiple participants and a character fighting alongside the player. We've finally killed that ogre for you too!

We've explained the controls in the video. As you will see, player skill is paramount but the controls are very simple. We can't convey it with a video but it really is a lot of fun and hugely addictive. The very dynamic feel of the controls and the unpredictable nature of the physics and characters makes for some extremely engaging gameplay. You'll be giggling like an excited 5 year old every time you play. We've played it a lot and we still do!

 

ABOUT CHARACTER ANIMATIONS

The inputs for our animations are hand crafted. The animations currently in the game were made by Madoc while he designed the system and tools behind them. Madoc is not an animator, nor a swordsman and he had plenty to do besides making animations! Hiring a professional animator is at the top of our list of priorities and we are already taking some under consideration. The dynamic behaviours and procedural elements of animations are also something we hope to improve significantly so that the characters appear more reactive and sure footed.

In the first part of the video Kieran demonstrates how the controls work. Most of the weapons in our videos are supposed to be heavy, in the first part of this video we decreased the mass of the weapons, sped up the animations and removed some of the worst wobble from them. The animations are still amateurish but hopefully you can see that the worst problems come from the quality of the animations.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

also

RISKS AND CHALLENGESLearn about accountability on Kickstarter

 

Though as a team we have professionally developed numerous advanced applications including educational games, we are not a successful game studio with a history of commercial products. Nothing is more important to us than seeing this project completed and we believe we are resourceful people with a comprehensive set of combined skills and talents.

Over the last year we have worked hard in a difficult situation to reach the point where we have proven that this game can be made the way we imagined it. We have not only developed all the core technologies and prototyped the game, but have developed a truly vast and impressive set of tools to ease development and the content production process. We have tried our hand at everything that we thought could pose a challenge and achieved what we believe are excellent results.

Our target funding goal will allow everyone on the team to work full time and, very importantly, in close proximity, as well as covering some basic expenses. If we do not exceed this initial goal there is a very real possibility that we will not be able to produce the quantity and variety of content that we would like to see in an initial release of the game. If this situation arises we plan to continue expanding and improving the game even after release. We will do whatever it takes to make this the game it's supposed to be.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Neat idea. I'll consider donating as it gets closer to the end of the time period.



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