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Forums - Gaming - About on disc dlc.

I was going to make a rather long winded argument about on disc dlc but the I realized The Fighters Generation did it for me. He summed up my thoughts on the matter and I usually disagree with his opinions. Rather impressive and he didn't even like the game.

http://www.fightersgeneration.com/games/sfxtekken.html

On Disc DLC & 12 New Characters
 As you probably know, there are 12 additional characters that appear in the Playstation Vita version of the game. Additionally, these characters were released as purchasable DLC for the console versions on July 31st, 2012. The fact that the information for the characters, alternate costumes and colors was previously discovered on the disc (by hackers) stirred up quite the conspiracy, and the "Capcom hate machine" bandwagon of 2012 was born.  On that note, I'd like to give my two cents on the matter. . . 

Some gamers feel "cheated" that this content is already on the disc, because to access it, they have to purchase a small file that simply "unlocks" it when it becomes available. They feel entitled to the content from the start, since they bought and "own" the physical disc. Capcom has explained that the information is on the disc in order to "save hard drive space and to ensure for a smooth transition when the DLC is available".  The data also allows people to play against the 12 new characters & see the alternate costumes when they're released if they choose notto purchase them. Personally, nothing about this format bothers me, but some gamers out there seem to have a "false sense of entitlement and expectation".

Something that the rabid complainers fail to realize is that this DLC was originallydeveloped with the intent of being DLC. That means it potentially wouldn't even exist in the first place without the DLC distribution process. Believe it. It doesn't matter if it's locked on-disc DLC, day 1 DLC, or month 6 DLC. I wholeheartedly agree that a product should be complete when it's released, but the thing is... SF X Tekken could've very easily been called "complete" at around 30 characters. People should be thankful that the dev-team took the extra time & effort to create 12 additional characters on top of the already outstanding roster.

SF X Tekken includes 43 iconic characters from the start (PS3 version). That's far above the standard for a new fighting game. Gamers complaining about not being able to use 12 more characters right off the bat (which weren't finished), are being a bit greedy I think. I understand their point of view, and yes, they have a right to feel that way if they choose. I can only speak for myself, and I don't feel cheated. I'm glad I won't have to buy a whole new disc-based "Super" version of SFXT later this year. I agree Capcom could've made better decisions on the business front, but as a long time fan, I feel lucky just to play this game with so many characters from the start. The fact that Capcom continued supporting SFXT with 12 additional characters (superb choices at that), only sweetens the deal.

The full selection screen on PS3 / PS Vita... 55 characters!

In continuation, I think some of the "new" fighting game fans need to take a step back and get some perspective. In the early 90's, many of us used to play Street Fighter 2 (among other games) at arcades religiously... putting in 50 cents, with each play, to use a few of those 8-12 characters over and over (and over X 1000). Even after I bought several variations of the home versions of SF2 (at $70 a pop) Istill put money into those arcade machines... and you know what? If for some reason you weren't a "good" player at your arcade, you had to pay MORE money... AND LIKE IT... or... you could go home as a sore loser and play your SNES or Genesis version by yourself and pretend to have friends.YEAH... I SAID IT.

History has repeated itself many a time. Over the course of a decade, I must've spent 100's of dollars on MVC2 in the arcades. I bought the Dreamcast version when it came out, and guess what... I still put gas in my car, drove to the arcade, and put countless dollars into that MVC2 machine for many years to come. I did the same thing when Tekken 5 came out in arcades and on PS2. I even traveled to distant arcades (hours away) simply because they had better competition. So I guess that's why I can't relate to gamers who are raging about an optional $8-$20 DLC to unlock new characters/content in a game... something that no one is forcing them to buy. In my book, the DLC is reasonably priced (not to mention color packs & other updates are free). And if you own both the PS3 & Vita versions, you get all 12 DLC characters free without having to buy any DLC... which isn't a bad deal when all is said and done.

And finally, let's not forget about "time release" characters that both Namco and Capcom previously used in arcade games like Tekken 2Tekken 3 and MVC2Manymonths after the original release of those games, additional characters became playable to keep the game fresh and exciting (and it worked). It would appear that Capcom is aiming for that same suspense to build up, and they simply want players to first enjoy this "vanilla" version of the game... so give'm a break. Besides, what's the fun of having everything unlocked at once? Are you really going to master 55 characters at once? No... you're not. Put down the torches, people.There are more important things to worry about in life. ~TFG Webmaster



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tl;dr but there's really no defense for day 1 or on-disc DLC. It's a rip off.

I actually hate nearly all forms of DLC, at least all DLC that's planned before the game is even released (majority of DLC) because it just feels like a cynical and manipulative way to circumvent the industry standard of charging $60 for a full game. But with DLC they are able to lure the consumer into their game, and when you're stuck they will milk you for more profit.



Slimebeast said:
tl;dr but there's really no defense for day 1 or on-disc DLC. It's a rip off.

I actually hate DLC that's planned before the game is even released (majority of DLC) because it just feels like a manipulative way to circumvent the industry standard of charging $60 for a full game. But with DLC they are able to lure the consumer into your game, and when you're stuck they will milk you for more profit.


Yagami adresses your argument in the first few paragraphs.



Trentonater said:
Slimebeast said:
tl;dr but there's really no defense for day 1 or on-disc DLC. It's a rip off.

I actually hate DLC that's planned before the game is even released (majority of DLC) because it just feels like a manipulative way to circumvent the industry standard of charging $60 for a full game. But with DLC they are able to lure the consumer into your game, and when you're stuck they will milk you for more profit.


Yagami adresses your argument in the first few paragraphs.

You mean specifically this sentence? :

"this DLC was originallydeveloped with the intent of being DLC. That means it potentially wouldn't even exist in the first place without the DLC distribution process. Believe it."

Well, I don't believe it. And even if it wouldn't potentially exist, it's still a rip-off.



I agree with the article to be honest. The publishers funded the development of the game so as far as i'm concerned they can try and sell it to me however and for however much they like. And if they can't convince me that it's worth the asking price, then it's their loss.



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If the game is worth it. It's worth it.

Now it's annoying being nickel and dimed, and I'd rather them just charge 70 or 80 with no dlc ever for a complete product. But it's been around forever with expansion packs etc. just on disc dlc is way more abusive, and annoying.

But still if a game is great, it's still great regardless of silly marketing strategy. Although it can hurt experience by having sections cutoff etc.