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Forums - Sales - X360 is the most successful console of the gen

man-bear-pig said:
dark_gh0st_b0y said:
fail thread, number of games =/= satisfaction


Yes it does.

Yes, satisfaction makes costumers repeat their choice of purchase.

On the other hand, the tie-ratio is not accurate enough as a satisfaction indicator and should be aggregated with some other indicators.

For example, it would be interesting to see how may of those games for each console are bought at full price and how many are coming from a bargain bin. Also it would be interesting to compare tie/ratio to the user's average cash disposal, for example a 15 year old guy could be just as much or more satisfied with his console and his 10 games, than a 30 year old guy who has bought 15 games.

Anyway, I sort of agree with you, not because of tie-ratios. Because Microsoft has managed to biuld up their user base, and their relations with both wastern, eastern 3rd parties and indie developers in a very effective way, that can be easily sustained with their next-gen console (imo). That is opposed to the Wii which was more like a kind of huge but short-term success.



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VGKing said:
DieAppleDie said:
JayWood2010
are you saying that the Xbox and PS3 have the same mod ratio?
sorry but no, the Wii is by far much more affected by piracy trhan the others


Wii is the easiest to mod, the Xbox 360 takes second place. The PS3 is a distant 3rd.

Not in the Linux days.



I think there is one other reason for it being successful - Xbox Live! Yes, because, Once you bought a one-year Live and made friends you are 'trapped' into it, at least for the subscription year. Then you may not want to move to other console because of the friends you made and enjoyed time playing with them.



babuks said:
I think there is one other reason for it being successful - Xbox Live! Yes, because, Once you bought a one-year Live and made friends you are 'trapped' into it, at least for the subscription year. Then you may not want to move to other console because of the friends you made and enjoyed time playing with them.


Interesting... *gets new thread idea*



Wii sold almost 100 million units, destroyed its competition and even then it isn't the winner? Anyway, if tie-ratio was a good measure of success, we could say that the original XBox won over the PS2 (even if PS2 sales were more than double than its three competitors together).



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JayWood2010 said:
F0X said:
jonnybmk said:
The REAL measure of success is the average number of consoles sold per year during the life of the console.

Someone whip those numbers up for me quick.



360: 10M

PS3: 11.3M

Wii: 16.2M

DS: 19.1M

PSP: 10.7M

360 loses. DS is a beast.


This thread was blown way out of proportion.  Success is not measuered by units sold or games sold.  A business only cares about profits and as we have stated multiple times in this thread Nintendo was the most successful and second would be microsoft.  Don't bring in numbers like this in here when it shows nothing.

Okay okay okay.

 

The REAL measure of success is the number of exclusive million sellers a system has.

Someone whip those numbers up for me quick.



Gen over Gen, MS and Nintendo were the real winners.

360 has a much higher software attach ratio then Wii, so that implies the gamers chose 360 more.

Id say Wii is in sales, 360 is in software sales/gen over gen



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

freebs2 said:
man-bear-pig said:
dark_gh0st_b0y said:
fail thread, number of games =/= satisfaction


Yes it does.

Yes, satisfaction makes costumers repeat their choice of purchase.

On the other hand, the tie-ratio is not accurate enough as a satisfaction indicator and should be aggregated with some other indicators.

For example, it would be interesting to see how may of those games for each console are bought at full price and how many are coming from a bargain bin. Also it would be interesting to compare tie/ratio to the user's average cash disposal, for example a 15 year old guy could be just as much or more satisfied with his console and his 10 games, than a 30 year old guy who has bought 15 games.

Anyway, I sort of agree with you, not because of tie-ratios. Because Microsoft has managed to biuld up their user base, and their relations with both wastern, eastern 3rd parties and indie developers in a very effective way, that can be easily sustained with their next-gen console (imo). That is opposed to the Wii which was more like a kind of huge but short-term success.

Just want to point out that more games = more choice. When you have more choice, you have a greater chance of finding the right game for your tastes, or better, multiple games.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

This is based on system to game tie ratio, good for xbox to have it. But that's because many systems are bundled, many come with 2 games and 2 controllers now if bundled. That's probably why it has such a high ratio, along with massive sales of every cod and halo game on the system.

I say wii is still the winner as it has sold the most, even if it don't sell well any more.



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

The 360 is also the clear leader & winner when it comes to fail ratio as well. Mine has RRoD on me 3 times, the last & final time just being a few weeks ago.