man-bear-pig said:
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Yes, satisfaction makes costumers repeat their choice of purchase.
On the other hand, the tie-ratio is not accurate enough as a satisfaction indicator and should be aggregated with some other indicators.
For example, it would be interesting to see how may of those games for each console are bought at full price and how many are coming from a bargain bin. Also it would be interesting to compare tie/ratio to the user's average cash disposal, for example a 15 year old guy could be just as much or more satisfied with his console and his 10 games, than a 30 year old guy who has bought 15 games.
Anyway, I sort of agree with you, not because of tie-ratios. Because Microsoft has managed to biuld up their user base, and their relations with both wastern, eastern 3rd parties and indie developers in a very effective way, that can be easily sustained with their next-gen console (imo). That is opposed to the Wii which was more like a kind of huge but short-term success.




















