| spurgeonryan said: If Nintendo did not have bad piracy..... I think xenoblade was pirated a million times by the time it came to the States. |
i'm proud to say that I bought my copy new. Monolith Soft deserves supporting.
| spurgeonryan said: If Nintendo did not have bad piracy..... I think xenoblade was pirated a million times by the time it came to the States. |
i'm proud to say that I bought my copy new. Monolith Soft deserves supporting.
How is the slowest selling consoling this generation the most "successful"? I don't get it. Fanboyism at its worst.
| DigitalDevilSummoner said:
Those are some interesting numbers. Out of curiosity, do we have stats based on region ? I mean gaming in both japan and europe is WAY more expensive than in the US and we aren't super rich either. Take a look at the WiiU prices and bare in mind that the day one price of a game is an average of 55 euros here which is 70 bucks. Your day one price of 60 bucks (45 euros) is a pipe dream for us. |
I agree with this, this generation has been dirt cheap and exactly why the Playstation 3 has become my system with the most games by a fair margin. Back when I had to consistently spend $40-60 dollars I bought a few games a year. Now? I buy a dozen games a year because they are all $10-20 dollars. This is within months of release, not years either. Even pre-order deals for day one purchases if you're impatient can be found at $40-50 range.
Hand helds are different story...I can hardly ever find DS or 3DS games below $20, and often hold at $30-40 for years (ex: Mario and Pokemon).

Xbox was the most successful console of the previous generation too. Actually the most successful console of all time. 11.01 tie ratio. Xbox won the previous generation, it turns out.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
Excellent application of data. If you think about it, the 360's actual tie ratio is probably even higher, since so many people wound up buying multiple 360s due to RROD and stuff like that.

F0X said:
PS3: 11.3M Wii: 16.2M DS: 19.1M PSP: 10.7M 360 loses. DS is a beast. |
This thread was blown way out of proportion. Success is not measuered by units sold or games sold. A business only cares about profits and as we have stated multiple times in this thread Nintendo was the most successful and second would be microsoft. Don't bring in numbers like this in here when it shows nothing.
fail thread, number of games =/= satisfaction
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
| dark_gh0st_b0y said: fail thread, number of games =/= satisfaction |
Yes it does.








My prediction threads:
Wii U will sell under 40m units (made on 14th September 2012)
PS Vita will sell under 20m units (made on 30th September 2012)
Wii U will sell under 7m in 2013 - I was right
I'd say it's a direct result of there being so many Call of Duty and Halo titles on the system (a Halo fan already has five or six games by default, a CoD one has about seven) and the fact that, for most of the generation, multiplats were better on the 360 than on the PS3. That's been changing lately, but too late to make a real difference.
And I'd say the tie ratios decreased in an overall because much more people bought two or more platforms this gen than in the previous ones. And this generation had, by far, the most sales if you add up the three consoles. Wii was the winner in sales, but the other two only lose to it and the two PlayStations amongst all the home consoles.
I guess DS and PSP have relatively low tie ratios because plenty of people bought more than one of each, since both had many iterations. If you had 10 DS games and upgraded to a DSi, your tie ratio is now 5. Also, flash cards on DS and Memory Stick loading on PSP.