Turkish said:
Because those respective devs couldn't develop for the Wii thus were left out of business. :) |
Those developers aren't out of business.
OP clearly specifies "out of business".
Turkish said:
Because those respective devs couldn't develop for the Wii thus were left out of business. :) |
Those developers aren't out of business.
OP clearly specifies "out of business".
Andrespetmonkey said:
Those developers aren't out of business. OP clearly specifies "out of business". |
I had no idea, is it a synonym for bankrupting?
Turkish said:
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Pretty much. Which of the big 3 is responsible for the most studio closures is what OP is asking.
lilbroex said: They gave bad game incomplete games to the other consoles then gave full featured games to Sony. The problem is that it burned a lot of gamers. They bought games on those consoles and even those consoles themselves just to play the tales games. Then Sony exslusively got the final version where they could have given it to everyone. The cost of devleoping on the PS3 raises the minimum sales required to make a profit as well compared to the other 2 consoles. They destryoed themselves pandering to Sony. |
I don't think 360 fans would agree that ToV was a bad incomplete game, you could argue that for ToG mostly due to the technical issues but you certainly can't argue that for ToV. Burning those gamers in the future can't be a reason for them to sell less than the eventual port. If anything that just shows they should have stuck with Sony in the first place.
The increased cost is largely due to art assets, which is miniscule for a game you've already made for another console.
...
When you see that list of studios that have closed (and damn is that a big list), it's mainly the result of large 3rd party publishers and developers consolidating their resources and closing satellite studios to trim expenses as development costs rose significantly.
I really can't blame any of the big 3 for their demise though.... a combination of skyrocketing development costs across the board coupled with the worldwide economic recession that happened just as this gen was starting to hit full stride led to a lot of studios' early demise.
Some developers also have only themselves to blame really. Developers like Factor 5 and Free Radical decided to put all their eggs in one basket so to speak and release much hyped PS3 exclusives like Lair and Haze, both of which garnered terrible reviews and bombed hard in sales, plus the fact that the PS3 struggled early on to gain a foothold in the market didn't help matters either. If both of these companies had stuck to what made them successful last gen (Factor 5 with the Rogue Squadron games either as a Wii exclusive or go multiplat with them), and Free Radical with a sequel to Timesplitters that fans have been clamoring for, then odds are they're both alive and kicking today.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
NightDragon83 said: Free Radical with a sequel to Timesplitters that fans have been clamoring for, then odds are they're both alive and kicking today. |
I feel like people still don't fully understand what went on with Free Radical. If you get chance, read the Eurogamer article I linked earlier in the thread.
Now, no doubt Haze's lukewarm reception and average sales didn't help things for FR. Absolutely no doubt. There was another massive factor at play here though, namely Star Wars Battlefront 3. I think they'd been developing it for about 2 and a half years before LucasArts pulled the plug on a nearly complete product. Without any way of making any money back from that game, it put them in a really precarious position.
Also, I think it's pretty hard to say that Timesplitters 4 would have kept them in business. Don't get me wrong - Timesplitters is my favourite first-person-shooter series ever and I would have loved to have seen Timesplitters 4. But Future Perfect managed less than 500k sales across 3 platforms:
http://www.vgchartz.com/gamedb/?name=timesplitters%3A+future+perfect&publisher=&platform=&genre=&minSales=0&results=200
Those are genuinely really awful figures, no two ways about it. There would be no guarantee that T4 would have done any better. And if it had bombed like FP did with the increased development costs, that would almost certainly have spelled the end of Free Radical.
pezus said:
Then why are you asking a question? |
So that we can discuss it. Its one of those things that largely goes ignored. Just look at the list the guy posted. So many companies died this gen. The cost just became to much yet gamers are still asking for even bulkier systems that will cost even more to develop on.
Nintendo has gone the right way. They made a console that is not only stronger than any console to date, but they also made development for it easier than the previous HD consoles. You can produce high quality games for a lower price on the Wii U. Though, that specific matter is off topic.
pezus said:
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Funny enough, you aren't factoring in the much higher cost of development for the PS3 as compared to the other consoles. The amount of sales needed to profit is higher, WAY HIGHER.
For a A+ quality games on the PS3, the developement costs are so high that a million seller isn't even enough to break even.
On the other hand, dev costs on the Wii were so low that even you only needed to 150-300k sells to make a profit.
Kyuubi Ricky SSJ2 said: This is a list of studios that have closed since this gen started:
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So many! I had no idea x_x