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Forums - Gaming - Skyrim Dawnguard PS3: Punished for choosing wrong console

Hasn't BGS said multiple times that they knew there would be potential memory woes with the PS3 version and tried to prepare for them? Of course it's a memory issue. There just isn't enough of it. In a game where every single attack you make or every item you move or drop are left permanently there in the game world, you're going to have issues when you have a limited amount of memory to work with.



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mantlepiecek said:
slowmo said:
mantlepiecek said:

Nope.

If PS3 has only 218 MB RAM for games none of the multiplats would have even worked properly on it. GT 5 1280x1080 wouldn't even be possible on it.

PS3 can use both memories for the games, it has been stated by devs themselves.

Did you fail in language btw?

edit : I just noticed. You said PS3 has 218 MB RAM for games and then go on to say that it is 45%. Nope, according to you it is 55% less RAM than the 360, further proving you are both sh!t at maths and language. It is 45% of the total 360 RAM, but 55% less

Further showing how absurd your point is.


Im afraid you're wrong, the devs stated you could use the system RAM to boost the Video RAM but you cannot use it in reverse unless you start putting the memory intensive tasks through the GPU which then severely hurts framerate and graphical quality.  You need to conceed this point or you'll make yourself look a bit of a fool if you carry on.  Fair point on the maths though

Skyrim is most definitely lacking in video memory, not system memory.


Wrong, utterly and completely wrong. 256MB of RAM is more than enough for a 720p render.

If you were correct, then this thread wouldn't exist as Bethesda would just decrease the texture resolution through a patch, or lower the rendering resolution. That would be unprecendented but considering the problems they are having it would be a most appropriate solution - IF that were the problem - which it isn't.



mantlepiecek said:
walsufnir said:
mantlepiecek said:

Skyrim is most definitely lacking in video memory, not system memory.


What is your opinion based off? To me it's absolutely clear that Skyrim has strong demand of *main memory* because of the complexity this game has - the growing save-file has already been mentioned by another poster.

Skyrim isn't really doing anything other than rendering huge open world environments - something which requires a lot of GPU memory.

CPU memory is still a requirement of course. But I can't see why specifically skyrim will need more system memory compared to other games that perform loads better than it.


Incorrect. "Huge open worlds" take massive amounts of system memory, NOT GPU memory. Tricks are employed so that only visible data is rendered and lower resolution textures are used in distance etc. I can assure you right now 256MB for a render of ANY game at 720p is plenty, if you bolt on anti-aliasing then that will increase the amount required but that is something that can be tweaked after release.

The prequels to Skyrim also took massive amounts of memory, I remember Morrowind on the PC, it needed 1GB to be completely smooth without long pauses when going between invisible cut off points. That was from 20012002 ish. Then Oblivion, also needed a relatively high amount of system memory to run smoothly.

This is obviously a system memory issue. As the poster before me has mentioned, Skyrim is EXACTLY the type of game that needs large amounts of system memory. If you read between the lines and think it through it's the only logical answer. The real proof in the pudding is that if it were video memory limitations that were causing the hitching and slowdown - they could be fixed easily enough by employing industry standard tricks, draw distancefogging, lower res textures for distant objects, even close ones if it was really neeeded.

When there is a system memory shortage and the game has already been finished, it's very hard to do anything about it. When DLC comes that only adds to that burden....what can you do? Answer - not much!



fillet said:
mantlepiecek said:
slowmo said:
mantlepiecek said:

Nope.

If PS3 has only 218 MB RAM for games none of the multiplats would have even worked properly on it. GT 5 1280x1080 wouldn't even be possible on it.

PS3 can use both memories for the games, it has been stated by devs themselves.

Did you fail in language btw?

edit : I just noticed. You said PS3 has 218 MB RAM for games and then go on to say that it is 45%. Nope, according to you it is 55% less RAM than the 360, further proving you are both sh!t at maths and language. It is 45% of the total 360 RAM, but 55% less

Further showing how absurd your point is.


Im afraid you're wrong, the devs stated you could use the system RAM to boost the Video RAM but you cannot use it in reverse unless you start putting the memory intensive tasks through the GPU which then severely hurts framerate and graphical quality.  You need to conceed this point or you'll make yourself look a bit of a fool if you carry on.  Fair point on the maths though

Skyrim is most definitely lacking in video memory, not system memory.


Wrong, utterly and completely wrong. 256MB of RAM is more than enough for a 720p render.

If you were correct, then this thread wouldn't exist as Bethesda would just decrease the texture resolution through a patch, or lower the rendering resolution. That would be unprecendented but considering the problems they are having it would be a most appropriate solution - IF that were the problem - which it isn't.

Bethesda has been known to make some of the most ridiculous mistakes in games, which have often been corrected by modders long before being semi-corrected by bethesda.

So that line of thinking isn't the most accurate. 256 MB RAM is enough for 720p render and yeah, they could have reduced the texture resolution and all that to fit in the game - but are they willing?

They did something similar during the lauch of the game. Reduced the graphics so that the game could be playable. They could have done that from the beginning itself.



fillet said:
Don't like it....Play on a PC....Don't got a good PC....Get an Xbox 360....Don't want an Xbox 360.

That's your fucking problem.

Sorry but that's the way it is, by "fucking problem", just to clarify that is not an insult but your situation.

Sick to death of people complaining about inferior ports, gaming is BUSINESS. Not your god given right to pleasure.

If anyone's to blame it's Sony for only having 256MB of system memory that's useable, as opposed to 512 pool that is shared with graphics on the Xbox 360.

There's only so much you can do.



....Reminds me of Doom on the Sega Saturn, it was a slideshow for a frame rate, people didn't blame the developers. They blamed SEGA.

And so they should have!


guess your out of luck then. 



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sergiodaly said:
fillet said:
slowmo said:
fillet said:
sergiodaly said:
walsufnir said:
sergiodaly said:
many people are forgetting that PS3 can use the HDD to cache data the RAM claims are not possible to prove right unless bethesda "himself" say so... also, if the devs didn't think the PS3 was able to manage the game, or if they think they aren't talent enough to master the platform, they should not release it. the PS3 is the way it is long before the start of this game development, so is their fault to launch a broken piece of SW.


caching to hdd? swapping is magnitudes slower than ram... so where is the benefit? especially with slow 2.5"-hdds attached to a sata 1.5g-interface.

 

and why shouldn't they release it? it sold very well and shoveled a lot of money, even on ps3. games with issues have always been released.

you can try to make it as insignificant as you want... the fact is that the feat. is there and some developers use it, so some kind of benefit must come from it.

 

if you buy broken stuff, the seller will obviously make money from you... that does not make it right. i will not support any dev team or publisher that make this kind of business cause my money is not to waste.

Bull shit.

You don't know what you're talking about, caching to HDD is whe whole reason for the stuttering like that on the PC.

Caching to HDD when memory is exhausted is a last ditch attempt to stop a game CRASHING.

It results in server stuttering.

Seriously. Research before making comments that are based in fantasy land


Caching is also used to stream data from optical drives and does produce performance benefits. 

1. Caching to disk from media that has slow transfer rate or access times - Good.

Obviously this kind of system is used in a beneficial way for retrying a level more quickly, caching audio for example so it doesn't have to be streamed, caching executable code and so on.

2. Caching to disk because main system RAM is insufficient - Disasterous.

This is an emergency measure to stop a game or application crashing and results in complete bottle necking, games and applications hanging for seconds at a time on occassions, very noticeable and ugly.

 

Totally different scenarios, as I'm sure you're aware. Just clarifying I'm not a fool :)

you are twisting my words... some guys were using a bogus comparison for RAM between PS3 and Xbox with 4th grade maths (the term they use)
in that maths they were not taking a lot of things into account. like the fact that PS3 can cache info in HDD or that GDDR 3 on PS3 is a lot faster than xbox RAM. edit: my point is that not only the size of ram matters... didn't want to sound like HDD could replace RAM... but none understand that!

i use the term cache instead of virtual RAM and that was on purpose. cache is data the RAM need and is often loaded in the second best place besides RAM... and HDD is that place... Uncharted and killzone (like others) uses HDD to cache... didn't never say that makes it for the fact that PS3 has only 256mb of RAM... it makes it for a faster way to access data (like your point 1 mentioned in your post) against the DVD drive on Xbox and the bluray on the PS3... and in a big open game, the stream data must flow fast. besides the HDD game install,cache is often used.

Your understanding is thoroughly wrong of the whole concept and ares that benefit from a cache on the hard drive. For example, a full install of data that is uncompressed negates the benefits of using the hard drive as a cache - completely. Those large mandatory installs on the PS3 are effectively the game caching data.

The bolded highlights my point, that is an invalid statement, a full install of uncompressed data to the hard drive makes the use of the cache entirely redundant.



fillet said:
mantlepiecek said:
walsufnir said:
mantlepiecek said:

Skyrim is most definitely lacking in video memory, not system memory.


What is your opinion based off? To me it's absolutely clear that Skyrim has strong demand of *main memory* because of the complexity this game has - the growing save-file has already been mentioned by another poster.

Skyrim isn't really doing anything other than rendering huge open world environments - something which requires a lot of GPU memory.

CPU memory is still a requirement of course. But I can't see why specifically skyrim will need more system memory compared to other games that perform loads better than it.


Incorrect. "Huge open worlds" take massive amounts of system memory, NOT GPU memory. Tricks are employed so that only visible data is rendered and lower resolution textures are used in distance etc. I can assure you right now 256MB for a render of ANY game at 720p is plenty, if you bolt on anti-aliasing then that will increase the amount required but that is something that can be tweaked after release.

The prequels to Skyrim also took massive amounts of memory, I remember Morrowind on the PC, it needed 1GB to be completely smooth without long pauses when going between invisible cut off points. That was from 20012002 ish. Then Oblivion, also needed a relatively high amount of system memory to run smoothly.

This is obviously a system memory issue. As the poster before me has mentioned, Skyrim is EXACTLY the type of game that needs large amounts of system memory. If you read between the lines and think it through it's the only logical answer. The real proof in the pudding is that if it were video memory limitations that were causing the hitching and slowdown - they could be fixed easily enough by employing industry standard tricks, draw distancefogging, lower res textures for distant objects, even close ones if it was really neeeded.

When there is a system memory shortage and the game has already been finished, it's very hard to do anything about it. When DLC comes that only adds to that burden....what can you do? Answer - not much!

GTA 4, Red Dead redemption, Just Cause 2, Fallouts  all of them, etc. All have ran well, with the exception of Fallout on some PS3s.

And out of them, just cause 2, and red dead redemption look great as well, probably better than PS3 skyrim anyway.

So if GPU isn't the one to blame, then all these games should technically require a lot of system RAM and should have been as bad as skyrim on PS3, and yet all of these only have one thing in common, they look worse than their 360 counterparts with fallouts also performing a tad worse.

I don't see how skyrim specifically requires more RAM.



And Red Dead Redemption added in a DLC too- along with the likes of fallout 3 and New Vegas ; which had a ton of problems on PS3 as well.



NobleTeam360 said:
fillet said:
Don't like it....Play on a PC....Don't got a good PC....Get an Xbox 360....Don't want an Xbox 360.

That's your fucking problem.

Sorry but that's the way it is, by "fucking problem", just to clarify that is not an insult but your situation.

Sick to death of people complaining about inferior ports, gaming is BUSINESS. Not your god given right to pleasure.

If anyone's to blame it's Sony for only having 256MB of system memory that's useable, as opposed to 512 pool that is shared with graphics on the Xbox 360.

There's only so much you can do.



....Reminds me of Doom on the Sega Saturn, it was a slideshow for a frame rate, people didn't blame the developers. They blamed SEGA.

And so they should have!


guess your out of luck then. 

:/ Confused



fillet said:
NobleTeam360 said:
fillet said:
Don't like it....Play on a PC....Don't got a good PC....Get an Xbox 360....Don't want an Xbox 360.

That's your fucking problem.

Sorry but that's the way it is, by "fucking problem", just to clarify that is not an insult but your situation.

Sick to death of people complaining about inferior ports, gaming is BUSINESS. Not your god given right to pleasure.

If anyone's to blame it's Sony for only having 256MB of system memory that's useable, as opposed to 512 pool that is shared with graphics on the Xbox 360.

There's only so much you can do.



....Reminds me of Doom on the Sega Saturn, it was a slideshow for a frame rate, people didn't blame the developers. They blamed SEGA.

And so they should have!


guess your out of luck then. 

:/ Confused

I meant in reference to people who complain about wanting the DLC but not wanting to just get the PC version or Xbox version. Didn't mean you personally.