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fillet said:
mantlepiecek said:
slowmo said:
mantlepiecek said:

Nope.

If PS3 has only 218 MB RAM for games none of the multiplats would have even worked properly on it. GT 5 1280x1080 wouldn't even be possible on it.

PS3 can use both memories for the games, it has been stated by devs themselves.

Did you fail in language btw?

edit : I just noticed. You said PS3 has 218 MB RAM for games and then go on to say that it is 45%. Nope, according to you it is 55% less RAM than the 360, further proving you are both sh!t at maths and language. It is 45% of the total 360 RAM, but 55% less

Further showing how absurd your point is.


Im afraid you're wrong, the devs stated you could use the system RAM to boost the Video RAM but you cannot use it in reverse unless you start putting the memory intensive tasks through the GPU which then severely hurts framerate and graphical quality.  You need to conceed this point or you'll make yourself look a bit of a fool if you carry on.  Fair point on the maths though

Skyrim is most definitely lacking in video memory, not system memory.


Wrong, utterly and completely wrong. 256MB of RAM is more than enough for a 720p render.

If you were correct, then this thread wouldn't exist as Bethesda would just decrease the texture resolution through a patch, or lower the rendering resolution. That would be unprecendented but considering the problems they are having it would be a most appropriate solution - IF that were the problem - which it isn't.

Bethesda has been known to make some of the most ridiculous mistakes in games, which have often been corrected by modders long before being semi-corrected by bethesda.

So that line of thinking isn't the most accurate. 256 MB RAM is enough for 720p render and yeah, they could have reduced the texture resolution and all that to fit in the game - but are they willing?

They did something similar during the lauch of the game. Reduced the graphics so that the game could be playable. They could have done that from the beginning itself.