fillet said:
The prequels to Skyrim also took massive amounts of memory, I remember Morrowind on the PC, it needed 1GB to be completely smooth without long pauses when going between invisible cut off points. That was from 20012002 ish. Then Oblivion, also needed a relatively high amount of system memory to run smoothly. This is obviously a system memory issue. As the poster before me has mentioned, Skyrim is EXACTLY the type of game that needs large amounts of system memory. If you read between the lines and think it through it's the only logical answer. The real proof in the pudding is that if it were video memory limitations that were causing the hitching and slowdown - they could be fixed easily enough by employing industry standard tricks, draw distancefogging, lower res textures for distant objects, even close ones if it was really neeeded. When there is a system memory shortage and the game has already been finished, it's very hard to do anything about it. When DLC comes that only adds to that burden....what can you do? Answer - not much! |
GTA 4, Red Dead redemption, Just Cause 2, Fallouts all of them, etc. All have ran well, with the exception of Fallout on some PS3s.
And out of them, just cause 2, and red dead redemption look great as well, probably better than PS3 skyrim anyway.
So if GPU isn't the one to blame, then all these games should technically require a lot of system RAM and should have been as bad as skyrim on PS3, and yet all of these only have one thing in common, they look worse than their 360 counterparts with fallouts also performing a tad worse.
I don't see how skyrim specifically requires more RAM.







