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Forums - Nintendo - Satoru Iwata: Nintendo 2013 R&D Preview

metroidking said:
NightDragon83 said:
Thank God Miyamoto is finally taking on a smaller role at Nintendo. While his accomplishments over the pas 25 years are undeniable, over the past decade or so I feel at times his presence has been a hindrance to game development... for example his meddling in Rare's Dinosaur Planet which turned the game into the half-assed Starfox Adventures a couple years later, and making one of the premiere titles of 2008 for the Wii the God-awful Wii Music.

Seems like good moves all around... now how about picking up another Western developer or two to complement Retro, who's software output has been pretty lacking. 4 games over more than 10 years? That's pretty weak right there... even companies like Rockstar, Valve and Epic who are notorious for lengthy development cycles between games have a higher output than that.

Miyamoto was behind the Wii Series which has been ridiculously successful and is the third best selling franchise ever now behind Mario & Pokemon. So Miyamoto has still got it.

And the reason it takes Retro ages to put out a game is they are only a small studio 80 at max I think and are not as large as Rockstar, Valve or even Epic

Aside from Wii Sports (which was a tech demo) and Wii Fit, that's not really impressive.  Wii Play, Wii Music, Wii Party, Wii Play Motion... wow, some real AAA games right there.  It also speaks volumes that Nintendo was never able to top the success of their own pack in tech demo with an of the other subsequent "Wii" releases.

Maybe Nintendo needs to throw them some more $$$ so they can expand then.... because 4 games over 10 years, ALL of which are based on existing Nintendo IPs, isn't gonna cut it.  All the other companies manage to put out big core cames every 1-2 years or so.  Hell, even Rare averaged 2 games per year during the N64 days, most of which were completely original IPs.  Nintendo needs a strong 2nd or 3rd party developer like that if they hope to recapture and hold onto many of the core gamers they lost over the last 2 generations.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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NightDragon83 said:
metroidking said:
NightDragon83 said:
Thank God Miyamoto is finally taking on a smaller role at Nintendo. While his accomplishments over the pas 25 years are undeniable, over the past decade or so I feel at times his presence has been a hindrance to game development... for example his meddling in Rare's Dinosaur Planet which turned the game into the half-assed Starfox Adventures a couple years later, and making one of the premiere titles of 2008 for the Wii the God-awful Wii Music.

Seems like good moves all around... now how about picking up another Western developer or two to complement Retro, who's software output has been pretty lacking. 4 games over more than 10 years? That's pretty weak right there... even companies like Rockstar, Valve and Epic who are notorious for lengthy development cycles between games have a higher output than that.

Miyamoto was behind the Wii Series which has been ridiculously successful and is the third best selling franchise ever now behind Mario & Pokemon. So Miyamoto has still got it.

And the reason it takes Retro ages to put out a game is they are only a small studio 80 at max I think and are not as large as Rockstar, Valve or even Epic

Aside from Wii Sports (which was a tech demo) and Wii Fit, that's not really impressive.  Wii Play, Wii Music, Wii Party, Wii Play Motion... wow, some real AAA games right there.  It also speaks volumes that Nintendo was never able to top the success of their own pack in tech demo with an of the other subsequent "Wii" releases.

Maybe Nintendo needs to throw them some more $$$ so they can expand then.... because 4 games over 10 years, ALL of which are based on existing Nintendo IPs, isn't gonna cut it.  All the other companies manage to put out big core cames every 1-2 years or so.  Hell, even Rare averaged 2 games per year during the N64 days, most of which were completely original IPs.  Nintendo needs a strong 2nd or 3rd party developer like that if they hope to recapture and hold onto many of the core gamers they lost over the last 2 generations.


Wii Party: 7.82 million

Wii play: 28 million

Wii Music: 3.18 million

Wii sports Resort: 30 + million

 

Its been crazy succesful, the only one that didn't sell well was will play motion. He also made nintendogs, which we all know how succesful that was.



Miyamoto is a genious... he was part of mostly every big franchise Nintendo has. Even Pokemon had his finger - better yet, two hands. Gary Oak is Shigeru in japan for a reason.

Not that I want him to leave, but maybe he wants less responsibility from now on. Guy's gotta rest. 60 years and working that hard is not easy, I believe.



It has begun.

Old Retro

All New All Different (props for anyone that gets this) Retro Studios

Expansion!

And Cuba!



VicViper said:

It has begun.

Old Retro

All New All Different (props for anyone that gets this) Retro Studios

Expansion!

And Cuba!

^ Is that Retro's new place? 0.o 

Wow they most been working on something big, the suspense is killing me...



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Promising, promising. I remember when they announced plans to add a new R&D studio in Kyoto way back when.



Monster Hunter: pissing me off since 2010.

Feels more like Miyamoto is becoming the new Yokoi and mentoring new developers/designers that can potentially be the new Miyamoto's in their own rights... :)



 And proud member of the Mega Mario Movement!

Miyamoto hasn't been a full time game designer for a long time. He is much more of a department manager now. Has been for years.

I've interviewed Tezuka a couple of times. Great guy and will fill Miyamoto's shoes quite nicely. But again, that's as a department manager, not a game designer.



The rEVOLution is not being televised

VicViper said:

It has begun.

Old Retro

 

All New All Different (props for anyone that gets this) Retro Studios

Expansion!

And Cuba!

I am not fully understanding why you put And Cuba!  at the end of your post when Retro Studios is based in Austin, Texas. 



sethnintendo said:
VicViper said:

It has begun.

Old Retro

 

All New All Different (props for anyone that gets this) Retro Studios

Expansion!

And Cuba!

I am not fully understanding why you put And Cuba!  at the end of your post when Retro Studios is based in Austin, Texas. 


Perhaps he mistook the Texan flag for the Cuban one.