| Demensha said: You have to ask yourself a few other unknowns. Speed and channel of ram also memory bandwidth of CPU. Hope this helps The Core i7 processor supports up to three DDR3 memory channels. That is an additional memory channel over what the industry is using now - dual memory channels. As some are fond of pointing out, 3 memory channels will automatically give 50 % more memory bandwidth over 2 memory channels even if everything else remains the same. Great, isn't it? Using DDR3-1333 memory, triple-channels would give you a memory bandwidth of 64 GB/s. That is a tremendous amount of memory bandwidth. But do we really, really need that kind of bandwidth? That is what we will be looking at today. In these tests, we used the Intel Core i7-965 Extreme Edition running at 3.2 GHz. The L3 cache was set to run at 2.6 GHz. The DDR3 memory modules were set to run at 1066 MHz with timings of 7-7-7-20. Power Director7 was used to convert 3 minutes of a HD video (1080), while Cinebench was set to use all 8 threads. Even with 50 % more memory bandwidth, Power Director 7 was just 9 seconds faster with 3 memory channels than it was with 2 memory channels. That's a completely negligible difference of 1 %. Running with a single memory channel did result in a much longer render time. Power Director 7 took 84 seconds longer to complete the conversion. That's a difference of almost 11 %, compared to the conversion times with 2 or 3 memory channels. So that some info about an i7 not the CPU in the wii u, and I imagine the i7 would kill the wii u CPU (my thoughts) So back to your question. Would it load fast or yield better performance? Well the answer is yes. A single lane highway can only let 1 vehicle pass at a time. Even at 60 mph Two lane highway yields two vehicles at a time. However at 30mph you can expect the same data flow ( based on equal chips ). Another question is can each core pull from either lane ? If so a semi truck can be in lane 1 going to the CPU while a shitload of corvettes and Ferrari zip to the gpu. Another thing is the memory controller that tells the info when and where and how fast to move. how good is that? Being on the same die I would bet its pretty fast. That being said there is no doubt in my mind that the wii u could pull from all 2 gigs if it wanted to, for gaming its up to Nintendo to allow that, which I also see happening with 512 extra ram for gaming to help with ports from 720/ps4. Off topic* I'm new but ill get in on the betting and predictions. 720 will have a full 4 gigs with ps4 having 2 full gigs for gaming with .5-1 gb for OS. With wii u detailed why would they spend the money for an insanely geared product ? Slap an extra gig or 2 of ram 4 cores and a underclocked semi top of the line gpu for 400$ and make a profit. PS sorry for typing I'm on my iPad and I hate typing with it. Hope this helps I am by no means an expert. But can say this I still use a socket 775 I could OC it but I don't q9550 with a 670 gtx 4 gigs of old school ram and I pull over 60fps maxed out in every game on my pc. Don't have crisis, but I still have to liquid cool it. So don't dismiss old technology! |
The fastest i7 currently does quad-channel RAM, and if you run 2800mhz RAM and get the latency to stable below 8 then your ass would explode with bandwidth and speed. No console can match that kind of power without costing a lot of money lol.










