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Forums - Nintendo - Reggie Says Wii U Will Fend Off Next Xbox And PlayStation 4

happydolphin said:
phenom08 said:
happydolphin said:
In Japan or in NA? Because DQ U and MH U are Japan-only for a time.

Just because I named DQ and MH doesn't mean i wasn't talking globally. Yes Mario and Nintyland will be enough alongside everything i mentioned besides DQ and MH for NA. The WiiU will benefit alot from MH and DQ ofcourse but NA is still properly covered.

Hence the question. I needed to know so as to follow your thoughts.

Regarding NSMB2's decline, the numbers are here -> http://www.vgchartz.com/tools/game_comparison.php?reg=Global&ending=Cumulative&game%5B%5D=New+Super+Mario+Bros.+%28DS%29+%5B1582%5D&game%5B%5D=New+Super+Mario+Bros.+2+%283DS%29+%5B70735%5D&game%5B%5D=&game%5B%5D=

 

Here's some more speculation:

NSMB will help push the U, but not much more than it pushed the 3DS. Like you said earlier, the U is taking most of its cues from the DS/3DS (dual screen, touch controls), and its performance (mark my words) will largely resemble that of the 3DS for most applications, bar exceptions like NintendoLand, Just Dance 4, ZombiU and Wii Fit U, which make use of the the new input mechanics that can't be replicated on the 3DS. that's the novelty factor that will sell the U. Without those, the U would follow the 3DS trend, which is excellent, but has still to prove itself in the West (the biggest market). In Japan, however, I believe the 3DS will trend better than the U on aligned launch. It will be a very interesting trend to watch. So imho at worse the WiiU has 3DS-like sales performance. At best, it gets a mix of markets from the DS, the Wii and the HD base. Looks good all in all.

Why not show me how the 3DS is trending compared to the DS. You continue to dodge that. The 3DS will begin outpacing the DS so I dont care about the 3DS software not performing the way you think they should. For all you know it may be because of the different times they were released in. What do you mean but no much more than it pushed the 3DS lol. Mario pushed the 3DS to better performance than the DS so then i could be right NSMBU could push the WiiU above the Wii. It doesn't have to prove its self in the West thats just some bs Sony fans made up to make it sound bad lol. Its selling just as well in the west as the DS so its clearly trending fine and is outselling everything on the market currently. I dont care if you think it should be whooping ass in the west because its outpacing the DS which is hardly bad a thing and its whooping everyone else ass on the market and will continue to do so. So if anything as something to prove than its the 360 and PS3 and their inconsistence globally. Wow are you so desperate to bash the WiiU that you are seriously comparing its performance in japan to the 3DS. Why not compare it launch aligned to the PS3 lol. Here Ill make a prediction for you the WiiU will be the highest selling home console for the next 4 years. 2013, 2014, 2015, 2016. Quote me on that.



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happydolphin said:
lilbroex said:

"Looks better" is a matter of opinion. Design, translates into "looks better", not hardware strength.

Most PSX games relied heavily on CG and stills. What looked better were the CGI sprites and backgrounds. The pure 3D PSX games couldn't hold a candle to N64 games.

Of course, but for most applications the PSX offered more technology the companies needed for the visions of their games than the N64 did, bottom line, be it more polygons, more data on disk, better sound support, better in-game-video support, better 2D backdrop support, etc.


More polygons?  The N64 could win against the PS1 in Polygons all day long.  The N64 was built to run polygons. A true 64 bit 90+ mhz processor vs a 30ish mhz 32 processor.  A seperate GPU in the N64 around 60mhz vs the PS1 which doesn't even have a listed dedicated GPu. 



S.T.A.G.E. said:
lol Nintendo will never be what Microsoft and Sony are, they just cannot fill that void without selling out who they truly are. Nintendo at its best marches to the beat of its own drummer.


True words. They always tried to bring something new to the table and be the next big thing for others to watch and follow.

 

Nintendo is a hipster company.



happydolphin said:
noname2200 said:

The lesson I allude to isn't that superior graphics are an automatic failure. It's in the importance of superior graphics, or the large lack thereof.

It's a complex topic, and really not that simple. You first have to categorize it by market.

But when analyszing sales all I care about is The Market. I am not an advertiser. I am not Nielsen. I am not a game developer. I have only a passing interest in what floats the boat of a small subsection of The Market. When deciphering how to best separate The Market from as much of its money as possible, categorizing the market is playing small ball in the steroids era. Because at the end of the day, the dollar of a 40 year old woman or a 60 year old man is just as green as the money of a 13 year old boy.

The former group just happens to be bigger in number, and have a lot more cash to spend.



Kenology said:
noname2200 said:
spurgeonryan said:


Bull! When has it ever been about having better graphics with Nintendo.

The N64.

I thought they eventually learned their lesson on that one, though.

True, but N64 came out over a year (and a half [Japan]) after the PS1 so it was bound to have better specs - although I'm unsure if it was underpowered compared to how it was hyped during the Ultra 64 vaporware days or if the cart format really held it back. 

Sticking with carts certainly cost them the gen and is the reason the PS1 took off like it did.

Maybe. But Nintendo put its eggs in the Graphics Basket because it thought that would be more than enough to keep the market to itself for another generation. It overvalued one quality, a step which literally cost it money with every system sold and game developed, and began to learn that mere meat does not a meal make.



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Hah Good luck, they'll need it.



noname2200 said:
spurgeonryan said:


Bull! When has it ever been about having better graphics with Nintendo.

The N64.

I thought they eventually learned their lesson on that one, though.


Super NES was very succesful



lilbroex said:
Turkish said:
lilbroex said:
spurgeonryan said:
All of this is still wait and see stuff.

GC and N64 were technically stronger, but for some reason the PS games always looked better and had more to offer. I think the carts could not hold as much on them.


"Looks better" is a matter of opinion. Design, translates into "looks better", not hardware strength.

Most PSX games relied heavily on CG and stills. What looked better were the CGI sprites and backgrounds. The pure 3D PSX games couldn't hold a candle to N64 games.

PS1 came out in 1994, N64 came out in 1996, it would be sad if N64 didn't have better graphics.

False. The Ultra 64 was running games in 1994(Killer Instinct and Cruisin USA.) as arcade hardware. The Nintendo Ultra 64 console was made playable to the public in 95, but it was the same main tech that was in the arcade machines only with a few downgrads in the area of storage and memory.

Its the same with the Sega System 16 and Megadrive/Genesis, as well as NAOMI and the Dreamcast.

The N64 was 1994 technology.

And why did it came out in 1996/1997?



The N64 didn't fail because of its graphics, it failed because Nintendo shot the poor system in the foot from day 1 by tying it to cartridges only.

The N64's graphical prowess was probably one reason it didn't flop altogether, there were long stretches where it would get maybe 1 or 2 games a month at best for $70-$80 a pop and virtually every major release planned for the system went through delays.

The GameCube didn't fail because of its supberb graphical ability.

The GameCube failed because it looked like a Fisher Price lunchbox (especially the purple lead model) which reinforced every childish stereotype about Nintendo and their 1st party software failed to sell the console (only time ever Nintendo has failed in this regard). Super Mario Sunshine, Zelda: Wind Waker, Mario Kart: Double Dash, and DK: Jungle Beat were not the Mario 64, Zelda: OoT, Mario Kart 64, and DKC sequels people wanted. Metroid Prime was a critical triumph but not the commercial, mass-market blockbuster that GoldenEye was either.

The GameCube was also released way too late -- 18 months headstart for Sony was way too much and just barely getting to market before Microsoft who really only started working on the XBox in earnest in 2000 and had no game console experience ... wasn't good.

Bottom line: N64 would've smoked the Playstation if Nintendo had compromised and integrated CD-ROM into the N64 chasis. Would've made the system slightly more expensive to start with, but the system was sold out for the first few months anyway.

GameCube should've launched in 2000, thus burying the XBox and not letting Sony have too long of a headstart. The design should've been a bit more adult-appealling and Nintendo probably should've put their foot down with too much experimentation with classic franchises.

None of this has anything to do with the chipset.



@happydolphin

I mention GTA V, Far Cry 3, Assassin's Creed 3, Resident Evil 6, Bioshock Infinite, Tomb Raider as examples and you come up with Tekken and Ninja Gaiden 3? Ninja Gaiden flopped saleswise and the critics bashed it as well. And it releases 7 months ago on competitors consoles.

Tekken is already available on PS3 and Xbox 360.

The franchises are way too small to get anyone excited.

Nintendo will have their very good first party lineup like always (If you like those kind of games) but 3rd party was never the big strength of Nintendo since the SNES.



Imagine not having GamePass on your console...