By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Reggie Says Wii U Will Fend Off Next Xbox And PlayStation 4

Rafux said:
noname2200 said:
Rafux said:

So what? It still was very succesful and was more powerful than the Mega Drive.

So generally a business wants to do better, not worse, as it goes along, especially if it expanded into new markets.

Its an unfair comparison, NES had a lot more time in the market and not really a lot of competition. The point is that not always the most powerful console loses the consoles wars as shown by the Super NES.

The two systems had comparable time on the market ('84-'90 for the NES, '90-'96). There were an abundance of systems to rival the NES; you haven't heard of most of them though because the NES was so dominant. The SNES base unit is largely considered to be inferior in terms of graphical power to the Genesis. And the point, or at least my point, was not that the most powerful console always loses.



Around the Network
teigaga said:
Viper1 said:

So they are already heavily supporting Wii U, they even have a big exclusive at launch, their Montreal executive says it's possible but they've already put their focus on other consoles but could still happen and you conclude that means Wii U 3rd party support is in a bad place.

I just wanted to make sure we got that straight.

Remove Ubisoft/watchdogs from the equation and my arguement still stands and Nintendo still have little to no strong 3rd party support next year and there are a ton of big 3rd party games coming out. Tomb raider, Devil May Cry, Metal Gear Solid Revengeance, MGS:ground zero, Bioshock, Final Fantasy: Lightning returns and Star Wars. 

Ubisoft like treyarch supported nintendo last gen,  I'm not concerned with one specific company or more the general behaviour of 3rd party. But if you feel confident in the support the Wii U has announced for 2013 then thats fine or equally if you expect all the above to be announced for the system then that too is fine. I don't have that confidence and so I consider the system to be in a very unclear position at the moment.

So the goal post goes back 1 of the 4 titles and you ignore it.   You bring up the fact that Ubisoft already supported Wii but don't give them the benefit of the doubt on that title.  And you fail to realize that the 2013 line up beyond the launch window has been announced at all.  

Can we say that GTAV may not be coming to the PS3 and X360 because it hasn't been announced for them?

 

Look, I'm not trying to tell you those titles are coming to Wii U.  What I'm trying to get you to understand that is just because those titles have not been announced for it yet doesn't mean they won't be.   Nor does it have any implications on other not yet announced titles.

Currently, the Wii U has a vastly improved 3rd party support over the Wii and you're pushing every negative angle you can think of it bring it down.  Why?



The rEVOLution is not being televised

noname2200 said:
Rafux said:
noname2200 said:
Rafux said:

So what? It still was very succesful and was more powerful than the Mega Drive.

So generally a business wants to do better, not worse, as it goes along, especially if it expanded into new markets.

Its an unfair comparison, NES had a lot more time in the market and not really a lot of competition. The point is that not always the most powerful console loses the consoles wars as shown by the Super NES.

The two systems had comparable time on the market ('84-'90 for the NES, '90-'96). There were an abundance of systems to rival the NES; you haven't heard of most of them though because the NES was so dominant. The SNES base unit is largely considered to be inferior in terms of graphical power to the Genesis. And the point, or at least my point, was not that the most powerful console always loses.

SuperNES kicked the mega drive's ass in graphics and don't tell me that mega drive had a faster processor it doesn't matter most MD graphics were dull in comparison with SNES exclusives and multiplats most of the time looked better on SNES.

You said:  "The N64.

I thought they eventually learned their lesson on that one, though."  

A lesson about releasing the most powerful console of the generation I suppose and I gave the example of the SNES that not always the most powerful console loses the console war.

Also NES came out in 1983 and it was still getting games and support almost through the mid 90's (Ninja Gaiden 3, Batman Returns, Duck Tales 2).

"There were an abundance of systems to rival the NES; you haven't heard of most of them though because the NES was so dominant."

You said it yourself NES was so dominant that I didn't even heard about all those other consoles, NES didn't have that much competition until Sega came up with the MD and Sonic.



Rafux said:
noname2200 said:
Rafux said:
noname2200 said:
Rafux said:

So what? It still was very succesful and was more powerful than the Mega Drive.

So generally a business wants to do better, not worse, as it goes along, especially if it expanded into new markets.

Its an unfair comparison, NES had a lot more time in the market and not really a lot of competition. The point is that not always the most powerful console loses the consoles wars as shown by the Super NES.

The two systems had comparable time on the market ('84-'90 for the NES, '90-'96). There were an abundance of systems to rival the NES; you haven't heard of most of them though because the NES was so dominant. The SNES base unit is largely considered to be inferior in terms of graphical power to the Genesis. And the point, or at least my point, was not that the most powerful console always loses.

SuperNES kicked the mega drive's ass in graphics and don't tell me that mega drive had a faster processor it doesn't matter most MD graphics were dull in comparison with SNES exclusives and multiplats most of the time looked better on SNES.

You said:  "The N64.

I thought they eventually learned their lesson on that one, though."  

A lesson about releasing the most powerful console of the generation I suppose and I gave the example of the SNES that not always the most powerful console loses the console war.

Also NES came out in 1983 and it was still getting games and support almost through the mid 90's (Ninja Gaiden 3, Batman Returns, Duck Tales 2).

"There were an abundance of systems to rival the NES; you haven't heard of most of them though because the NES was so dominant."

You said it yourself NES was so dominant that I didn't even heard about all those other consoles, NES didn't have that much competition until Sega came up with the MD and Sonic.

Regarding your first paragraph, your individual subjective opinion is duly noted. Regarding the second point, that's not what the lesson was at all. Since you're not the only person in this thread who misunderstood me, I'll admit the error is on me for not being more clear. I think I tackled it in a later post, though.

Regarding the last portions, the NES had an extra year on the SNES before its successor released; I don't think that alters the point much. More importantly is the rest of your post, which (I believe) rather supports my argument.



teigaga said:

Remove Ubisoft/watchdogs from the equation and my arguement still stands and Nintendo still have little to no strong 3rd party support next year and there are a ton of big 3rd party games coming out. Tomb raider, Devil May Cry, Metal Gear Solid Revengeance, MGS:ground zero, Bioshock, Final Fantasy: Lightning returns and Star Wars. 

Ubisoft like treyarch supported nintendo last gen,  I'm not concerned with one specific company or more the general behaviour of 3rd party. But if you feel confident in the support the Wii U has announced for 2013 then thats fine or equally if you expect all the above to be announced for the system then that too is fine. I don't have that confidence and so I consider the system to be in a very unclear position at the moment.


You are comparing games coming out to a console with an established install base when you should be comparing games that came out at the time. Compare this to 360 and ps3 when they came out rather then what they have coming out next year.

Like I said at the time support this is nintendo's best third party support ever. Maybe if you bought games on wii u as an option when they are given to you we would start getting somewhere. I'm disappointed tomb raider and bioshock aren't on wii u but others have had no such denial they are on there. Its obvious nintendo isn't going to make the same mistake again. If they say they are making sure it gets supported that means what they say.

They are already acting upon their feedback and its obvious. Once again = that is the best third party lineup for the first four months nintendo have ever had. Nintendo have more of a say in it then you seem to think. They will end up publishing the games themselves if they have to (see bayonetta 2 as an example). When wii u gets 6 years down the line then you can compare this lineup to wii u. Until then wii u is being treated no differently to every other system that comes out. Arguably its being treated better.

Right now I'd be more concerned with third party support for vita because from what I hear not a single game has sold 1 million copies yet. As opposed to street fighter iv which sold 1 million not long after it came out on 3ds.



One more thing to complete my year = senran kagura localization =D

Around the Network
noname2200 said:
happydolphin said:

When the combined sales of the competition in that OTHER market doesn't amount to 120M+ sales, then we'll talk about small ball.

Kna'' mean?

Not really, to be honest.

The combined sales of the 360 and the PS3 amount to more sales than the Wii. You could explain that with new models coming out and poor system reliability, but let's say even cut out a quarter of the total volume sold due to that. It's on par with Wii sales.

In other words it isn't small ball, it's in the same league as the Wii. I'm not sure how you don't see that. That market that the Wii doesn't have is not small ball, it is just as big as the Wii's. And if SW sales are the question, their tie ratios are higher.



Soundwave said:

The N64 didn't fail because of its graphics, it failed because Nintendo shot the poor system in the foot from day 1 by tying it to cartridges only.

The N64's graphical prowess was probably one reason it didn't flop altogether, there were long stretches where it would get maybe 1 or 2 games a month at best for $70-$80 a pop and virtually every major release planned for the system went through delays.

The GameCube didn't fail because of its supberb graphical ability.

The GameCube failed because it looked like a Fisher Price lunchbox (especially the purple lead model) which reinforced every childish stereotype about Nintendo and their 1st party software failed to sell the console (only time ever Nintendo has failed in this regard). Super Mario Sunshine, Zelda: Wind Waker, Mario Kart: Double Dash, and DK: Jungle Beat were not the Mario 64, Zelda: OoT, Mario Kart 64, and DKC sequels people wanted. Metroid Prime was a critical triumph but not the commercial, mass-market blockbuster that GoldenEye was either.

The GameCube was also released way too late -- 18 months headstart for Sony was way too much and just barely getting to market before Microsoft who really only started working on the XBox in earnest in 2000 and had no game console experience ... wasn't good.

Bottom line: N64 would've smoked the Playstation if Nintendo had compromised and integrated CD-ROM into the N64 chasis. Would've made the system slightly more expensive to start with, but the system was sold out for the first few months anyway.

GameCube should've launched in 2000, thus burying the XBox and not letting Sony have too long of a headstart. The design should've been a bit more adult-appealling and Nintendo probably should've put their foot down with too much experimentation with classic franchises.

None of this has anything to do with the chipset.


Sony also had a better relationship with third parties. Nintendo had some but nowhere near the amount they needed to be considered a viable option. 



happydolphin said:
noname2200 said:
happydolphin said:

When the combined sales of the competition in that OTHER market doesn't amount to 120M+ sales, then we'll talk about small ball.

Kna'' mean?

Not really, to be honest.

The combined sales of the 360 and the PS3 amount to more sales than the Wii. You could explain that with new models coming out and poor system reliability, but let's say even cut out a quarter of the total volume sold due to that. It's on par with Wii sales.

In other words it isn't small ball, it's in the same league as the Wii. I'm not sure how you don't see that. That market that the Wii doesn't have is not small ball, it is just as big as the Wii's. And if SW sales are the question, their tie ratios are higher.

Are you positing that every 360 and PS3 sale was to the traditional market? Especially in light of the Kinect and Move?

Far more importantly, you're assuming that The Market is exclusively made up folks who have already bought in, i.e. if you haven't purchased a gaming system you're never going to buy a gaming system. That's a fallacy that I'm attempting to address. It's a rare person who doesn't spend money on entertainment. The question the videogame industry should be asking, the question that Nintendo briefly asked, is "so why is it that the bulk of our customers fall in the same small section of the general public? And how do we break out of this insular rut?"

I submit that the Wii and DS are excellent evidence that a market for videogames exists beyond the narrow band that has bought in during previous generations. I further submit that that market puts less emphasis on (expensive, resource-consuming) graphical output than it does on a wide variety of other factors. And I finally submit that a console that properly and continuously harnesses the values that the general public prefers in its entertainment will do at least as well as the DS, with the potential to do even greater. By contrast, even after attempting to devour the "new" market created by the Wii, the graphically-intensive, super-cutting-edge HD consoles are each petering out short of what even the outdated, gimmicky, SD Wii managed to do in a shorter timespan.

That's what I'm getting at. There are obviously millions of people who drool over bleeding-edge tech. The internet is full of them. And there are extremely few, if any, people who would turn away from better graphics (assuming they don't have to pay for them!). But at the end of the day, the group that demands a console that costs its manufacturer around $1,000 per unit at launch is relatively small and, more importantly, unable to singularly maintain a healthy console. A first-party would be much better served focusing its resources on other fronts.



S.T.A.G.E. said:
Soundwave said:

The N64 didn't fail because of its graphics, it failed because Nintendo shot the poor system in the foot from day 1 by tying it to cartridges only.

The N64's graphical prowess was probably one reason it didn't flop altogether, there were long stretches where it would get maybe 1 or 2 games a month at best for $70-$80 a pop and virtually every major release planned for the system went through delays.

The GameCube didn't fail because of its supberb graphical ability.

The GameCube failed because it looked like a Fisher Price lunchbox (especially the purple lead model) which reinforced every childish stereotype about Nintendo and their 1st party software failed to sell the console (only time ever Nintendo has failed in this regard). Super Mario Sunshine, Zelda: Wind Waker, Mario Kart: Double Dash, and DK: Jungle Beat were not the Mario 64, Zelda: OoT, Mario Kart 64, and DKC sequels people wanted. Metroid Prime was a critical triumph but not the commercial, mass-market blockbuster that GoldenEye was either.

The GameCube was also released way too late -- 18 months headstart for Sony was way too much and just barely getting to market before Microsoft who really only started working on the XBox in earnest in 2000 and had no game console experience ... wasn't good.

Bottom line: N64 would've smoked the Playstation if Nintendo had compromised and integrated CD-ROM into the N64 chasis. Would've made the system slightly more expensive to start with, but the system was sold out for the first few months anyway.

GameCube should've launched in 2000, thus burying the XBox and not letting Sony have too long of a headstart. The design should've been a bit more adult-appealling and Nintendo probably should've put their foot down with too much experimentation with classic franchises.

None of this has anything to do with the chipset.


Sony also had a better relationship with third parties. Nintendo had some but nowhere near the amount they needed to be considered a viable option. 


Had is the keyword *looks at Vita*.



lilbroex said:
S.T.A.G.E. said:
Soundwave said:

The N64 didn't fail because of its graphics, it failed because Nintendo shot the poor system in the foot from day 1 by tying it to cartridges only.

The N64's graphical prowess was probably one reason it didn't flop altogether, there were long stretches where it would get maybe 1 or 2 games a month at best for $70-$80 a pop and virtually every major release planned for the system went through delays.

The GameCube didn't fail because of its supberb graphical ability.

The GameCube failed because it looked like a Fisher Price lunchbox (especially the purple lead model) which reinforced every childish stereotype about Nintendo and their 1st party software failed to sell the console (only time ever Nintendo has failed in this regard). Super Mario Sunshine, Zelda: Wind Waker, Mario Kart: Double Dash, and DK: Jungle Beat were not the Mario 64, Zelda: OoT, Mario Kart 64, and DKC sequels people wanted. Metroid Prime was a critical triumph but not the commercial, mass-market blockbuster that GoldenEye was either.

The GameCube was also released way too late -- 18 months headstart for Sony was way too much and just barely getting to market before Microsoft who really only started working on the XBox in earnest in 2000 and had no game console experience ... wasn't good.

Bottom line: N64 would've smoked the Playstation if Nintendo had compromised and integrated CD-ROM into the N64 chasis. Would've made the system slightly more expensive to start with, but the system was sold out for the first few months anyway.

GameCube should've launched in 2000, thus burying the XBox and not letting Sony have too long of a headstart. The design should've been a bit more adult-appealling and Nintendo probably should've put their foot down with too much experimentation with classic franchises.

None of this has anything to do with the chipset.


Sony also had a better relationship with third parties. Nintendo had some but nowhere near the amount they needed to be considered a viable option. 


Had is the keyword *looks at Vita*.


Who cares about the Vita? Im talking about the main consoles and the third parties are still higher there. You know it lilbroex...you always try to mess with my mind but it wont work this time.