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Forums - Sony - Have you pre-ordered PS All-Stars yet?

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Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

"All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games."

but somehow most of sony's ips have their roots in 3d and they are forced to forever make 3d games because of a policy from the 90s that affected 2 games...

awesome logic



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Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

1) God of War: Betrayal

2) In the first SSB: Starfox outside of a vehicle before Starfox adventures.



4 ≈ One

Dgc1808 said:
Chandler said:

I said Sony DID discourage 2D games on their platform. DID. Like past tense. Look it up, I said it multiple times in the course of this conversation.

Also, SCEA initially rejected Castlevania: Symphony of the Night. It was not until Konami threatened to not port Metal Gear Solid 1 to the US that SCEA greenlight the port of Castlevania. Dragon Force also also got rejected by SCEA besides the fact that the game was fully translated because it was realised on the sega saturn in the US.

Like I said, if you like the characters, good for you. 

That Mario Kart comparison has to be one of the worst I have ever read. It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. Also, Nintendo never had a policy against 3D games so I fail to see the connection.


Why should anyone give a shit about this? It's a 2D fighter! SO WHAT?! You keep saying this but it's just so pointless. No genre would represent all of the character's properly. NONE.

You make a fighter and Toro, Sackboy, Fat Princess, Sly, etc are out of place. 
You make a racer and everyone but Sweet Tooth, Jak and Sackboy are out of place.
You make a shooter and everyone but Radec, Ratchet, Jak and Nathan are out of place. 

Do you see what I'm getting at here? A problem with this game is that SONY didn't support 2D some long ass time ago and now all of these characters, most of which haven't been in 2D game before, are simply out of place because of it. 

Do you see how stupid and pointless that last sentence I just typed sounds? When Mario Kart happened, did you bitch because they were putting a platformer character in a racer? It's not like the character models are even 2D in this game. It's not like SONY are plastering "It's a 2D fighter" every chance they get. Shit, it's not even SONY's first 2D game. Why the fuck does it matter?

 

It matters because Sony or whoever does this takes the easy way out. There is a blueprint on the wall and Sony just uses that. They could have very well made a 3D Brawler like Powerstone or Anarchy Reigns, representing the vast majority of their current cast properly. There are like 4 out of 20 characters that have not yet been in a 3D plane and that is very generous. Sackboy has a 3D model in LBP Karting. Parappa and Fat Princess are actually the only characters that didn't go 3D yet, afaik.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

o_O.Q said:
Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

"All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games."

but somehow most of sony's ips have their roots in 3d and they are forced to forever make 3d games because of a policy from the 90s that affected 2 games...

awesome logic

There are 18 characters in Sony's roster right now that originated or have since evolved into 3D games. Tell me a reason why it makes sense to build them all into a 2D game.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Dgc1808 said:
Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

1) God of War: Betrayal

2) In the first SSB: Starfox outside of a vehicle before Starfox adventures.


What? Did I count something? So Kratos has a 2D Java Game, only 17 to go. I have no idea what the second point means.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

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not preordered but im 100% getting it.



Chandler said:

It matters because Sony or whoever does this takes the easy way out. There is a blueprint on the wall and Sony just uses that. They could have very well made a 3D Brawler like Powerstone or Anarchy Reigns, representing the vast majority of their current cast properly. There are like 4 out of 20 characters that have not yet been in a 3D plane and that is very generous. Sackboy has a 3D model in LBP Karting. Parappa and Fat Princess are actually the only characters that didn't go 3D yet, afaik.


Regardless of what genre the game could have been, it would have something to compare to and look at to borrow from. No game is 100% original today. People are just butthurt because it happens to be in a genre dominated (but not created) by Nintendo for a long time now with little competition.

It's funny how you use lines like "Sony or whoever does this takes the easy way out. There is a blueprint on the wall and Sony just uses that." Before saying "They could have very well made a 3D Brawler like Powerstone or Anarchy Reigns, representing the vast majority of their current cast properly."

It's so obvious that your issues with the game have nothing to do with 2Dvs3D but just the game in particular that it's similar to. 



4 ≈ One

Chandler said:
Dgc1808 said:
Chandler said:

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

1) God of War: Betrayal

2) In the first SSB: Starfox outside of a vehicle before Starfox Adventures.


What? Did I count something? So Kratos has a 2D Java Game, only 17 to go. I have no idea what the second point means.

That's what I'm referring to with the second point. I can't even remember a 2D starfox. Not sure what Captain Falcon was doing out of his vehicle as well.



4 ≈ One

ClassicGamingWizzz said:
ganoncrotch said:
I know I'm going to end up getting it during Christmas because I'm a sucker for the type of game that it is (museum of gaming history + fighter) but I still think that just because we wanted a fighting game similar to smash bros with play station characters it didn't have to be a copy paste job in exactly the same vein, it wouldn't have taken too much to make it a 3d fighter more akin to Bushido blade or Biofreaks I mean those were still great fighting games but also had platforming in them to get advantages over the other players, I think Sony just took it too literally that people wanted Sony smash bros which is a shame, I still can't wait to see what kinda hall of fame or sticker/trophy hall this game is gonna have, given its on a 25gb disk there should be an absolute shed load of music/fmvs/character models from other psgames in there.


is ok to copy bushido blade but smash brother its not cool ? right ...

where did I say copy bushido blade? I said a game akin to... as in a 3d platforming game where you fight, bushido blade was just 1 on 1 tho so I would have figured something more like Biofreaks with its 2v2 combat would have been more akin to the brawling games that in bushido blades case was exclusive and while biofreaks was out on the n64 it had blood and ripping off arms and legs so it wouldn't really be thought of as anything other than the psone game in many peoples eyes.

 

Btw as for the back and forth as to where the characters came from, saying that model of Heihachi Mishima would be iconic to the psone is just a joke, the original Heihachi model was retired from service when Daisuke Góri who voiced him killed himself after diabeties took away his vision and ability to read the transcripts for his work it was a sad retiring of the character but that thing that features in this game is only in Tekken 3d prime Edition and Tekken Tag Tournie 2, if you wanna say those games are iconic to the developement of the playstation brand that is fairly odd thinking but the guy featured in this game has never been on a psone, ps2 or psp hardware all of those games use the grey haired bald at the front original Heihachi.

Was talking about this game with some mates the last day too and one raised a fairly odd point, Big Daddy he is from a game that was Xbox exclusive for a year after it's launch, Hadn't thought of it myself but I forgot that Microsoft made a deal to have that for enough time for it to be basically an Iconic enough xbox game which was much later ported to the ps3.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Chandler said:
o_O.Q said:
Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

"All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games."

but somehow most of sony's ips have their roots in 3d and they are forced to forever make 3d games because of a policy from the 90s that affected 2 games...

awesome logic

There are 18 characters in Sony's roster right now that originated or have since evolved into 3D games. Tell me a reason why it makes sense to build them all into a 2D game.


the same way it makes sense to make mario kart, strikers, golf, tennis and any other formats that the original games didn't possess