Sony would like you to think that the PS3 + PS Vita combo can deliver you the same experience you will receive from the Wii U. I imagine Microsoft hopes Xbox Smartglass will be able to make the same claim. Both Smartglass and the Vita/PS3 combo are very compelling things, neither can stand up to the Wii U Game Pad.
Let’s look at the Vita/PS3 combo in particular. Yes, it could replicate a lot of what the Wii U Game Pad could do, theoretically. While the Vita lacks two shoulder buttons in comparison to the Game Pad it does share many similarities. But even the lack of a few buttons isn’t the biggest reason why the Vita/PS3 combo can’t hold up against the Wii U Game Pad.
Ubisoft’s Chris McEntee, who is a level designer on Rayman Legends, spoke in the latest issue of Nintendo Power (the article isn’t available online yet but should be in stores soon if not already) about why the game is Wii U exclusive. He does say that they could technically get Rayman Legends working on a 360 with Smartglass and on the PS3 using a PS Vita.
But he gives a great answer as to why they didn’t make it for the PS3/Vita combo. He said:
“Well, technically we could to it with SmartGlass [for Xbox 360] and with the Vita being linked to the PlayStation 3. The possibility could be there, but we chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game. We don’t want to have the player dependent on other technology that they have to purchase to make sure they can play the full experience. Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn’t want to give somebody half of the experience just for the sake of getting it out on another console. We want the player to get everything that we have to offer them from this game.”
There you have it. Players don’t own the technology needed to make a game like Rayman Legends work on a Xbox 360 or PS3. The game is being built around the Wii U controller’s unique features, and taking those touch screen related actions would cause the game to be rebuilt entirely.
This is the single biggest reason why the PS Vita/PS3 combo can’t stand up to the Wii U Game Pad. Even if it could replicate everything the Wii U can do and better it will never receive the developer support necessary to convince consumers to care about the combo.
A PS Vita and PS3 would cost you over $500 without tax at the moment and that isn’t included memory cards (Vita) or games. Even if you own a PS3 already the Vita isn’t an easy sell as a secondary controller.
The biggest flaw of the Vita/PS3 combo is the lack of a reliable customer base. While Sony’s first party studios can make games that use the two devices together there is little sense for any third parties to do so. There simply isn’t enough PS Vita owners out there and there is no guarantee many PS3 owners have the handheld.
Could Sony release the PS4 with a Wii U-like controller and improve upon the concept? They sure could and if history is any indicator that may happen. But as it stands the PS3/Vita combo just can’t stand up to the Wii U Game Pad because of lack of developer support going forward.
I’m looking forward to all PS Vita to PS3 connectivity that both Sony and third parties come up with. I’m sure we’ll be surprised by what developers come up for Playstation’s one-two punch. But at the same time I don’t expect the little combination that could to ever be a substitute for the first HD Nintendo console and the potential it’s new controller will bring to the table. I’m fine with being proven wrong on this one Sony!
http://gimmegimmegames.com/2012/10/why-the-ps-vitaps3-combination-cant-compete-with-the-wii-u/












