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Forums - Nintendo - PSP vs 3DS specs rd1

curl-6 said:

I'm with lilbroex on this, 3DS games show significantly lower polygon counts and texture resolutions compared to the Gamecube and Wii. 

Yes, it can handle shaders more effectively, and on a smaller screen it doesn't matter as much, but blow up two equivalent screens to the same size and the 3DS looks jagged and muddy compared to high quality Wii and GC games.

But take into account the ability to display in 3D (does this actually use resources? I feel like I heard it did but I don't know why it would), the second/touch screen, and the fact that the 3DS is holding back power to enable home menu functions. Those kinds of things aren't directly comparable to anything the GameCube or Wii did that I can think of. Wii had a home menu, but you couldn't mess around there while a game was still running.



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the_dengle said:
curl-6 said:

I'm with lilbroex on this, 3DS games show significantly lower polygon counts and texture resolutions compared to the Gamecube and Wii. 

Yes, it can handle shaders more effectively, and on a smaller screen it doesn't matter as much, but blow up two equivalent screens to the same size and the 3DS looks jagged and muddy compared to high quality Wii and GC games.

But take into account the ability to display in 3D (does this actually use resources? I feel like I heard it did but I don't know why it would), the second/touch screen, and the fact that the 3DS is holding back power to enable home menu functions. Those kinds of things aren't directly comparable to anything the GameCube or Wii did that I can think of. Wii had a home menu, but you couldn't mess around there while a game was still running.

Indeed it does. Displaying two separate screens is not a simple task, which is why Nintendo bragged about people being able to play Mario Kart 7 with eight online players in 60fps with 3D turned on. (Though that also explains why the game occassionally looks like shit).



the_dengle said:

But take into account the ability to display in 3D (does this actually use resources? I feel like I heard it did but I don't know why it would)


The top screen actually has a resolution of 800 x 240.   When in 2D mode, it only renders 400 x 240.  When in 3D mode, it uses all 800 pixels across.  That's a differenc ein rendering 192,000 pixels and just 96,000 piels.

Each vertical line of pixels alternates to display the scene shifted just a little so that each eye sees the scene from the appropriate angle to generate a 3D image.

But as you can see, in 3D mode, you have render twice as many pixels as in 2D mode for that top screen.

 

And, of course, you still have the 76,800 pixels on the bottom screen to render in both modes.



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MDMAlliance said:
lilbroex said:

Your belief is incorrect. The 3DS hardly matches the GC in raw power. You can compare the game easily for that.

No one even caim close to pushing the maximums on the Wii because there wasn't a single Wii game that exceeded the Rogue Squadron games achievement on the GC even though the Wii was more powerful.

It would be more accurate to place the 3DS around the power of the Xbox1 in real world performance.


I've seen enough comparison videos of the best graphics games on those systems, PLUS a multi-platform game for 3DS and Wii to confidently say that the 3DS is more capable than both the Wii and Gamecube.

Show me a Wii game that looks better on the 3DS and I'll show you a Wii game that was ported from the 3DS to the Wii  with no effort put into it.

Comapre Sonic Generation 3DS to Sonic Colors, Mario Kart Wii to Mario Kart 7, Monkey Ball Wii to Monkey Ball 3DS.



This is not to scale and not representative of actual significance in differences, just a list of least powerful to most.

DS . PS2 . PSP . GC . XBOX . 3DS . Wii . Vita . 360 . PS3 . WiiU



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superchunk said:

This is not to scale and not representative of actual significance in differences, just a list of least powerful to most.

DS . PS2 . PSP . GC . XBOX . 3DS . Wii . Vita . 360 . PS3 . WiiU


DS . PSP. DC . PS2 . XBOX . 3DS . GC . Wii . Vita . 360 . PS3 . WiiU

Fixed



lilbroex said:
superchunk said:

This is not to scale and not representative of actual significance in differences, just a list of least powerful to most.

DS . PS2 . PSP . GC . XBOX . 3DS . Wii . Vita . 360 . PS3 . WiiU


DS . PSP. DC . PS2 . XBOX . 3DS . GC . Wii . Vita . 360 . PS3 . WiiU

Fixed

GBA . DS . PSP . PS2 . DC . XBOX . GC . Wii . 3DS . Vita . 360 . PS3 . WiiU

Fixed again .

GBA also belongs in that list by the way, if we're talking 6th/7th/8th Gens. Guess it semi-depends on experience... Or something.



DS, DC, PSP, PS2, 3DS, Xbox, GC, Wii, Vita, 360, PS3, WiiU



MDMAlliance said:
I would say that the 3DS is a good deal more powerful than the PSP, while the PSVita is not as much more powerful than the 3DS as people would like. It's not the same difference between Wii and PS3/360. However, the difference is still obvious as day and night, it's just not quite that because the 3DS is actually more powerful than the Wii while the Vita is less powerful than the PS3. There are videos that can confirm these observations.

yeah like Monster Hunter....

/sarcasm...



Isn't the 3DS more closer to the Wii than GC (Not much of difference in perspective). This would put it above the PSP; PSP is weaker than the PS2.



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