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Forums - Nintendo - Wii U's GPGPU Squashes Xbox 360, PS3; Capable Of DirectX 11 Equivalent Graphics

The original article, along with the title of this thread, is misleading and misinformed. Waste of time.



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TheShape31 said:
The original article, along with the title of this thread, is misleading and misinformed. Waste of time.


Videogames journalism at its best.



Of course Wii U is going to be more powerful, its much newer hardware. But as someone who has played the console I havent seen it do anything the PS360 cant do. Im sure its capable of more but as of now developers havent taken advantage of the hardware.

What I dont understand are the people who think Durango and Orbis wont be giant leaps over current gen. Because they will be MASSIVE jumps



BenVTrigger said:
Of course Wii U is going to be more powerful, its much newer hardware. But as someone who has played the console I havent seen it do anything the PS360 cant do. Im sure its capable of more but as of now developers havent taken advantage of the hardware.

What I dont understand are the people who think Durango and Orbis wont be giant leaps over current gen. Because they will be MASSIVE jumps

We won't see the same jump from PS2 to PS3.  That's just not economically possible now.   Microsoft is in a better position to make a big jump but Sony, being in Japan, will have to account for the changes in the foreign exchange rates which means they will have to either take huge loses all over again or tone down the power of the console.



The rEVOLution is not being televised

BenVTrigger said:
Of course Wii U is going to be more powerful, its much newer hardware. But as someone who has played the console I havent seen it do anything the PS360 cant do. Im sure its capable of more but as of now developers havent taken advantage of the hardware.

What I dont understand are the people who think Durango and Orbis wont be giant leaps over current gen. Because they will be MASSIVE jumps


Because of the many many economic and situational reasons talked about in many many threads like this one and PS4 cutting edge thread.  It does not make any sense whatsoever for there to be this huge leap like last time.  You're going to be disappointed if you don't face that reality.  The amount of horsepower that would have to be included in those consoles to get the same kind of leap we got from PS2 to PS3 would make the consoles prohibitively expensive due to the law of diminishing returns.  We're talking 1000 dollar consoles here.  It isn't going to happen.



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Kynes said:

Tell that to the Civ V developers. You can use GPGPU to do lots of different things, one of them is fast texture decompression.

Like I said you need to sacrifice graphics to do other thing with GPGPU... for not sacrifice graphics you need to user the CPU for that or another GPU. The best cenario is to use another GPU but the Wii U have just one.

So for consoles the best thing is to use CPU for other things and the GPU just for graphics.



pezus said:

Huh, they are some of the most realistic games we've seen. Watch out for the 1st party titles though...that's where the real gems will be.

Pikmin 3 started as a Wii game so it's understandable the game won't be in 1080p, for the rest of the first party games I agree with you, it's obvious Nintendo wanted to release Nintendo Land and NSMBU (specially the later) with the launch of the system, that means no time for 1080p.

And for the Call of Duty video for the ps2 you showed, yes there is a difference, but unless you are extremely nick-picking I personally don't see an insane difference, it looked just like the Wii version (only a lot more darker for some reason) which wasn't an extreme difference compare the other HD consoles to begin with. The only difference it's that the ps3 and 360 games evolved, the Wii games just stayed pretty much the same.



Nintendo and PC gamer

ethomaz said:
Kynes said:

Tell that to the Civ V developers. You can use GPGPU to do lots of different things, one of them is fast texture decompression.

Like I said you need to sacrifice graphics to do other thing with GPGPU... for not sacrifice graphics you need to user the CPU for that or another GPU. The best cenario is to use another GPU but the Wii U have just one.

So for consoles the best thing is to use CPU for other things and the GPU just for graphics.

It depends on what the game does. Efficiency is the key, and having the option to use the GPU to do some work is much better than not having that possibility.



osed125 said:
pezus said:

Huh, they are some of the most realistic games we've seen. Watch out for the 1st party titles though...that's where the real gems will be.

 

Pikmin 3 started as a Wii game so it's understandable the game won't be in 1080p, for the rest of the first party games I agree with you, it's obvious Nintendo wanted to release Nintendo Land and NSMBU (specially the later) with the launch of the system, that means no time for 1080p.

And for the Call of Duty video for the ps2 you showed, yes there is a difference, but unless you are extremely nick-picking I personally don't see an insane difference, it looked just like the Wii version (only a lot more darker for some reason) which wasn't an extreme difference compare the other HD consoles to begin with. The only difference it's that the ps3 and 360 games evolved, the Wii games just stayed pretty much the same.

 

If Pikmin 3 started as a Wii game, the number of objects on screen, and the complexity of them will be smaller than if it were developed with WiiU on mind, so it doesn't make any sense that this is the reason why it won't be in 1080p. It's like saying that you can't play old PC games at very high resolutions because they weren't developed with newer hardware in mind.



Kynes said:

It depends on what the game does. Efficiency is the key, and having the option to use the GPU to do some work is much better than not having that possibility.

In this case we agree .