S.T.A.G.E. said:
zippy said:
Im not so sure, we all know Nintendo are very shrewd and work within certain budgets. With this game almost ceasing to exist, i reckon Nintendo would have got it at a very good price. The game engine and certain builds were already in place, i dont think its as costly as people may think.
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That is very true, but the cost of development as each generation begins will also rise, but once again NIntendo is making a similar game with similar tech to last generation (slightly more powerful). The profit expectations should actually be more than that of the last game. Nintendo is taking the fall for these games to try to woo gamers who play third party over to their console since they failed to get an adequate amount of third party.
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I'll be frank, the rise of cost of development for most companies is due to inneficiency more than anything else. It's not like there's a polygon or texture res tax :P . And more advanced tools that make development easier are being made available more and more readily for less cost. The problem is a lot of these studios are bloated in terms of size, are lorded over by draconian execs and marketing divisions, and given stringent orders essentially on what to make. All these things (excessive micromanagement, stifled creativity, and bloated size) are text book examples of inefficiency-breeding mistakes. Add to that the absurd ammount of money spent on marketing for many games and the often inflated sallaries for the upper level people in the company and you have a serious proglem on your hands.
Plus, keep in mind that different companies have different definitions of meaningful profit. I doubt Bayonetta 1 returned in the red, but the profit probably wasn't high enough by their standards.